Jump to content
GadgetUK

Alien Final Version

Recommended Posts

Hi,

 

I've got some good news - I finally found some time and energy the last few days to add in the last lot of excellent images that 108 Stars sent me. It looks amazing - hats off to him, WOW is all I can say! Had 108 Stars been around back in the day we would have had a tonne of great Lynx games I am sure!

 

 

I will upload the binary (.lnx) later once a few people have tested it - It might be tomorrow or soon after depending on whether people get chance to test it. The game is dedicated to Alison Challis (Techie Alison) from the atari-forum, but she frequented this site as well. Please check out the links on the video - It's worth looking at her site as she was very interesting (if you're intro retro gaming and electronics). Special thanks here to LX.NET, 108 Stars, Der Luchs, Karri, Sage, Shawn Jefferson, and anyone else who helped develop CC65 and the supporting tools. Sorry it has taken so long, we've all had too many things pulling us in too many different directions over the last 12 months. Hard to believe it took around 3 weeks to code and 18 months to deliver a result lol.

  • Like 15

Share this post


Link to post
Share on other sites

Outstanding!.I admire it's purity.

 

I never knew Alison, but very sad to hear of her passing.

 

Sorry to hear work had pissed you off this week, had same sort of week myself....

Share this post


Link to post
Share on other sites

Thanks for the kind words =) Still can't quite get over the fact she was only 37 =/ It seems like the good die young.

Share this post


Link to post
Share on other sites

It is a recently developed port of an old C64 game.

 

@GadgetUK

Thanks for the kind words, I did my best. But graphics are useless if there is no coder to wrote a game, so props to you for doing a great job on such a unique game for the little cat. It's like nothing else on the system and deserves some recognition; perfect timing too, as the original version has been released 30 years ago now. :)

Edited by 108 Stars

Share this post


Link to post
Share on other sites

Ermahgerd! Can't stop watching... Awesome! Awesome! Awesome!

 

Hats off to both of you! Very talented coding and graphics as well as sound etc...

Edited by 4ever2600
  • Like 1

Share this post


Link to post
Share on other sites

Ermahgerd! Can't stop watching... Awesome! Awesome! Awesome!

 

Hats off to both of you! Very talented coding and graphics as well as sound etc...

Thanks! I've got a new version for testers shortly. I've fixed a few bugs and added the new intro screen in.

In summary:-

Added new intro.

Fixed pause related bugs.

Fixed left on d pad rotating through crew in hypersleep.

Removed glitchy sound that was playing when alien attacked - might replace this if I can.

Changed character name for Lambert when cheat applied.

Minor cosmetic change to health bar when crew dead.

  • Like 1

Share this post


Link to post
Share on other sites

Fixed another bug where you could cancel self destruct after the 5 min warning. Also tweaked difficulty a little as well. All being well I can release this later tomorrow if I don't get any more problems reported.

  • Like 1

Share this post


Link to post
Share on other sites

I must also add that DerLuchs did an amazing job recreating the theme music to the Lynx. A tough job to come up with something similar to what is played with the C64's great SID chip, but he really managed to get very close despite the Lynx' limitations in the sound department. :)

  • Like 2

Share this post


Link to post
Share on other sites

Really do think this iss fantastic and the sort of thing i'd of 'killed' for as a Lynx owner at the time.Proverbial hats off indeed to ALL involved (GadgetUK , 108 Stars , DerLuchs, anyone i might have missed).You've done yourselves bloody proud.

  • Like 2

Share this post


Link to post
Share on other sites

Thanks! It has come out really well with the graphics and sound - they really make it look polished, so hats off to 108 Stars and Der Luchs =)

  • Like 1

Share this post


Link to post
Share on other sites

Thanks guys for not having given up enhancing this wonderful project :) looks really great and outstanding on the real Lynx :)

(Hey, and right in the nick of time for the Lynx´ 25th birthday! ;) )

Edited by Atari_afternoon
  • Like 1

Share this post


Link to post
Share on other sites

In case GadgetUK decides to do a small physical release, I also have a box available.

 

post-21561-0-79268700-1411156621_thumb.jpg

 

I am not sure what to do with it if no release happens. I definitely don't want to see it used for unauthorized bootlegs on sale on eBay...

  • Like 4

Share this post


Link to post
Share on other sites

If someone wants to do a run. Then if it's at cost of materials I've got no problem with that. The main thing is profit cannot be made off this or Fox will come down on us like a tonne of DVDs. If I can find somewhere to buy some PCBs I don't mind doing them at cost, but postage would be tracked and signed etc as I don't fancy incurring costs from items lost in post. Likely the postage would be more than the board. I've got a friend who makes PCBs, I will have a chat with him.

  • Like 1

Share this post


Link to post
Share on other sites

I've added in a few more bits of functionality today, tweaked difficulty and made it slightly easier on controls. The command room controls are now affected by room damage, as is Hypersleep. Shuttle is damaged at start on any difficulty above easy. Net gives higher chance if damage. Alien won't just run room to room constantly as it did, it will sometimes stay still for a period of time. More chance of fires being started as well. I will write some detailed instructions tommorrow.

Share this post


Link to post
Share on other sites

Put me down for a cart too. This looks amazing and I hope to see more Lynx stuff from you in the future.

Share this post


Link to post
Share on other sites

Great work everyone on what looks like an amazing port to the Lynx! I'm always excited to see other hobby developers pursuing ambitious projects like this. :)

  • Like 1

Share this post


Link to post
Share on other sites

OK, It's open for general testing I guess. I might have to release a v1.01 if there any bugs found but I've spent the last 3 days testing and fixing and testing and adding new stuff (which defeats the previous testing lol). Rather than this cycle go on and on forever I guess its better to just release it as it is now which I feel is pretty much as good as I can get it (functionality wise).

 

I've had to do some serious work today to remove individual bytes from bitmaps lol - just to free up 37 more bytes for the final bit of new functionallity... It's amazing how many times I've had to re-optimize code here and there etc.

 

You can now heal in the infirmary - which takes a long time and heals very little at a time. Balance wise it doesnt break the game play but adds a new element. Difficulty has been tweaked again as the Alien was hitting way too hard on hard difficulty levels - to the point it probably wasnt beatable. Damage to the room controlling airlocks will stop their use. Damage in the control room will mean you cannot enable or disable self destruct. After the 5 mins self destruct warning you cannot cancel now (that was a bug). The shuttle is damaged on any level above easy, so you need to repair it first. Repairing is done with Spanners btw. First item in your 2 inventory slots is the one you are using, and I've done a tweak to select the 2nd item when you choose the 'use' option if there are more than 2 items in your hands. That way its easy to toggle between them.

 

More chance of fires starting, and a lot of small bugs fixed, with one major bug which was causing a memory leak when multiple items of the same type were on the floor in a given room. Hypersleep is affected by room damage as well - if the alien damages that room you must fix it to put anyone else into hypersleep. The only reason to use hypersleep is to try and 'save' someone whos very badly injured, that way if you complete the game you get a higher score for surviving crew. That said, you could now heal them (albeit extremely slowily) but its there an option as the healing isnt quite what you think it is - it takes ages it really does. In my last test game I had 3 people in there all healing, and bam - the alien pops up in the infirmary and within 20 seconds all 3 people were dead - some of them had been healing for like 10 minutes lol.

 

Up and Down on D pad cycles through all crew (alive, dead, android etc). Left cycles through live crew. Right focuses on who precisely the Alien is attacking.

 

Please let me know if you discover any bugs, or if you want to know how something works etc.

 

https://www.dropbox.com/s/04s9c6mx4p4svq5/Alien%201.0%20Release.zip?dl=0

Edited by GadgetUK
  • Like 3

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...