jacobus Posted September 29, 2014 Share Posted September 29, 2014 For anyone who is interested in or actively developing using the Quick Programming Language please use this thread to discuss issues, provide code examples, etc. For those not familiar with Quick, here is quick short intro: http://home.clara.net/dgs/quick.htm Available from http://home.clara.net/dgs/ 2 Quote Link to comment Share on other sites More sharing options...
jacobus Posted September 29, 2014 Author Share Posted September 29, 2014 I've attached my (WIP) Quick Knowledge Base - feel free to add to or correct Quick Programming Language Knowledge Base.doc 1 Quote Link to comment Share on other sites More sharing options...
jacobus Posted September 29, 2014 Author Share Posted September 29, 2014 Code example 8 Way Scroll is an engine designed for 2 player split screen scrolling games. The system uses a very large playfield (256 columns by 40 rows), a redefined character set and a customer display list. The application itself takes just under 2 1/4 K and will run fine on any Atari with 48K or more. Although stripped down to only the essentials required for the engine, it would be very easy to build games on top of this code. I've included an ATR with both the code and a compiled version, a .txt file with the code and an Excel spreadsheet with the memory map for the project. Enjoy 8WayScroll.atr Dual 8 Way Scroll (256 x 40).txt Notes.xls 4 Quote Link to comment Share on other sites More sharing options...
pps Posted September 30, 2014 Share Posted September 30, 2014 Yeah, this thread rocks Quick is a very good coding base on the A8. The best between (Turbo)BASIC and assembler imho. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted October 1, 2014 Share Posted October 1, 2014 loooooong time since my Sector Editor I have done in Quick that I read Quick source code... Quote Link to comment Share on other sites More sharing options...
Bunsen Posted October 1, 2014 Share Posted October 1, 2014 Definetely interested! Quote Link to comment Share on other sites More sharing options...
kiwilove Posted October 10, 2014 Share Posted October 10, 2014 Has anyone done any 8-way scrolling games for the A8? I can't recall any - but I don't really know the entire list of games that came out for them.... Also how many diagonal scrolling games were there? The Blue Max seems to be the most successful of these.... I was never happy with the A8 Zaxxon and Super Zaxxon game conversions - but I can see it's one very difficult challenge to try doing a decent version of it - that it'll be better/easier to do your own variation of it - instead, that would be better? ie. graphics design wise. It would take up a lot of time and effort - for sure. Harvey Quote Link to comment Share on other sites More sharing options...
MaPa Posted October 10, 2014 Share Posted October 10, 2014 I'm not a game expert so there will be surely much more examples, but for 8-way scrolling games comes to my mind Getaway!, Action Biker, Rally Speedway, Gauntlet, Druid... and for diagonal scrolling games add Panther which is IMHO good. Quote Link to comment Share on other sites More sharing options...
tschak909 Posted October 10, 2014 Share Posted October 10, 2014 Atari developers also made a version of Super Bug, to test the horizontal and vertical scrolling registers. It never made it off the Z800 development system though. -Thom Quote Link to comment Share on other sites More sharing options...
jacobus Posted October 12, 2014 Author Share Posted October 12, 2014 I threw together another Quick demo - this one shows Player multiplexing via DLIs. Crude, but fairly easy in Quick PMG.XEX PMG.txt 1 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted October 12, 2014 Share Posted October 12, 2014 I threw together another Quick demo - this one shows Player multiplexing via DLIs. Crude, but fairly easy in Quick pmg.png PMG.XEX PMG.txt Looks cool. One gripe I would have - is there a way to use HEX notation from within Quick? The more time I spend in 6502, the less I want to use DEC when coding. Quote Link to comment Share on other sites More sharing options...
Irgendwer Posted October 12, 2014 Share Posted October 12, 2014 Looks cool. One gripe I would have - is there a way to use HEX notation from within Quick? The more time I spend in 6502, the less I want to use DEC when coding. Just put the $ in front of the number, available since Quick 2.0. 1 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted October 12, 2014 Share Posted October 12, 2014 Just put the $ in front of the number, available since Quick 2.0. Perfect! Quote Link to comment Share on other sites More sharing options...
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