Cybearg #1 Posted October 13, 2014 (edited) I can't seem to get a non-flickering mess of an image when I combine the super chip's pfres (of greater than 12) with the pfheights kernel option. Am I doing something wrong or is there some problem I'm not aware of here? Is there a fix? rem batari Basic Program rem created 10/13/2014 1:34:20 AM by Visual bB Version 1.0.0.566 set romsize 16kSC set kernel_options pfheights const pfwidth = 4 const pfres = 18 playfield: ................................ .......XXX...................... .......X...............XXXXX.... ....X.XXX.X...........XXXXXXX... ....XXXXXXX...........XX.XXXX... ....XXX.XXX...........XXXXXXX... ....XX...XX...........X..XX.X... ....XX...XX...........X..XXXX... XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX end COLUPF = $0E pfheights: 8 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 end title_loop drawscreen goto title_loop Removing const pfres = 18 or taking out the pfheights kernel option will both work, but otherwise it's a flickering mess. test_2.bas.bin Edited October 13, 2014 by Cybearg Quote Share this post Link to post Share on other sites
+Random Terrain #2 Posted October 13, 2014 Would this post help any: atariage.com/forums/topic/163208-pfheights-dont-like-pfres/?p=2015181 Quote Share this post Link to post Share on other sites
Cybearg #3 Posted October 13, 2014 Would this post help any: atariage.com/forums/topic/163208-pfheights-dont-like-pfres/?p=2015181 Afraid not. Someone else had the same problem as me, but there are no solutions brought up there, just people acknowledging the problem. I guess that means there's no option for it. Quote Share this post Link to post Share on other sites
+Random Terrain #4 Posted October 13, 2014 Afraid not. Someone else had the same problem as me, but there are no solutions brought up there, just people acknowledging the problem. I guess that means there's no option for it. I wonder if RevEng could make an adjustment to bB so it will work? Quote Share this post Link to post Share on other sites