MrBeefy Posted June 23, 2017 Share Posted June 23, 2017 Not a homebrew, but I wish I hadn't missed out on the short run of Pink Panther & Power Lords. Would have liked Evil Magician Returns. I hope that gets a re-release if part II ever gets a cart. If it came with two nice boxes that would be epic. A year ago Byte Knight mentioned Emr II getting ready to go someone was possibly working on art and manual. Meaning it was ready for the store. I guess Al would have to confirm AS it wasn't in the list of new games. Quote Link to comment Share on other sites More sharing options...
Albert Posted June 23, 2017 Share Posted June 23, 2017 A year ago Byte Knight mentioned Emr II getting ready to go someone was possibly working on art and manual. Meaning it was ready for the store. I guess Al would have to confirm AS it wasn't in the list of new games. Can confirm. Quote Link to comment Share on other sites More sharing options...
MrBeefy Posted June 23, 2017 Share Posted June 23, 2017 Can confirm. Good news! I liked the first one. Do you know if the first one was planned on a release with the second? Quote Link to comment Share on other sites More sharing options...
+KaeruYojimbo Posted June 23, 2017 Share Posted June 23, 2017 Ah forgot that one! Good call. Any others? (can't we all just get along?) Scott Williamson's Star Castle https://www.kickstarter.com/projects/698159145/atari-2600-star-castle Also Reflex, which was sold on cart a few years without the author's permission. 1 Quote Link to comment Share on other sites More sharing options...
VectorGamer Posted June 23, 2017 Share Posted June 23, 2017 Scott Williamson's Star Castle https://www.kickstarter.com/projects/698159145/atari-2600-star-castle He made the ROM available. I don't recall if it was only available for Kickstarter backers or everyone. 1 Quote Link to comment Share on other sites More sharing options...
hizzy Posted June 23, 2017 Share Posted June 23, 2017 Is that Star Castle different than the one that's in the AA store? Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted June 23, 2017 Share Posted June 23, 2017 Is that Star Castle different than the one that's in the AA store? yes 1 Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted June 23, 2017 Share Posted June 23, 2017 No, the "Atari Jerks" all constantly follow me around making the same sort of troll posts to show off how they are ignoring me while not actually ignoring me and recruiting others to join in instead of talking shop; they look like drama queens with PMS when they do that. I always prefer to talk shop which is clear from all of the threads they follow me on and I'm not going to keep linking examples, I did it once and now you'll have to use the search function. You know, it is comments like this, by you, that only throws fuel on the fire. And I can't help it. I always click the "view post anyway." It's like a disease... He made the ROM available. I don't recall if it was only available for Kickstarter backers or everyone. Just backers I believe, unless someone "leaked" them online. I missed out on that Kickstarter, unfortunately, as it ended right before I jumped on the Atari scene. The flashing LED lights were definitely cool and I would have loved to have owned one and compared it to the AA release. Also the fact he programmed the entire game with 8k assembly, like a bitd release, is impressive, rather than a 32Kb DPC+ homebrew like the on in the AA store. 2 Quote Link to comment Share on other sites More sharing options...
hizzy Posted June 23, 2017 Share Posted June 23, 2017 Does the Kickstarter Star Castle come up for sale? I never knew there were two versions. Thanks for the clarification! Quote Link to comment Share on other sites More sharing options...
VectorGamer Posted June 23, 2017 Share Posted June 23, 2017 Does the Kickstarter Star Castle come up for sale? I never knew there were two versions. Thanks for the clarification! I sold mine. I made a decent profit off of it. Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted June 23, 2017 Share Posted June 23, 2017 Just backers I believe, unless someone "leaked" them online. Nope - he publicly released the ROM (and everything else). 2 Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted June 23, 2017 Share Posted June 23, 2017 You know, it is comments like this, by you, that only throws fuel on the fire. That's fricken hilarious - we've tried talking shop before, it just doesn't work with somebody who makes shit up all the time. 3 Quote Link to comment Share on other sites More sharing options...
Mr SQL Posted June 23, 2017 Share Posted June 23, 2017 That's fricken hilarious - we've tried talking shop before, it just doesn't work with somebody who makes shit up all the time. LOL Spice, because I compared running a gameloop on the ARM to using a SuperComputer? I think it certainly would be in 1983, I'd like to hear an argument to the contrary. Just backers I believe, unless someone "leaked" them online. I missed out on that Kickstarter, unfortunately, as it ended right before I jumped on the Atari scene. The flashing LED lights were definitely cool and I would have loved to have owned one and compared it to the AA release. Also the fact he programmed the entire game with 8k assembly, like a bitd release, is impressive, rather than a 32Kb DPC+ homebrew like the on in the AA store. And it runs on the portable Atari because of that, which is pretty cool Quote Link to comment Share on other sites More sharing options...
alex_79 Posted June 23, 2017 Share Posted June 23, 2017 [...] rather than a 32Kb DPC+ homebrew like the on in the AA store. Star Castle arcade doesn't use DPC+, but an extended version of the CBS RAMPLUS scheme (the one used in Omega Race, Tunnel Runner and Mountain King) . Here is the description from the Stella source: This is an extended version of the CBS RAM Plus bankswitching scheme supported by the Harmony cartridge. There are six (or seven) 4K banks and 256 bytes of RAM. The 256 bytes of RAM can be loaded/saved to Harmony cart flash, which is emulated by storing in a file. For 29K versions of the scheme, the first 1K is ARM code (implements actual bankswitching on the Harmony cart), which is completely ignored by the emulator. @author Chris D. Walton 4 Quote Link to comment Share on other sites More sharing options...
DirtyHairy Posted June 23, 2017 Share Posted June 23, 2017 (edited) Just backers I believe, unless someone "leaked" them online. I missed out on that Kickstarter, unfortunately, as it ended right before I jumped on the Atari scene. The flashing LED lights were definitely cool and I would have loved to have owned one and compared it to the AA release. Also the fact he programmed the entire game with 8k assembly, like a bitd release, is impressive, rather than a 32Kb DPC+ homebrew like the on in the AA store. It's not DPC+, but a modified CBS scheme with seven 4k banks (instead of three of the original scheme), so 28k total. It has 256 bytes of extra RAM, which are also part of the historic CBS scheme. The game is 100% 6502, no ARM involved, the only extension is the ability to save the highscore in cartridge flash. Imho, these enhancements over 8k plain make the game no less of a technical achievement EDIT: Seems Alex beat me to it Edited June 23, 2017 by DirtyHairy 3 Quote Link to comment Share on other sites More sharing options...
Keatah Posted June 23, 2017 Share Posted June 23, 2017 The VCS is a supercomputer. heh Quote Link to comment Share on other sites More sharing options...
Mr SQL Posted June 24, 2017 Share Posted June 24, 2017 The VCS is a supercomputer. heh Well you'd have KIT in the cartridge if you could transport an ARM back to 1983 considering the main frame on a chip 68030 hadn't been designed yet and doesn't come close to matching it. Not that it's not cool, it's just very powerful. Someone should use the power of the ARM to complete the Night Rider Project. Cool that the other Star Castle is CBS RAM variant with extra ROM, has anyone tried running it on the Portable? CBS RAM is compatible with the portable and so is varying the number of ROM banks. Flashback BASIC utilize only two ROM banks to maintain close cross compatibility with the SuperCharger so that you can recompile the games for either format. imo regarding the vintage Atari formats the SuperCharger has an edge in one respect with the ability to allocate more RAM while CBS RAM has the advantage of more ROM. Flashback BASIC has the VIC-20 edge from bitd, 5K is available for the compiled BASIC program compared to 4K for the SuperCharger version (the other 2K ROM holds the BASIC runtime). Quote Link to comment Share on other sites More sharing options...
2600 Forever Posted June 24, 2017 Share Posted June 24, 2017 Do you ever flip yourself off in the mirror? 1 Quote Link to comment Share on other sites More sharing options...
toiletunes Posted June 24, 2017 Share Posted June 24, 2017 (edited) Cool that the other Star Castle is CBS RAM variant with extra ROM, has anyone tried running it on the Portable? Yeah., this guy said it works: And it runs on the portable Atari because of that, which is pretty cool Oh, wait... Edited June 24, 2017 by toiletunes 2 Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted June 24, 2017 Share Posted June 24, 2017 Nope - he publicly released the ROM (and everything else). Hey, thanks. I had forgotten about this. Downloading the ISO now. Star Castle arcade doesn't use DPC+, but an extended version of the CBS RAMPLUS scheme (the one used in Omega Race, Tunnel Runner and Mountain King) . Here is the description from the Stella source: Okay, sorry, I thought flash saving required ARM code. I also seemed to confuse DPC+ with "Melody Enhanced" or assume all Melody games use it. Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted June 24, 2017 Share Posted June 24, 2017 Do you ever flip yourself off in the mirror? Says the guy with the homer-j-simpson-gives-middle-finger avatar! I know you're just replying to the post above yours (that I unfortunately clicked the "view anyway" link, again ) but I couldn't resist the irony! Yeah., this guy said it works: Oh, wait... I believe you are onto something. SQL has invented a brand new type of logical fallacy here that is beyond description. DOES NOT COMPUTE! (this is the part where SQL provides random statement to robot and it initiates the self destruct sequence causing the robot's head to spontaneously explode) Quote Link to comment Share on other sites More sharing options...
Mr SQL Posted June 24, 2017 Share Posted June 24, 2017 LOL StarDust that's actually pretty funny, I like the robot! 1 Quote Link to comment Share on other sites More sharing options...
MrBeefy Posted June 24, 2017 Share Posted June 24, 2017 Scott Williamson's Star Castle https://www.kickstarter.com/projects/698159145/atari-2600-star-castle Also Reflex, which was sold on cart a few years without the author's permission. Never heard of Reflex. How do the two star castles compare? Quote Link to comment Share on other sites More sharing options...
Keatah Posted June 24, 2017 Share Posted June 24, 2017 Why not download them and see for yourself? Quote Link to comment Share on other sites More sharing options...
DirtyHairy Posted June 24, 2017 Share Posted June 24, 2017 (edited) Okay, sorry, I thought flash saving required ARM code. I also seemed to confuse DPC+ with "Melody Enhanced" or assume all Melody games use it. To clarify, saving to flash indeed requires a call to ARM code; however, no parts of the actual game run or rely on the ARM, and it would work perfectly fine without any ARM calls if the flash storage part was removed (of course, you'd still need to replace the ARM with a discrete logic version of the banking scheme in order to get fully rid of it). DPC+ is another banking type that makes more agressive use of the ARM: it uses it to implement enhanced versions of the DPC datafetchers (used by Pitfall II), and it supports running parts of the game as custom code on the ARM. Afaik all games that are published via the AA store currently run on melody boards (someone correct me if I'm wrong), but only games that make use the melody ARM beyond emulating a banking scheme carry the label "Melody Enhanced". Edited June 24, 2017 by DirtyHairy 1 Quote Link to comment Share on other sites More sharing options...
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