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The Ultimate Intellivision Flashback


Byte Knight

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  • 2 weeks later...

Has anyone been able to get the O2 Voice to work with O2EM on the RPi? I've tried putting the voice directory in all the places I could think of and tried various spellings of 'voice' (caps, no caps, 1st letter caps) but to no avail so far. I see from the command line when launching an O2 game that it says 'Initializing SOund System' so I was hoping that this might work if I just knew where to put these files

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Has anyone been able to get the O2 Voice to work with O2EM on the RPi? I've tried putting the voice directory in all the places I could think of and tried various spellings of 'voice' (caps, no caps, 1st letter caps) but to no avail so far. I see from the command line when launching an O2 game that it says 'Initializing SOund System' so I was hoping that this might work if I just knew where to put these files

did you put it in the /home/pi/.advance/rom/odyssey2 folder? I dont have the voice rom nor do i know which games use it but this is where it should go

post-30773-0-57177600-1442968857_thumb.jpg

Edited by pimpmaul69
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did you put it in the /home/pi/.advance/rom/odyssey2 folder? I dont have the voice rom nor do i know which games use it but this is where it should go

image.jpg

I decided to make the leap from an older retropi (pre 2.6) up to the latest version(3) so its been a learning process. I havent tried there and it now kind of looks like an AdvMame directory. The o2rom.bin bios file goes in a directory call BIOS under /home/pi/RetroPie/ now. There is also a ROMS directory that has each system where games go. One place to find the voice files can be found here: http://atarihq.com/danb/o2.shtml. Most references to the O2 in this new version (directories) is via 'videopac' rather than 'odyssey2'. Had to do a reinstall from RetroPie-Setup to get O2EM to run, but it runs perfectly. It sees both a StellaDaptor Joystick and the VisionDaptor with the Intellivision controller just fine. I'd just gotten so used to hearing the music and voice on games like KC and Turtles that they seem 'naked' without them and was hoping this might work with this. There is the possibility that it isnt supported yet in this version of O2EM which apparently has been ported as a libretro core (I think I have the terminology down correctly). Edited by mckafka99
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I decided to make the leap from an older retropi (pre 2.6) up to the latest version(3) so its been a learning process. I havent tried there and it now kind of looks like an AdvMame directory. The o2rom.bin bios file goes in a directory call BIOS under /home/pi/RetroPie/ now. There is also a ROMS directory that has each system where games go. One place to find the voice files can be found here: http://atarihq.com/danb/o2.shtml. Most references to the O2 in this new version (directories) is via 'videopac' rather than 'odyssey2'. Had to do a reinstall from RetroPie-Setup to get O2EM to run, but it runs perfectly. It sees both a StellaDaptor Joystick and the VisionDaptor with the Intellivision controller just fine. I'd just gotten so used to hearing the music and voice on games like KC and Turtles that they seem 'naked' without them and was hoping this might work with this. There is the possibility that it isnt supported yet in this version of O2EM which apparently has been ported as a libretro core (I think I have the terminology down correctly).

i am on 2.6. i have them in both places so i just thought i would recommend it in case it was looking for it. I think there is an updated o2em running the

"sudo /home/pi/RetroPieSetup/retropie_setup.sh"

Edited by pimpmaul69
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  • 4 weeks later...

Is anyone else having problems running Retropie 3.1 on a Pi1 B+ with the flashback Intellivision controllers using VisionDapters? I remember earlier version of Retropie working out of the box with the controllers, but I can't seem to find those older versions of Retropie either. I have the old hackfile.cfg, but I'm not sure where to put it in this latest version and then exactly how to change es_systems.cfg to recognize it. Earlier posts refer to earlier versions of Retropie..and things have changed enough that I can't figure out what I'm doing wrong. Any ideas? Am I missing something obvious....again?

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Is anyone else having problems running Retropie 3.1 on a Pi1 B+ with the flashback Intellivision controllers using VisionDapters? I remember earlier version of Retropie working out of the box with the controllers, but I can't seem to find those older versions of Retropie either. I have the old hackfile.cfg, but I'm not sure where to put it in this latest version and then exactly how to change es_systems.cfg to recognize it. Earlier posts refer to earlier versions of Retropie..and things have changed enough that I can't figure out what I'm doing wrong. Any ideas? Am I missing something obvious....again?

in 2.6 i have it in 2 places. Not sure which one is correct. /opt/retropie/emulators/jzintv and in /home/pi/RetroPie
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Is anyone else having problems running Retropie 3.1 on a Pi1 B+ with the flashback Intellivision controllers using VisionDapters? I remember earlier version of Retropie working out of the box with the controllers, but I can't seem to find those older versions of Retropie either. I have the old hackfile.cfg, but I'm not sure where to put it in this latest version and then exactly how to change es_systems.cfg to recognize it. Earlier posts refer to earlier versions of Retropie..and things have changed enough that I can't figure out what I'm doing wrong. Any ideas? Am I missing something obvious....again?

You can put the hackfile anywhere you would like, you just have to have the correct path listed in the proper emulators.cfg file. As an example, I put my hackfile in /opt/retropie/emulators/jzintv/bin (this is the path to the actual jzintv emulator (at least in the latest RetroPie). If you look in /opt/retropie/configs/intellivision you should see an emulators.cfg file which is what actually launches the emulator. In that file, you need to add the kbdhackfile flag to the command in that file and point it to location of your hackfile. I've attached a photo of what my emulators.cfg file (for the Intellivision) looks like which probably demonstrates better what I have described.

 

One of the things to get used to with the new version of RetroPie is that, the direct launch commands for the individual emulators are no longer in the es_systems.cfg file; the es_systems.cfg file (see 2nd photo) now typically calls /opt/retropie/supplementary/runcommand/runcommand.sh for each emulator and it is within that script that individual emulators will be called by looking for emulators.cfg files. I've looked at the runcommand.sh file to try to understand a little bit but promptly realized that it was probably best to stay out of it.

 

I should add that this is how things work on my RPi2 Model B.

post-21248-0-31459100-1445379799_thumb.jpg

post-21248-0-40980600-1445380611_thumb.jpg

Edited by mckafka99
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Thanks McKafka...love the name - an Irish existentialist! Or a new depressing sandwich from McDonald's, maybe it sprouts legs and walks away from your table.

 

Anyway, that post was really helpful. I noticed that the es_systems.cfg file had changed...it was simpler, so I wondered if the real commands were elsewhere. But I don't think I'd have found that emulators.cfg file on my own. I wound up going back to version 2.6 and just overwriting some of the original folders with those on the intellivision.us site. Sure I didn't learn any programming, but it's working now, so I'll keep this one the way it is. But I have another Pi 2 coming and I'll keep this post in mind when building the new gamebox. Thanks again for replying.

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  • 4 weeks later...

I'd like to manually put some boxart or overlay art in RetroPie 3.2. In 2.6, you dropped the graphics files in /home/pi/.emulationstation/downloaded_images/emuX, edited the gamelist.xml file to point to that image, and voila!...it showed up. Anyone know where the gamelist.xml files are now. I supposed if I can find those, I can figure out where to put the images.

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I'd like to manually put some boxart or overlay art in RetroPie 3.2. In 2.6, you dropped the graphics files in /home/pi/.emulationstation/downloaded_images/emuX, edited the gamelist.xml file to point to that image, and voila!...it showed up. Anyone know where the gamelist.xml files are now. I supposed if I can find those, I can figure out where to put the images.

 

I haven't tried out the 3.2 disk image yet, but if you find your answer, please post it here. It would be great to have that info documented.

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I haven't tried out the 3.2 disk image yet, but if you find your answer, please post it here. It would be great to have that info documented.

OK, found what I was looking for: But they seem to be in hidden folders, maybe? (I'm using WinSCP to transfer files and I found them by doing a search in WinSCP for *.xml files...then looking for gamelist.xml files. Then clicking on "Focus" to get to it in the WinSCP browser.) Anyway, the locations for the relevant folders are:

 

gamelists: /home/pi/.emulationstation/gamelists/ (then it's by system)

scraped images: /home/pi/emulationstation/downloaded_images/ (again, by system)

 

The trouble was that when I looked in /home/pi/ there was no ".emulationstation" folder, so maybe it's hidden normally - that dot before the name probably means something. Like I said, I used WinSCP to find it, named my images, dropped them into the downloaded_images folder for the system I was working on, then added entries to the gamelist.xml file (typing carefully), and saved everything...worked!

Edited by paulace50
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OK, found what I was looking for: But they seem to be in hidden folders, maybe? (I'm using WinSCP to transfer files and I found them by doing a search in WinSCP for *.xml files...then looking for gamelist.xml files. Then clicking on "Focus" to get to it in the WinSCP browser.) Anyway, the locations for the relevant folders are:

 

gamelists: /home/pi/.emulationstation/gamelists/ (then it's by system)

scraped images: /home/pi/emulationstation/downloaded_images/ (again, by system)

 

The trouble was that when I looked in /home/pi/ there was no ".emulationstation" folder, so maybe it's hidden normally - that dot before the name probably means something. Like I said, I used WinSCP to find it, named my images, dropped them into the downloaded_images folder for the system I was working on, then added entries to the gamelist.xml file (typing carefully), and saved everything...worked!

You are correct; the leading dot (.) indicates a hidden file/directory.

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I don't know about winscp, but some FTP programs either show or don't show hidden files depending on the preference settings. Cyberduck is like that.

Yeah, I'll poke around in WinSCP's settings and see if there's a way to make hidden files/folders visible. Maybe if you do all this stuff from the command line, everything's visible, but call me a sissy - I'm not that comfortable with the command line.

But it sure is nice to be able to put my own art and game descriptions in when I feel like it!

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For those interested that have used my 2.6 Retropie package, I have put together a package for 3.2 located at:

 

http://www.intellivision.us/raspberry/raspberry.php

 

Thanks David! Any notable changes or additions in your update from v 2.6 or is this pretty much a straight conversion to the 3.2 setup?

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For those interested that have used my 2.6 Retropie package, I have put together a package for 3.2 located at:

 

http://www.intellivision.us/raspberry/raspberry.php

 

Thanks! I understand that you can have an MP4 movie playing during boot-up instead of a startupscreen. Are there any other cool new features with 3.2?

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Folks , I'm taking my first steps with RASP PI and I'm almost sure that we could wire the controllers direct to GPIO ports. The ultimate PC is a great interface but if you look at Raphaël Assénat's usb adaptor, which is open sourced , it's wired to the atmega8-16XX ports , which then makes the USB interface witht pc. As the rasp has so many ports available is kind of write the drive and probably will read the controller directly. I'm not specialist on rasp (yet) but the GPIO docs all use python as examples and as I'm still learning python so maybe I could do something more to next year. But I'll give it a try for sure by the next months. But fell free to do it if you could.

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Folks , I'm taking my first steps with RASP PI and I'm almost sure that we could wire the controllers direct to GPIO ports. The ultimate PC is a great interface but if you look at Raphaël Assénat's usb adaptor, which is open sourced , it's wired to the atmega8-16XX ports , which then makes the USB interface witht pc.

 

I'm sure it can be done, as someone has already done it with SNES controllers using the RetroPie GPIO Adapter here. The UPCI is nice because its firmware allows for multiple different controllers for both player1 and player2.

 

What I would like is some way of interfacing the Atari 2600 console switches with the GPIO port, so you wouldn't have to use a USB keyboard encoder for this function. Then I'd have a great way to revive my dead 2600's...

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