NIAD #51 Posted December 26, 2014 I said it in the other thread about Robee Blaster and I'll say it again here... WOW!!! What was that line in the movie Contact? Oh yeah, "Why build one when you can build two?". Developing two games simultaneously has to be quite the challenge, but it definetely looks like you are up to it. Quote Share this post Link to post Share on other sites
retroillucid #52 Posted January 16, 2015 Yup! 6 Quote Share this post Link to post Share on other sites
ten-four #53 Posted January 16, 2015 Nice boxes. But the plan from the beginning was "Bagman Collection". ? Quote Share this post Link to post Share on other sites
Kiwi #54 Posted January 17, 2015 The game and the box looks really good. Quote Share this post Link to post Share on other sites
Yurkie #55 Posted January 17, 2015 This game looks SWEET! Quote Share this post Link to post Share on other sites
alekmaul #56 Posted January 28, 2015 Last feature added, you can drop bags on guards in you are on a ladder, like the arcade version does 11 Quote Share this post Link to post Share on other sites
goldenrod #57 Posted January 29, 2015 Last feature added, you can drop bags on guards in you are on a ladder, like the arcade version does This looks GREAT - and continues to challenge the next generation of CV homebrews. So professional. Congrats on your efforts and continued progress! 1 Quote Share this post Link to post Share on other sites
AtariBrian #58 Posted February 1, 2015 This game looks very cool , I would love to buy one . Quote Share this post Link to post Share on other sites
+cmart604 #59 Posted February 1, 2015 Love this game! Can't wait to buy this one. Quote Share this post Link to post Share on other sites
Atari_Bill #60 Posted February 1, 2015 I am very selective with which homebrews I end up buying. I have always LOVED bagman and wondered why it never got its due back in the day. Hell, I've never even seen it on a retro compilation! This looks amazing! Great job and I'll be there to purchase as soon as it's available. Quote Share this post Link to post Share on other sites
AtariBrian #61 Posted February 1, 2015 Is this one of those games that is almost to hard to get anywhere in ? Quote Share this post Link to post Share on other sites
killersquirel #62 Posted February 3, 2015 I am very selective with which homebrews I end up buying. I have always LOVED bagman and wondered why it never got its due back in the day. Hell, I've never even seen it on a retro compilation! This looks amazing! Great job and I'll be there to purchase as soon as it's available. There was a version of bagman for the color computer 2 called bag-it-man. This looks awesome and I will definitely get this. -mike Quote Share this post Link to post Share on other sites
alekmaul #63 Posted February 3, 2015 That's right, found it, really nice : http://www.lcurtisboyle.com/nitros9/bagitman.html Quote Share this post Link to post Share on other sites
alekmaul #64 Posted February 22, 2015 as I posted on FB, here is preview of manual and flyer 10 Quote Share this post Link to post Share on other sites
chart45 #65 Posted February 22, 2015 do you know what is the release date Quote Share this post Link to post Share on other sites
alekmaul #66 Posted February 23, 2015 (edited) Nope, must wait retroillucid reply regarding this point Edited February 23, 2015 by alekmaul Quote Share this post Link to post Share on other sites
Rey #67 Posted February 23, 2015 GREAT game! Will be wanting a copy. Quote Share this post Link to post Share on other sites
retroillucid #68 Posted February 24, 2015 do you know what is the release date Yes, but I won't tell you Seriously , really soon by now! 1 Quote Share this post Link to post Share on other sites
mäsäxi #69 Posted February 27, 2015 Bagitman was my favourite game on Commodore 64. I hope there will be an MSX conversion later... I know this is a minor thing, but I would like to know, that does the memory allow you to use two sprites for the wheelbarrow? I mean red sprite for the top part and the bottom part handles and wheel could be grey sprite. That wouldn´t increase sprite flicker at all and the wheelbarrow would then have two colours instead one. Just asking. Quote Share this post Link to post Share on other sites
alekmaul #70 Posted February 28, 2015 Nope, only one sprite for whellbarrow, sorry :/ But as you can see on youtube videos, bagman and cops use two sprites Quote Share this post Link to post Share on other sites
+retroclouds #71 Posted February 28, 2015 (edited) Nope, only one sprite for whellbarrow, sorry :/ But as you can see on youtube videos, bagman and cops use two sprites You can do multicolor sprites when using the F18A. You could detect if a F18A is present, and when available setup multicolor sprites. Here's a demo by Matthew: Check this thread for details: http://atariage.com/forums/topic/207586-f18a-programming-info-and-resources/?p=2676606 Edited February 28, 2015 by retroclouds 2 Quote Share this post Link to post Share on other sites
alekmaul #72 Posted February 28, 2015 Don't know if someone has a F18A on Colecovision ... Also, I do not have one so I can't test if it's OK (and I think no emulators can handle this FPGA). Quote Share this post Link to post Share on other sites
chart45 #73 Posted February 28, 2015 Don't know if someone has a F18A on Colecovision ... Also, I do not have one so I can't test if it's OK (and I think no emulators can handle this FPGA). i have one i can test it for you😉 Quote Share this post Link to post Share on other sites
Rey #74 Posted February 28, 2015 Yep. There are a few members here who have it on their coleco and their adam. I can assure you there will be more. Quote Share this post Link to post Share on other sites
alekmaul #75 Posted February 28, 2015 ok, how can we add such feature ? can I find C source code example to add that ? Quote Share this post Link to post Share on other sites