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Atari Logo Graphics Mode


Timbit

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This post has a list of the manuals:

 

http://atariage.com/forums/topic/89310-logo-programming-cartridge/?p=3108964

 

I did a quick once-through of the docs, and did not find anything obvious that lets a program change the screen resolution. Logo is not a general purpose language for coding for specific hardware features. This appears to be the kind of language that defines and controls its environment and the programmer just has to accept it.

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Hi!,

 

This post has a list of the manuals:

 

http://atariage.com/forums/topic/89310-logo-programming-cartridge/?p=3108964

 

I did a quick once-through of the docs, and did not find anything obvious that lets a program change the screen resolution. Logo is not a general purpose language for coding for specific hardware features. This appears to be the kind of language that defines and controls its environment and the programmer just has to accept it.

 

I agree that graphically is a little restrictive, but you can POKE anywhere in memory with ".DEPOSIT" and call machine code with ".CALL", so you could in theory define your own routines to use any graphics mode.

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