Jump to content
IGNORED

Seamless Multi-Disk Games


snicklin

Recommended Posts

Hi,

 

I'm not really an expert on multi-disk games on the Atari and I would like to know a little bit more.

 

I've seen some multi-disk games, but they always seem to want you to put your disk into disk drive 1.

 

Now if I'm correct, can't the Atari daisy chain up to 8 drives?

 

I appreciate that most people don't have more than 1 drive, but was there any software that really used D2: upwards?

 

It seems like that the games that I've tried have always wanted you to put disk 2 into drive 1 after removing disk 1. This seems wasteful if you have the extra drives.

 

I appreciate that this is down to how the programmer coded their game, but what games did actually allow seamless disk reading by find disk 2 in drive 2 and just reading it?

 

Ta!

Steve

 

Link to comment
Share on other sites

Well, first comes to mind are the adventure games Mindwheel, Essex, and Brimstone. These games REQUIRED 2 drives and would read both at the same time to play the game. The games just didnt get me going like Infocom's (I thought they were way to easy), but they definately set your drives to jumpin.

Link to comment
Share on other sites

Don't forget that in multi-disk may mean that there are 2 sides to each disk, so Disk 1 Side 1, Disk 1 Side 2, Disk 2 Side 1 etc

 

Even for a 2 side game you'd flip that disk in the same drive it was inserted into, so one drive is enough.

 

Certain a good programmer would be clever and poll the available drives and remember which disk/side is in which drive.

Link to comment
Share on other sites

Thanks all. I was daydreaming earlier about a different type of game.

 

Essentially a game of "life" where every action that you make has an effect on a lot of other things, like in real life.

 

I figured that it'd need several disks to be used as almost virtual memory. Combined with xBios, the game could continue while still dragging data from disk.

 

I then thought of how cumbersome it would be to be swapping disks all the time and then thought of multiple disks.

 

As for flipping disks, this could be overcome by just not using the reverse side of the disk. Yes, it doubles the costs, but not many games are commercial now.

 

I know someone will mention extended memory... but that's a little pet dislike of mine.

Link to comment
Share on other sites

Did any games ever load on the fly, |I can't remember any that truly did it as there was always a stop in the game while it pulled data from the drive.

 

Could they have done it or was the read speed buffer size etc too limited then?

Edited by Mclaneinc
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...