+Yurkie Posted November 27, 2014 Share Posted November 27, 2014 I was playing the new homebrew Joust last night and while it is great to finally have sound for an all time favorite of mine, I was very disappointed how much altitude you gain with a single left button push. I think 3 quick presses takes you from the bottom of the screen to bouncing off the top of the screen. Flaps seem way to powerful IMO. Curious what others think. Quote Link to comment Share on other sites More sharing options...
Kiwi Posted November 27, 2014 Share Posted November 27, 2014 I found this problem working on Sparrow's Flaps. The side button either have to be press in all the way and all the way out. In between may misfire giving it more flaps as it needs too. Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted November 27, 2014 Share Posted November 27, 2014 I was playing the new homebrew Joust last night and while it is great to finally have sound for an all time favorite of mine, I was very disappointed how much altitude you gain with a single left button push. I think 3 quick presses takes you from the bottom of the screen to bouncing off the top of the screen. Flaps seem way to powerful IMO. Curious what others think. Did you try it at the "easy" setting? Quote Link to comment Share on other sites More sharing options...
InfraMan Posted November 27, 2014 Share Posted November 27, 2014 I'm amazed at how fast Joust plays, I think it's incredible! Just wondering, though... is it possible to get a "tie" when jousting? It seems like hitting an enemy dead-on always results in me dying, rather than just bouncing off like in the arcade. Quote Link to comment Share on other sites More sharing options...
phattyboombatty Posted November 27, 2014 Share Posted November 27, 2014 I've gotten a few "tie" joustings, so yes, it is possible! Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted November 27, 2014 Share Posted November 27, 2014 I've gotten a few "tie" joustings, so yes, it is possible! Agreed. Quote Link to comment Share on other sites More sharing options...
InfraMan Posted November 28, 2014 Share Posted November 28, 2014 Cool beans, I guess I've just had bad luck so far. Quote Link to comment Share on other sites More sharing options...
NIAD Posted November 28, 2014 Share Posted November 28, 2014 I haven't compared the original prototype with no sound that has been available since the early 2000s to this new version that Team Pixelboy and Sean Kelly just released, but was wondering if the old prototype flap power is the same as this new version. Might be something to compare by playing both versions. BTW, has anyone found the Easter Egg that accesses the programmer's developmental menu/change gameplay options? Quote Link to comment Share on other sites More sharing options...
phattyboombatty Posted November 29, 2014 Share Posted November 29, 2014 BTW, has anyone found the Easter Egg that accesses the programmer's developmental menu/change gameplay options? No. Do tell! Quote Link to comment Share on other sites More sharing options...
NIAD Posted November 30, 2014 Share Posted November 30, 2014 No. Do tell! I haven't found the access code for this Easter Egg(s) either, but it's confirmed to exist. Quote Link to comment Share on other sites More sharing options...
ten-four Posted December 7, 2014 Share Posted December 7, 2014 Joust Quote Link to comment Share on other sites More sharing options...
NIAD Posted December 7, 2014 Share Posted December 7, 2014 Joust Very nice game detail page and thanks much for posting the Easter Egg access! Quote Link to comment Share on other sites More sharing options...
phattyboombatty Posted December 9, 2014 Share Posted December 9, 2014 That's weird. Here I am playing it on my favorite emulator Mugrat, and all I have to do is press [*] (Asterisk) on the keypad to access Joust Options. Furthermore, the screen is black as opposed to blue. Quote Link to comment Share on other sites More sharing options...
ten-four Posted December 9, 2014 Share Posted December 9, 2014 Strange that it is black and white. Normally, it will in the selected line be black like the picture from my Coleco Arcade. So using this Emulator as you mention, you will not be able to see what you choose, since it will be black and the background also is black. Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted December 10, 2014 Share Posted December 10, 2014 Mugrat probably doesn't correctly support the VDP functionality to set the background color. Quote Link to comment Share on other sites More sharing options...
phattyboombatty Posted December 10, 2014 Share Posted December 10, 2014 Mugrat probably doesn't correctly support the VDP functionality to set the background color. That might be. Thanks for that bit of info! As for ten-four's site info about holding [#] on both controllers, has that been verified by others? Because simply pressing [*] on controller 1 does it for me! Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted December 10, 2014 Share Posted December 10, 2014 Well, I tested it on my end, and just pressing # on one controller didn't work, I had to press # on both controllers to access the debug screen. That's all I can say at this point. Quote Link to comment Share on other sites More sharing options...
NIAD Posted December 10, 2014 Share Posted December 10, 2014 As for ten-four's site info about holding [#] on both controllers, has that been verified by others? Because simply pressing [*] on controller 1 does it for me! On a real CV, the # buttons on both controllers have to be pressed simultaneously and the background is indeed blue. Quote Link to comment Share on other sites More sharing options...
iesposta Posted December 10, 2014 Share Posted December 10, 2014 On a real CV, the # buttons on both controllers have to be pressed simultaneously and the background is indeed blue.I can confirm this also. I started a game with heavy gravity and weak flap. That played so well I almost thought it did nothing, until I restarted with the default and shot up to the top, fast! Now it is nice to know we have options. (Originally I didn't think the default was too much.) Quote Link to comment Share on other sites More sharing options...
Spector Posted May 19, 2020 Share Posted May 19, 2020 I'm reading this thread after playing the prototype ROM with no sound and I'm curious, because it seems to suggest the only difference from the new cartridge release is the sound. Yet when I play the prototype, the life counter doesn't go down and the game goes on forever. Am I missing something? Quote Link to comment Share on other sites More sharing options...
Spector Posted May 20, 2020 Share Posted May 20, 2020 (edited) I've played the prototype again and I see now that easy level is playable while standard level has the infinite lives problem and the "hard" level has no enemies whatsoever. In other words, the easy skill level on the prototype is hardest! Edited May 20, 2020 by Spector Quote Link to comment Share on other sites More sharing options...
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