Jump to content
Yurkie

New Joust game play opinion

Recommended Posts

I was playing the new homebrew Joust last night and while it is great to finally have sound for an all time favorite of mine, I was very disappointed how much altitude you gain with a single left button push. I think 3 quick presses takes you from the bottom of the screen to bouncing off the top of the screen. Flaps seem way to powerful IMO.

 

Curious what others think.

Share this post


Link to post
Share on other sites

I found this problem working on Sparrow's Flaps. The side button either have to be press in all the way and all the way out. In between may misfire giving it more flaps as it needs too.

Share this post


Link to post
Share on other sites

I was playing the new homebrew Joust last night and while it is great to finally have sound for an all time favorite of mine, I was very disappointed how much altitude you gain with a single left button push. I think 3 quick presses takes you from the bottom of the screen to bouncing off the top of the screen. Flaps seem way to powerful IMO.

 

Curious what others think.

Did you try it at the "easy" setting?

Share this post


Link to post
Share on other sites

I'm amazed at how fast Joust plays, I think it's incredible! Just wondering, though... is it possible to get a "tie" when jousting? It seems like hitting an enemy dead-on always results in me dying, rather than just bouncing off like in the arcade.

Share this post


Link to post
Share on other sites

I haven't compared the original prototype with no sound that has been available since the early 2000s to this new version that Team Pixelboy and Sean Kelly just released, but was wondering if the old prototype flap power is the same as this new version. Might be something to compare by playing both versions.

 

BTW, has anyone found the Easter Egg that accesses the programmer's developmental menu/change gameplay options?

Share this post


Link to post
Share on other sites

 

No.

 

Do tell! :party:

I haven't found the access code for this Easter Egg(s) either, but it's confirmed to exist.

Share this post


Link to post
Share on other sites

That's weird. Here I am playing it on my favorite emulator Mugrat, and all I have to do is press [*] (Asterisk) on the keypad to access Joust Options. Furthermore, the screen is black

post-28334-0-66347700-1418151636_thumb.png

as opposed to blue.

 

Share this post


Link to post
Share on other sites

Strange that it is black and white.

Normally, it will in the selected line be black like the picture from my Coleco Arcade.

 

post-9873-0-47206100-1418161462_thumb.jpg

 

So using this Emulator as you mention, you will not be able to see what you choose, since it will be black and the background also is black.

 

;)

Share this post


Link to post
Share on other sites

Mugrat probably doesn't correctly support the VDP functionality to set the background color.

 

That might be. Thanks for that bit of info!

 

As for ten-four's site info about holding [#] on both controllers, has that been verified by others? Because simply pressing [*] on controller 1 does it for me!

Share this post


Link to post
Share on other sites

Well, I tested it on my end, and just pressing # on one controller didn't work, I had to press # on both controllers to access the debug screen. That's all I can say at this point.

Share this post


Link to post
Share on other sites

 

As for ten-four's site info about holding [#] on both controllers, has that been verified by others? Because simply pressing [*] on controller 1 does it for me!

On a real CV, the # buttons on both controllers have to be pressed simultaneously and the background is indeed blue.

Share this post


Link to post
Share on other sites

On a real CV, the # buttons on both controllers have to be pressed simultaneously and the background is indeed blue.

I can confirm this also.

I started a game with heavy gravity and weak flap.

That played so well I almost thought it did nothing, until I restarted with the default and shot up to the top, fast!

 

Now it is nice to know we have options. (Originally I didn't think the default was too much.)

Share this post


Link to post
Share on other sites

I'm reading this thread after playing the prototype ROM with no sound and I'm curious, because it seems to suggest the only difference from the new cartridge release is the sound. Yet when I play the prototype, the life counter doesn't go down and the game goes on forever. Am I missing something?

Share this post


Link to post
Share on other sites
Posted (edited)

I've played the prototype again and I see now that easy level is playable while standard level has the infinite lives problem and the "hard" level has no enemies whatsoever. In other words, the easy skill level on the prototype is hardest! 

Edited by Spector

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...