scalpel #376 Posted December 23, 2014 Why this picture is "special" ? ^^ 1 Quote Share this post Link to post Share on other sites
DZ-Jay #377 Posted December 23, 2014 (edited) Played on the wii instead of raspberry pi. Picture is smaller and fuzzy in 480p. Im going back to pi. However i lost all my lives but managed to beat christmas. Lag is still there even on the wii. Lag seems to happen after getting hit with the laser in level 16. Is that normal? OH!!!! Oh oh oh oh !!! Now I know what you are talking about. Yes, it is normal. The Evil Snowman re-programmed the Bad Toy so that the laser zaps the energy out of Carol. Therefore, with every hit, she gets more sluggish. The only way to recover is to eat a Magical Snowflake, which will restore Carol to her spry self. By the way, it happens on every level in Twisted Toyland. You probably don't get hit that much on the first round. Also not sure the color change in your lives too image.jpg Boy, you really are an observant one, ain'tcha? When the Snowball hits you, your life counter flashes temporarily and changes colour. It goes from Green (normal), to Yellow (1 hit), to Red (2 hits); on the third hit, you get frozen. The colour alerts you of how many hits you can take from the Snowball. -dZ. Edited December 23, 2014 by DZ-Jay 1 Quote Share this post Link to post Share on other sites
DZ-Jay #378 Posted December 23, 2014 Why this picture is "special" ? ^^ Why? Is it because you maxed out your lives at 9? Is it because you missed one candy which caused you to lose the Perfect Christmas? Is it because your birthday is on Sept. 29, 3067? ...or is it... because the game crashed at that point? 2 Quote Share this post Link to post Share on other sites
scalpel #379 Posted December 23, 2014 Why? Is it because you maxed out your lives at 9? Is it because you missed one candy which caused you to lose the Perfect Christmas? Is it because your birthday is on Sept. 29, 3067? ...or is it... because the game crashed at that point? LOLLL Yes, it's because I have 9 lives And yes, I was born in 3067.... back to the future 2 Quote Share this post Link to post Share on other sites
scalpel #380 Posted December 23, 2014 Today's score 3 Quote Share this post Link to post Share on other sites
JasonlikesINTV #381 Posted December 23, 2014 LOLLL Yes, it's because I have 9 lives Today I learned that Scalpel is a cat. 3 Quote Share this post Link to post Share on other sites
Oscar G. #382 Posted December 23, 2014 (edited) Coincidentally, I also maxed my lives up to 9 (see picture)... Also at the same level (29) Edited December 23, 2014 by Oscar G. 2 Quote Share this post Link to post Share on other sites
Oscar G. #383 Posted December 23, 2014 (edited) ... I have a question though, I kept on advancing with my 9 lives put to the point where I was about to get another one (see picture)... Unfortunately, I died right after the picture was taken and immediately afterwards I got a new life (see pictures)... My question is: can the life counter be "rolled"? Edited December 23, 2014 by Oscar G. 1 Quote Share this post Link to post Share on other sites
DZ-Jay #384 Posted December 23, 2014 (edited) ... I have a question though, I kept on advancing with my 9 lives put to the point where I was about to get another one (see picture)... 9livesBshot0089.gif Unfortunately, I died right after the picture was taken and immediately afterwards I got a new life (see pictures)... 9livesBshot0090.gif My question is: can the life counter be "rolled"? Aha! You have hit on a curious feature of Christmas Carol: the capped lives counter that keeps on counting. I designed it to work like this: Whenever the score is updated, the program determines if the threshold for the next life has been crossed. If it has, it adds a life--but only it the current counter is less thank nine. This effectively saturates or caps the counter at the maximum. A consequence of this is that, since the life was not awarded, the threshold is not incremented. This means that if your lives counter ever goes below nine again, on the next point you get, the program will detect that the threshold has been crossed and automatically award you that life you never got. The funniest thing happens if you cross the threshold for a few subsequent lives while still maxed out at nine--building up the lives potential--and then die multiple times in a row without getting a single point. Just start eating candy, and with every point update you'll get a new life. This was a lot of fun to test during the beta testing period. The reason I implemented it like that instead of capping it outright was because I thought that if you earned the lives, you should get them... eventually. The game shouldn't penalize you just because it can't display more than one digit at a time. That, and the colour-coded score, where sort of my "wishful thinking" that someone would play the game extensively. -dZ. Edited December 23, 2014 by DZ-Jay 3 Quote Share this post Link to post Share on other sites
Fushek #385 Posted December 23, 2014 Aha! You have hit on a curious feature of Christmas Carol: the capped lives counter that keeps on counting. I designed it to work like this: Whenever the score is updated, the program determines if the threshold for the next life has been crossed. If it has, it adds a life--but only it the current counter is less thank nine. This effectively saturates or caps the counter at the maximum. A consequence of this is that, since the life was not awarded, the threshold is not incremented. This means that if your lives counter ever goes below nine again, on the next point you get, the program will detect that the threshold has been crossed and automatically award you that life you never got. The funniest thing happens if you cross the threshold for a few subsequent lives while still maxed out at nine--building up the lives potential--and then die multiple times in a row without getting a single point. Just start eating candy, and with every point update you'll get a new life. This was a lot of fun to test during the beta testing period. The reason I implemented it like that instead of capping it outright was because I thought that if you earned the lives, you should get them... eventually. The game shouldn't penalize you just because it can't display more than one digit at a time. That, and the colour-coded score, where sort of my "wishful thinking" that someone would play the game extensively. -dZ. I noticed that this year. My goal is to get to 10K with a life or two in reserve since you no longer get any bonus lives after you go yellow! 2 Quote Share this post Link to post Share on other sites
DZ-Jay #386 Posted December 23, 2014 I noticed that this year. My goal is to get to 10K with a life or two in reserve since you no longer get any bonus lives after you go yellow! Oh yeah, that was inadvertent. After all the effort in the extra lives logic to build up the lives potential, it didn't occur to me that after 10K, the threshold will never be met, since the score is effectively rolled back to zero. DOH! -dZ. 1 Quote Share this post Link to post Share on other sites
Oscar G. #387 Posted December 23, 2014 (edited) Aha! You have hit on a curious feature of Christmas Carol: the capped lives counter that keeps on counting. I designed it to work like this: Whenever the score is updated, the program determines if the threshold for the next life has been crossed. If it has, it adds a life--but only it the current counter is less thank nine. This effectively saturates or caps the counter at the maximum. A consequence of this is that, since the life was not awarded, the threshold is not incremented. This means that if your lives counter ever goes below nine again, on the next point you get, the program will detect that the threshold has been crossed and automatically award you that life you never got. The funniest thing happens if you cross the threshold for a few subsequent lives while still maxed out at nine--building up the lives potential--and then die multiple times in a row without getting a single point. Just start eating candy, and with every point update you'll get a new life. This was a lot of fun to test during the beta testing period. The reason I implemented it like that instead of capping it outright was because I thought that if you earned the lives, you should get them... eventually. The game shouldn't penalize you just because it can't display more than one digit at a time. That, and the colour-coded score, where sort of my "wishful thinking" that someone would play the game extensively. -dZ. Aha.... Thanks dZ for the explanation. That may explain why I got a life immediately after I lost it. It was kind of weird. Your explanation clarifies things for me as I was (erroneously) thinking to myself that I had bad luck and I died just before I got the new life (I was still expecting to roll the lives to 0 or yellow or whatever). In reality I got a "rain check" for a life and I cashed it immediately after I died... Got 9 lives two times in a row Everything happened so fast, since I was playing on the train to Brussels and I did not want to miss my stop. Cheers and thanks for the explanation. Cheers to all. Edited December 23, 2014 by Oscar G. 3 Quote Share this post Link to post Share on other sites
LidLikesIntellivision #388 Posted December 23, 2014 Oh yeah, that was inadvertent. After all the effort in the extra lives logic to build up the lives potential, it didn't occur to me that after 10K, the threshold will never be met, since the score is effectively rolled back to zero. DOH! -dZ. And we had a very special yellow zone with greater challenge . 3 Quote Share this post Link to post Share on other sites
+Darrin9999 #389 Posted December 23, 2014 Score for the day - 3624 2 Quote Share this post Link to post Share on other sites
Oscar G. #390 Posted December 23, 2014 Score of the day (despite it is already 10 minutes into tomorrow in Belgium Oscar G. - 5756 points 1 Quote Share this post Link to post Share on other sites
Oscar G. #391 Posted December 23, 2014 Today's score Excellent score Scalpel... And excellent rhythm too! (You are getting almost 100 points per level advanced... that is very impressive my friend!) 1 Quote Share this post Link to post Share on other sites
ChefPepper #392 Posted December 24, 2014 Ok, now this is just sad: 1 Quote Share this post Link to post Share on other sites
bcprs1 #393 Posted December 24, 2014 Damn Ghost 2 Quote Share this post Link to post Share on other sites
pimpmaul69 #394 Posted December 24, 2014 I love you my sweet NES Advantage!! xoxoxo But damn! I missed top helper elf by 7 points!! Aaarrgghhh!! 2 Quote Share this post Link to post Share on other sites
pimpmaul69 #395 Posted December 24, 2014 (edited) As for the nine lives there should be an achievement. From the 12 days of christmas song you could call the achievement "9 ladies dancing" after all you are playing as a girl. Edited December 24, 2014 by pimpmaul69 2 Quote Share this post Link to post Share on other sites
Oscar G. #396 Posted December 24, 2014 Score for the day: Oscar G. - 5667 points (Grand Master Level still denied 1 Quote Share this post Link to post Share on other sites
Kabeka #397 Posted December 24, 2014 Nour K's latest score: 846 1 Quote Share this post Link to post Share on other sites
Oscar G. #398 Posted December 24, 2014 I am posting a picture with some perfect screens that I have achieved (all levels). I guess this will earn me an achievement. Now I have to get all the perfects in one go and get a Perfect Xmas Cheers. O 2 Quote Share this post Link to post Share on other sites
oyamafamily #399 Posted December 24, 2014 MERRY CHRISTMAS!!! (Feliz Natal, in my native language) CHRISTMAS CAROL NEW TAKE - 2933 PICTURES: VIDEO (sorry, no sound - I forgot to record audio during the production of this video): 4 Quote Share this post Link to post Share on other sites
pimpmaul69 #400 Posted December 24, 2014 What should have been my best game failed. I lost 6 lives in level 26 snowflake garden. Wtf??? 2 Quote Share this post Link to post Share on other sites