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CyranoJ

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If you think you have found a bug, please let us know!

 

Once confirmed, we will attempt to fix the issue.

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.found a bug

 

Found in RaptorBASIC+ but believe it to be a Raptor issue. Similar to the first object in the list being inactive causing issues - if the last object in the list is set to inactive, the OP seems to get pwnd, causing masses of tearing in the top third of the screen and the 16kHz audio I have playing to sound garbled and as if it's being played massively time stretched.

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Another one, not really a bug, but an omission.

 

RAPTOR_setlist does not save / restore registers.

 

added to the list, thanks sh3

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The entire ENGINE was scanned for bugs



and it's FUNNY I'm having fun with MY users WHEN you buy the engine and actually try it YOU can say as will



Until then BYE BYE



:P


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Don't be scared STEP up to the plate and WIN

I became a Champion discovering bugs and over coming them, NOW it's ur turn

 

Anyone who doesn't know or ignores GGN's link... they are going to... going to think you... think you have gone and...

 

traditional-tablecloths.jpg

 

...just imagine how many shirts that might yield.

 

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Der Luchs has found another bug, due to the fact I modified the memorytrack code at the last minute to make it more flexible (originally it was hard coded to only load/save the highscore table)

 

Anyway, prior to calling raptor_MT_load or raptor_MT_save, make sure to set the following two longwords:

 

raptor_MT_save_length: Longword pointer to length of data to save (in bytes)

raptor_MT_start_address: Longword pointer to start of data to save

Edited by CyranoJ

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Following the above, I've fixed the Memory Track example. Please find below:

 

EX-09b - MemoryTrack.zip

	jsr	RAPTOR_start_video		; start video processing
	
	tst.l	raptor_mt_present
	bmi	.no_mt

	move.l	raptor_highscores_hex,d1	; get the highscore
	move.l	#7,d4				; convert 8 digits
	lea	asc_high,a0			; store it here
	jsr     RAPTOR_HEXtoDEC			; call the conversion	
	bra	.already_loaded
		
.no_mt:
	lea     raptor_highscores_hex,a0	; reset the highscore table (top 10)
	moveq	#9,d0				; 10 entries
.resettab:
	move.l	#1,(a0)+			; store 0 to the table
	dbra	d0,.resettab			; loop around
.already_loaded:			
	

Note: It always was saving/loading to the MemoryTrack, but the main code reset the highscore table regardless (doh!) Anyway, this'll be changed in the next release, but the example is updated here in the meantime.

 

Enjoy.

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Whoops, bug-pocalypse!

 

RAPTOR_U235playsample - wasn't playing any sounds!

 

New RAPTOR.O and RAPTOR.INC attached here. Will update the main archive shortly.

 

RAPTOR-soundfix.zip

 

Note - this call takes an extra param in D2 which is Frequency<<16

	moveq	#0,d0		; play sample 0 (player shot)
	moveq	#4,d1		; on channel 4 (music is 0-3)
	move.l	#8000<<16,d2    ; frequency
	jsr	RAPTOR_U235playsample	; send command to U235
			

Thanks to Der Luchs for finding this.

 

RAPTOR-soundfix.zip

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Bug that you can only select two fonts index value higher will not work.

 

Sent from UMI hammer with Tapatalk

 

You are not really reporting a bug if I told you about it, and also that I'd fixed it for the next release.

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