intvnut Posted December 29, 2014 Share Posted December 29, 2014 I did a search on the internet, but couldn't find in CP1610 powered toasters. Too bad. Some of the chips and other components in the Intellivision (including the CP1610) get very warm. Perhaps you could make toast directly on an Intellivision logic board? It'd be more elegant than this, possibly. 2 Quote Link to comment Share on other sites More sharing options...
pimpmaul69 Posted December 30, 2014 Share Posted December 30, 2014 Some of the chips and other components in the Intellivision (including the CP1610) get very warm. Perhaps you could make toast directly on an Intellivision logic board? It'd be more elegant than , possibly.so make the heatsink shaped like the running man. Quote Link to comment Share on other sites More sharing options...
catsfolly Posted December 30, 2014 Author Share Posted December 30, 2014 (edited) It looks like the kits are still unobtainable. I definitely want one. thanks for the find! Of course, this also makes me think about how having a secondary display of any kind might be cool (not necessarily useful) in an Intellivision game, and how it might be hooked up. The Dreamcast unsuccessfully tried to use VMUs to support games like Dino Crisis for ammo and health stats..... I found a link for the Super Pixel Brothers kit. It is at : http://store.iteadstudio.com/index.php?main_page=product_info&products_id=493 It seems to require a fair amount of soldering skill though. The Digipixel and an arduino might be an easier approach (but I'm not sure that the Super Pixel Brothers game runs on that combination...) Catsfolly Edit - Oops, it says SOLD OUT at the end. Looks like the bare board really is available, though... Edited December 30, 2014 by catsfolly Quote Link to comment Share on other sites More sharing options...
catsfolly Posted January 1, 2015 Author Share Posted January 1, 2015 How to play: Get to the exit. Press the jump button to jump. Avoid holes in the floor. Red tiles on the floor are lava - they are dangerous. Light Blue tiles on the floor are water. You can't swim, so avoid them. You get an extra life every 500 points. The display shows 9 lives even if you have more. You can take out the bad guys by jumping on top of them. To beat the Boss levels you have to jump on the boss character a specified number of times. If you land on the boss arena floor (or another floor at that height) the count is reset. You get two points for taking out most blocks, but some blocks (randomly) are worth 5 points. Changes from the original version: 1. In the original the player has to press up to switch levels. I left this out accidentally but left it that way because the player never presses up at any other time so it seemed counter intuitive to me to suddenly require them to do it. 2. It seemed jarring to me to go from one level to the next in a single frame, so I added a transition, where the new level is painted over the old level ("Just like Star Wars") 3. In my ported version I was somehow able to shoot the boss in one shot, and this didn't open the door. This was annoying, so I added code to disable shooting in the boss zone. 4. Sometimes the bullet gets hung up bouncing around the screen, so I was never sure if I had a bullet available or not. So I added a bullet to the LCD display to tell me when I could shoot (it is probably not possible to draw a bullet on the LCD - maybe it should display a B instead?) 5. I added more sound effects for the player jumping, and hitting the ground, and the bullet bouncing - just because I could... Catsfolly 5 Quote Link to comment Share on other sites More sharing options...
+5-11under Posted January 1, 2015 Share Posted January 1, 2015 Is the version in post 46 the current version? 1 Quote Link to comment Share on other sites More sharing options...
catsfolly Posted January 1, 2015 Author Share Posted January 1, 2015 Is the version in post 46 the current version? Yep 2 Quote Link to comment Share on other sites More sharing options...
catsfolly Posted January 5, 2015 Author Share Posted January 5, 2015 Hey - Brad Slattery, the designer of the original Super Pixel Brothers game, talked about this project on his website: http://www.bradsprojects.com/super-pixel-bros-on-the-intellivision/ He did misspell my name, but other than that it was a good writeup. The project also got covered by Intellivision Revolution: http://www.intellivisionrevolution.com/entries/intellivision-homebrew-games/super-pixel-brothers-for-intellivision Catsfolly 4 Quote Link to comment Share on other sites More sharing options...
intvnut Posted January 5, 2015 Share Posted January 5, 2015 Hey - Brad Slattery, the designer of the original Super Pixel Brothers game, talked about this project on his website: http://www.bradsprojects.com/super-pixel-bros-on-the-intellivision/ He did misspell my name, but other than that it was a good writeup. You know, I made the very same 'Dragonstomper' mistake the first time I referred to someone on AA. That classifier is right above the avatar where a name should be. I know my eyes tended to grok it like this: 2 Quote Link to comment Share on other sites More sharing options...
catsfolly Posted January 5, 2015 Author Share Posted January 5, 2015 (edited) You know, I made the very same 'Dragonstomper' mistake the first time I referred to someone on AA. That classifier is right above the avatar where a name should be. I know my eyes tended to grok it like this: dragonstomper.png Yeah, the word above the picture would logically be the person's name. It makes sense (unless you know better...) Who would guess that it's a ranking of one's posting proclivity... Cats "Dragonstomper" folly Edited January 5, 2015 by catsfolly Quote Link to comment Share on other sites More sharing options...
+5-11under Posted January 5, 2015 Share Posted January 5, 2015 Congratulations on your new game, Mr. Topic Starter. 4 Quote Link to comment Share on other sites More sharing options...
freewheel Posted January 5, 2015 Share Posted January 5, 2015 Congratulations on your new game, Mr. Topic Starter. Congrats, "ONLINE". 4 Quote Link to comment Share on other sites More sharing options...
+nanochess Posted January 5, 2015 Share Posted January 5, 2015 Also I've been called Dragonstomper, a couple of years ago if I remember right 1 Quote Link to comment Share on other sites More sharing options...
intvnut Posted January 5, 2015 Share Posted January 5, 2015 Also I've been called Dragonstomper, a couple of years ago if I remember right Yeah, that's before you changed your name to River Patroller. ;) 1 Quote Link to comment Share on other sites More sharing options...
+nanochess Posted January 5, 2015 Share Posted January 5, 2015 Yeah, that's before you changed your name to River Patroller. ;) Yes, that was a bad idea, people could get confused 2 Quote Link to comment Share on other sites More sharing options...
+DZ-Jay Posted January 5, 2015 Share Posted January 5, 2015 Ah, Dragonstomper, I remember that guy. When I started in this forum a few years ago, every time I had a question, Dragonstomper was there to answer it. What a cool guy. And we had so much in common! Every thread I went to, he would always be there. And he would respond to every post I made. Hmmm, yeah, that was kinda creepy. -dZ. 3 Quote Link to comment Share on other sites More sharing options...
freewheel Posted January 6, 2015 Share Posted January 6, 2015 And we had so much in common! Every thread I went to, he would always be there. And he would respond to every post I made. Hmmm, yeah, that was kinda creepy. And if you looked on his hard drive, he had the WEIRDEST fetish porn imaginable. 1 Quote Link to comment Share on other sites More sharing options...
intvnut Posted January 6, 2015 Share Posted January 6, 2015 (edited) And if you looked on his hard drive, he had the WEIRDEST fetish porn imaginable. O RLY? This isn't a confessional, ya know... But I won't judge. Who knows what Stargunner's up to. Edited January 6, 2015 by intvnut Quote Link to comment Share on other sites More sharing options...
Retrobrad Posted April 11, 2015 Share Posted April 11, 2015 Hey - Brad Slattery, the designer of the original Super Pixel Brothers game, talked about this project on his website: http://www.bradsprojects.com/super-pixel-bros-on-the-intellivision/ He did misspell my name, but other than that it was a good writeup. The project also got covered by Intellivision Revolution: http://www.intellivisionrevolution.com/entries/intellivision-homebrew-games/super-pixel-brothers-for-intellivision Catsfolly I have just revisited this forum and noticed my mistake! Sorry about that Dragoncat. I've also fixed your name up on my website 2 Quote Link to comment Share on other sites More sharing options...
First Spear Posted March 14, 2017 Share Posted March 14, 2017 *bump* Just checking to see if this awesomeness has any updates for 2017. Since IntyBASIC has evolved since 2014, I thought I would bother you check. Thanks. Freeweed shamed me into it! Here is a version of Super Pixel Brothers that requires no extra ram. (_ner means No Extra Ram) This version should run on anything - Intellicart, cc3, LTO flash, Hive, CP1610 powered toasters, anything! Of course, I've only tested it on the emulator. But it doesn't require special memory or multicart capabilities... spb_ner.rom spb_ner.bas sticdefs.bas Have fun, Catsfolly 1 Quote Link to comment Share on other sites More sharing options...
+cmart604 Posted March 14, 2017 Share Posted March 14, 2017 ? Quote Link to comment Share on other sites More sharing options...
catsfolly Posted March 15, 2017 Author Share Posted March 15, 2017 *bump* Just checking to see if this awesomeness has any updates for 2017. Since IntyBASIC has evolved since 2014, I thought I would bother you check. Thanks. Thanks for the kind words. This is not really my game, it is just a port of RetroBrad's game. But I do have some ideas on how to improve the Intellivision version - now I just have to find the time to work on it... 1 Quote Link to comment Share on other sites More sharing options...
daldude Posted May 11, 2020 Share Posted May 11, 2020 On 12/25/2014 at 6:41 PM, intvnut said: Back then that was impossible. Now we have the Amico coming in October Well, there's the Wii U now, with its tablet-infused controllers. Also, at some point network gaming just gave everyone a dedicated system and private view, starting in the early 90s. I think that took a lot of pressure off of dedicated hardware in the controller. Quote Link to comment Share on other sites More sharing options...
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