+karri Posted April 20, 2021 Share Posted April 20, 2021 Nice! And congrats for creating so realistic sounds using just Chipper. I was hoping to come to Silly Ventures to meet you guys sometime. But this irritating pandemic gets in the way... 2 Quote Link to comment Share on other sites More sharing options...
life-among-bits Posted April 24, 2021 Share Posted April 24, 2021 @laoo, @solo/ng. You guys probably won't understand a single word, mayber except for 'Mortal Kombat' and 'Atari', but I'm spreading the news about the port in the americas (Brasil actually). 3 1 Quote Link to comment Share on other sites More sharing options...
laoo Posted April 25, 2021 Share Posted April 25, 2021 @life-among-bits Great stuff! Thanks! Actually after turning on automatic subtitles with translation to English it is quasi-understandable We've already found one review in Spanish: And on playthrough in Portuguese This is really fun stuff to watch as a developer. Thanks again! 5 Quote Link to comment Share on other sites More sharing options...
MTR Posted April 25, 2021 Share Posted April 25, 2021 wow.. it just took a life of its own someone will have to complete this game now! (wink) 1 Quote Link to comment Share on other sites More sharing options...
unoclay Posted April 26, 2021 Share Posted April 26, 2021 even an unfinished lynx version of MK would be better than that terrible movie they just released. heck, even a title screen with no gameplay would be better 3 Quote Link to comment Share on other sites More sharing options...
tripled79 Posted April 27, 2021 Share Posted April 27, 2021 Kano is my favourite character for this game. So I might not get it if it ever did come out... 1 1 Quote Link to comment Share on other sites More sharing options...
solo/ng Posted April 28, 2021 Share Posted April 28, 2021 On 4/16/2021 at 5:13 AM, life-among-bits said: Are you trying to kill me??? xDDD How you guys gonna fit all this on a cart? I ask because the ROM size. The Lynx have a max limit? Like FAT32 limit of 4GB per file. (I'm a coding noob, sorry if I exemplified in a way too silly) In general: 512KB limit. Lynx can support more (example 1MB) but its complicated and there is ~no support to run in on real machine (unless with specially modded stuff). Wont be easy to fit all but most should be there. The game proably going to be in two version: MK 512KB ("normal one" for all) and MK 1MB (for future; ). The main game is MK 512KB. 2 Quote Link to comment Share on other sites More sharing options...
solo/ng Posted April 28, 2021 Share Posted April 28, 2021 On 4/27/2021 at 3:12 AM, tripled79 said: Kano is my favourite character for this game. So I might not get it if it ever did come out... Im actually trying to do some workaround to have Kano. Nothing decided yet tho. 3 Quote Link to comment Share on other sites More sharing options...
+karri Posted April 28, 2021 Share Posted April 28, 2021 3 hours ago, solo/ng said: In general: 512KB limit. Lynx can support more (example 1MB) but its complicated and there is ~no support to run in on real machine (unless with specially modded stuff). Wont be easy to fit all but most should be there. The game proably going to be in two version: MK 512KB ("normal one" for all) and MK 1MB (for future; ). The main game is MK 512KB. I happen to have a working prototype of a 2MB cart. There is 4 x 512KB plus eeprom and two small chips. It can be programmed by the normal programmers HAT board. Currently I have boards and chips for a handful of these boards. Basically it uses both strobes CART 0 and CART 1 plus the AUDIN pin. ROM 0 (AUDIN = 0, CART0) ROM 1 (AUDIN = 0, CART1) ROM 2 (AUDIN = 1, CART0) ROM 3 (AUDIN = 1, CART1) For programming the chip I use the SW VCC pin as the *WR strobe. So would 2MB be enough for MK? PS. The only limitation is that you need to put the 52 byte bootloader at the start of ROM 0 and also at the start of ROM 2. The reason is that Lynx I and Lynx II start with AUDIN in different state. 3 Quote Link to comment Share on other sites More sharing options...
RadiATIon Posted May 20, 2021 Share Posted May 20, 2021 (edited) As I understand it at the moment there is only one limited version that allows you to play with a single character who is Scorpion even trying to choose another and the fights are limited to 3 opponents including his own character (Scorpion). Is that it or is there already a version available with more option ? In any case the limited version is already very well done. I can't wait to play with a more advanced version. Edited May 20, 2021 by RadiATIon Quote Link to comment Share on other sites More sharing options...
laoo Posted May 20, 2021 Share Posted May 20, 2021 You can select Liu Kang, Johnny Cage or otherwise Scorpion and play against these three characters. We're currently working on enhancements including multiplayer through com-lynx. 3 1 Quote Link to comment Share on other sites More sharing options...
tripled79 Posted May 21, 2021 Share Posted May 21, 2021 The burning question that is on everyone's mind is this: Can Johnny Cage do the split crotch punch? 2 Quote Link to comment Share on other sites More sharing options...
3Y3 Posted July 14, 2021 Share Posted July 14, 2021 (edited) On 4/28/2021 at 8:43 AM, solo/ng said: Im actually trying to do some workaround to have Kano. Nothing decided yet tho. I'm honestly surprised you got as many characters there as you did. I could almost see it being justifiable to take this opportunity to remove one of the other asset heavy characters and replace them with a selectable/unlocked Reptile since you can save space with another palette swapped ninja. Would save space AND give the Lynx port something very unique! Edited July 14, 2021 by 3Y3 1 Quote Link to comment Share on other sites More sharing options...
sage Posted July 16, 2021 Share Posted July 16, 2021 On 4/28/2021 at 2:41 PM, solo/ng said: In general: 512KB limit. Lynx can support more (example 1MB) but its complicated and there is ~no support to run in on real machine (unless with specially modded stuff). Wont be easy to fit all but most should be there. The game proably going to be in two version: MK 512KB ("normal one" for all) and MK 1MB (for future; ). The main game is MK 512KB. Consider using a decent packer. Quote Link to comment Share on other sites More sharing options...
tripled79 Posted July 16, 2021 Share Posted July 16, 2021 Mortal Kombat: Test your might edition! Quote Link to comment Share on other sites More sharing options...
3Y3 Posted July 22, 2021 Share Posted July 22, 2021 Because I seriously think this is an excellent idea to save space I just had to do this (sorry Raiden fans, I just figured he had the most unique assets and special moves that would take up space) Be honest, you all know you would be happy with this amount of Ninja in our Lynx. 1 Quote Link to comment Share on other sites More sharing options...
roots.genoa Posted July 22, 2021 Share Posted July 22, 2021 My favorite MK characters are Raiden AND Kano. I hate you. ? 1 1 Quote Link to comment Share on other sites More sharing options...
MTR Posted July 23, 2021 Share Posted July 23, 2021 yeah, where the F is Kano??? ? fvck Liu Kang.. 1 Quote Link to comment Share on other sites More sharing options...
Axe Posted July 27, 2021 Share Posted July 27, 2021 Reptile is my favourite! A complete game with anyone sacrificed for him please. ? Quote Link to comment Share on other sites More sharing options...
JagChris Posted October 4, 2021 Share Posted October 4, 2021 On 4/28/2021 at 8:55 AM, karri said: I happen to have a working prototype of a 2MB cart. There is 4 x 512KB plus eeprom and two small chips. It can be programmed by the normal programmers HAT board. Currently I have boards and chips for a handful of these boards. Basically it uses both strobes CART 0 and CART 1 plus the AUDIN pin. ROM 0 (AUDIN = 0, CART0) ROM 1 (AUDIN = 0, CART1) ROM 2 (AUDIN = 1, CART0) ROM 3 (AUDIN = 1, CART1) For programming the chip I use the SW VCC pin as the *WR strobe. So would 2MB be enough for MK? PS. The only limitation is that you need to put the 52 byte bootloader at the start of ROM 0 and also at the start of ROM 2. The reason is that Lynx I and Lynx II start with AUDIN in different state. For it to use something like this you'd have to sell it to pay for these boards. I don't know if anyone would be able to get away with doing that. But the idea is intriguing. How about the Lynx GD that I know squat about? Would it be able to support bigger rom sizes or bank switch or something? Quote Link to comment Share on other sites More sharing options...
sn8k Posted October 4, 2021 Share Posted October 4, 2021 On 7/22/2021 at 3:35 PM, 3Y3 said: Because I seriously think this is an excellent idea to save space I just had to do this (sorry Raiden fans, I just figured he had the most unique assets and special moves that would take up space) Be honest, you all know you would be happy with this amount of Ninja in our Lynx. I would have traded Sonya for Raiden....he works in the 2600 version lol 1 Quote Link to comment Share on other sites More sharing options...
laoo Posted October 5, 2021 Share Posted October 5, 2021 On 10/4/2021 at 10:44 AM, JagChris said: How about the Lynx GD that I know squat about? Would it be able to support bigger rom sizes or bank switch or something? I must say, that doing full version of MK exclusively on Lynx GD is very compelling. 3 Quote Link to comment Share on other sites More sharing options...
MTR Posted October 5, 2021 Share Posted October 5, 2021 Would pay solely for the ROM of complete game! ? Quote Link to comment Share on other sites More sharing options...
4ever2600 Posted October 5, 2021 Share Posted October 5, 2021 Wouldn't we all?... 3 Quote Link to comment Share on other sites More sharing options...
dashv Posted November 10, 2021 Share Posted November 10, 2021 This tab has and will forever remain open in my iPhone safari browser until the full game is released. 4 2 Quote Link to comment Share on other sites More sharing options...
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