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What have you actually PLAYED tracker for 2015 (Season 8)


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ONLY ATARI 7800:

1) Pac-Man Collection - 254 minutes in several sessions. Check out some videos which I recorded this week.

https://www.youtube.com/watch?v=apYqdfXJyMM

 

2) Planet Smashers - 172 minutes in several sessions.

Check out my video below, which contains 2 gameplays recorded: Easy under Regular Lives and Easy with One Life Only.

Also, check out my Statistical Tables which I made, and are associated with video below.

Friends, I got new high scores: 1,831,275 points on Easy under Regular Lives, and 2,121,275 points on Easy with One Life.

post-24681-0-91945300-1429495230_thumb.png post-24681-0-58085600-1429495240_thumb.png

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Here's the summary for Week 16, running from April 13 - 19. We logged 2428 minutes of eligible playtime, playing 20 games on a total of 12 systems.


Top 10:


1. Kaboom (Atari 2600) - 614

2. Panzer Strike (TI-99/4A) - 362

3. Crisis Mountain (Apple II) - 321

4. Pac-Man Collection (Atari 7800) - 254

5. Silent Hunter (PC (DOS)) - 250

6. Planet Smashers (Atari 7800) - 172

7. Sonic the Hedgehog (Genesis) - 115

8. Super Burnout (Atari Jaguar) - 85

9. Crisis Mountain (C64) - 75

10. Shining Force CD (Sega CD) - 70


Pre-NES top 10:


1. Kaboom (Atari 2600) - 614

2. Panzer Strike (TI-99/4A) - 362

3. Crisis Mountain (Apple II) - 321

4. Pac-Man Collection (Atari 7800) - 254

5. Planet Smashers (Atari 7800) - 172

6. Crisis Mountain (C64) - 75

7. Ambulance (TI-99/4A) - 7

8. Spy Hunter (ColecoVision) - 5

8. Space Bandits (TI-99/4A) - 5

10. Miner 2049er (Epoch Super Cassette Vision) - 3

10. Wheelie Racer (Epoch Super Cassette Vision) - 3


Top 10 systems:


1. Atari 2600 (614)

2. Atari 7800 (426)

3. TI-99/4A (374)

4. Apple II (321)

5. PC (DOS) (250)

6. Genesis (125)

7. Sega CD (95)

8. Atari Jaguar (85)

9. C64 (75)

10. Sega 32X (50)


Kaboom, Strike, Crisis, Hunter, Smashers, Burnout, Force. Must these video entertainments always be so violent? Why not have a game about tending gardens, or teaching people how to knit? Oh, well.


Meanwhile, Planet Smashers becomes the 152nd member of the 1000-minute club, with 1049 minutes logged to date.

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C64:

Cosmos - 3 min.

Delta - 6 min.


NES/Famicom:

Ice Climber - 7 min.

Road Fighter - 20 min.

Super Mario Bros 2 - 5 min.


Cosmos is a homebrew by Jonas Hultén & his brother, perhaps better known for the recent Bruce Lee II port. As for the Nintendo games, I played SMB2 on a real NES and the other two on my Famicom. It took me a full 20 minutes of play to reach the second level in Road Fighter. I should perhaps try the MSX version next week to see if it is easier than the Famicom version.

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Here are my times for this past week:

 

Commodore 64:

Crisis Mountain - 259 minutes in 7 sessions

 

This week I revisited the C-64 version of Crisis Mountain after playing the Apple II version intensively last week. Sadly, many of my deaths still occur due to bad jumping (landing in the lava instead of on a platform).

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ATARI 2600:

1) Alien - 17 minutes. Highest Score 74,539 points, for 2600 NEW HSC Season 4, Week 13-14 (Movie Weeks).

 

2) Vanguard - 2 minutes

 

3) Yars' Revenge - 8 minutes

 

NES:

Pac-Man - 15 minutes

 

ATARI 7800:

Pac-Man Collection - 286 minutes in several sessions. Check out more Pac-Man Collection videos which I made this week.

https://www.youtube.com/watch?v=9au73-_diyM

https://www.youtube.com/watch?v=0xv_x61dJbE

https://www.youtube.com/watch?v=_5Hat0cTwpI

https://www.youtube.com/watch?v=Gg01IbWn7rU

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My times for the week:

 

Arcade:
Galaga - 10 min.
Vs. Super Mario Bros. - 7 min.
TI-99/4A:
A-Maze-Ing - 30 min.
Bigfoot - 134 min.
Microsurgeon - 1 min.
Parsec - 9 min.
Video Games 1 - 17 min.
NES:
Adventure Island IV - 1 min.
Legend of Kage - 10 min.
Tetris 2 - 131 min.
Game Gear:
Cutthroat Island - 91 min.
Played a couple arcade games while traveling. Despite a malfunctioning joystick I managed to take the high score in Galaga, making it to Level 16 or so (don't remember exactly).
Once I got home, I busted out the TI-99/4A for the first time in a while to test out a new video cable. I was nearly derailed when I couldn't make the joystick move upward in any of my games, but a quick Google revealed the culprit (the Caps Lock key). I ended up putting a fair bit of time into Bigfoot, partly in hopes of getting an ending after Level 6 -- but when I finally cleared it, nope, it just loops back to the first mountain with harder enemies. Oh well, it's still a fun game.
I also played A-Maze-Ing for a bit and was able to beat game mode #1 on a succession of difficulties, including the toughest settings, though I did toggle the lightswitch (I guess the game lets you do that even when they're supposed to be off). Not sure I'll be able to duplicate the feat on mode #2, though, given all the cheese that needs fetching...
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Here's the summary for Week 17, running from April 20 - 26. We logged 2851 minutes of eligible playtime, playing 33 games on a total of 10 systems.


Top 10:


1. Silent Hunter (PC (DOS)) - 562

2. Kaboom (Atari 2600) - 561

3. Lock N Chase (ColecoVision) - 300

4. Pac-Man Collection (Atari 7800) - 286

5. Crisis Mountain (C64) - 259

6. Bigfoot (TI-99/4A) - 134

7. Tetris 2 (NES/Famicom) - 131

8. JetPack! (ColecoVision) - 125

9. Cutthroat Island (Game Gear) - 91

10. Cye (ColecoVision) - 80


Pre-NES top 10:


1. Kaboom (Atari 2600) - 561

2. Lock N Chase (ColecoVision) - 300

3. Pac-Man Collection (Atari 7800) - 286

4. Crisis Mountain (C64) - 259

5. Bigfoot (TI-99/4A) - 134

6. JetPack! (ColecoVision) - 125

7. Cye (ColecoVision) - 80

8. Cix (ColecoVision) - 40

9. A-Maze-Ing (TI-99/4A) - 30

10. Alien (Atari 2600) - 24


Top 10 systems:


1. Atari 2600 (608)

2. ColecoVision (565)

3. PC (DOS) (562)

4. Atari 7800 (286)

5. C64 (268)

6. TI-99/4A (206)

7. NES/Famicom (189)

8. Game Gear (91)

9. PlayStation (59)

10. Arcade (17)


It's a photo finish between two heavy hitters, as Silent Hunter just edges out Kaboom for the #1 spot. However the Atari 2600 holds on to the #1 system title, while the ColecoVision edges into #2 by a margin of 3 minutes.

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Atari 2600

Yars' Revenge: 31 min

 

NES

Puzznic: 15 min

Swords and Serpents: 12 min

 

PC (DOS)

Silent Hunter: 398 min

 

Just a little more variety this time. Managed to test those two NES carts I picked up on a flea market weeks and weeks ago. Puzznic is qite a clever little puzzle game. I like it. Swords and Serpents is a good example why battery saves are preferrable. You have to write down 5 (!) passwords: one for each character and one for the dungeon where you currently are. On the other hand... this one's not gonna go dead on me like so many other battery backed-up games of the age.

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Here are my times for this past week (April 27th through May 3rd)...

 

Apple II:

Crisis Mountain - 60 min. in 3 sessions

Dino Eggs - 233 min. in 5 sessions

 

Atari 800:

Crisis Mountain - 169 min. in 3 sessions

 

Commodore 64:

Crisis Mountain - 130 min. in 3 sessions

 

This week I played various versions of Crisis Mountain and DIno Eggs. I started with the C-64 version of Crisis Mountain, then revisited the Apple II version which is much slower, but does feel more precise, more arcade-like. And just as I thought I'd seen everything, I discovered there's also an Atari 8-bit version which I then tried. And it's much better than the C-64 version even though it seems to be from the same programmer... the background graphics are more refined and the music's much better. Not to mention the animation showing the erupting mountain if your time limit runs out where there's a simple screen shake in the C-64 version. Also there don't seem to be any slowdowns here, contrary to the C-64 and Apple II version. The Atari 8-bit version is disk based and loads the title screen and the two levels from disk each time, while the C-64 version is cartridge based, and the programmer tried to cram the whole game into 16K, so apparently some compromises had to be made. I think the C-64 version could have been much better if there hadn't been that 16K constraint.

 

After that, I returned to the Apple II version of Dino Eggs. Meanwhile I reach the last level most of the time, but don't manage to beat it every time because there you have to start two fires, and there's not much time to do it before Dino Mom strikes.

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ATARI 2600:

Yars' Revenge - 303 minutes. Videos and statistical tables which I made this week will come soon.

 

ATARI 7800:

Pac-Man Collection - 85 minutes. Check out my gameplay videos which I made this week.

 

Edited by oyamafamily
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My times for the week:

 

NES:
Mutant Virus - 20 min.
P.O.W. - 3 min.
Sega CD:
Dracula Unleashed - 117 min.
Wirehead - 32 min.
My wife and I played Dracula Unleashed a couple nights this week, though frankly all our time was spent trying to reconstruct what little progress we'd made when we last played the game several years ago. Right when we were about to pack it in, we remembered how to get one crucial item, so that was a boost.
I also blew through Wirehead relatively quickly, using our notes from 2010, for the Sega-16 effort.
Otherwise I flailed away at Mutant Virus, played a tiny bit of P.O.W., and that was pretty much it. Maybe I'm forgetting something, but I don't think so. Haven't felt like playing a lot of video games, probably because I've been having trouble with one of my wisdom teeth.
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Check out my Yars' Revenge gameplay videos and statistical tables which I made.

 

1) Game 2-BB - 2 million points

post-24681-0-34900400-1430782818_thumb.png

 

2) Game 6-BB - Almost 2 million points

post-24681-0-62224100-1430782825_thumb.png

 

3) Game 6-AA - 1 Million Points, for 2600 NEW High Score Club Season 4 / Week 15

post-24681-0-45616200-1430782834_thumb.png

Edited by oyamafamily
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Here's the summary for Week 18, running from April 27 - May 3. We logged 2469 minutes of eligible playtime, playing 26 games on a total of 12 systems.


Top 10:


1. Kaboom (Atari 2600) - 638

2. Silent Hunter (PC (DOS)) - 398

3. Yars' Revenge (Atari 2600) - 334

4. Dino Eggs (Apple II) - 233

5. Crisis Mountain (Atari 8-bit) - 169

6. Dracula Unleashed (Sega CD) - 148

7. Crisis Mountain (C64) - 130

8. Pac-Man Collection (Atari 7800) - 85

9. Super Monaco GP (Genesis) - 85

10. Crisis Mountain (Apple II) - 60


Pre-NES top 10:


Not enough entries for a Top 10. (Kaboom would be #1.)


Top 10 systems:


1. Atari 2600 (972)

2. PC (DOS) (398)

3. Apple II (293)

4. Sega CD (180)

5. Atari 8-bit (169)

6. C64 (130)

7. Genesis (113)

8. Atari 7800 (85)

9. NES/Famicom (69)

10. Neo Geo CD (30)


Kaboom regains its crown! I'm worried about that mountain, though -- it looks stressed out.


Odd statistical anomaly: even though we don't have enough entries to fill up a separate pre-crash top 10, all but one of the pre-NES games played made it into the main top 10, which is 70% pre-crash this week.


Finally, Yars' Revenge joins the 1000-minute club as member #153, with 1096 minutes played to date. And both Pac-Man Collection and Silent Hunter are starting to edge toward the 5000-minute club, while Kaboom creeps toward a new milestone...

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