+thegoldenband Posted August 25, 2015 Author Share Posted August 25, 2015 Here's the summary for Week 34, running from August 17 - 23. We logged 6265 minutes of eligible playtime, playing 77 games on a total of 23 systems. Top 10: 1. Final Fantasy VIII (PlayStation) - 1441 2. Kaboom (Atari 2600) - 1082 3. Ys 3 (Sharp X68000) - 421 4. Chaos Engine, The (Amiga) - 380 5. Ys 2 (Sharp X68000) - 237 6. Frogger (SNES) - 208 7. Munchman (TI-99/4A) - 190 8. Ys 1 (Sharp X68000) - 178 9. Jimmy Connors Pro Tennis Tour (SNES) - 167 10. Ms. Pac-Man (Genesis) - 120 Pre-NES top 10: 1. Kaboom (Atari 2600) - 1082 2. Munchman (TI-99/4A) - 190 3. Gorf (Atari 2600) - 104 4. Plutos (Atari 7800) - 76 5. Car Rally (COMX-35) - 49 6. Parsec (TI-99/4A) - 48 7. Ms. Pac-Man (Atari 2600) - 45 8. Dragster (Atari 2600) - 43 9. Neverlander (TI-99/4A) - 40 10. Robot Tank (Atari 2600) - 36 Top 10 systems: 1. Atari 2600 (1628) 2. PlayStation (1443) 3. Sharp X68000 (1119) 4. Amiga (418) 5. SNES (375) 6. Genesis (323) 7. TI-99/4A (309) 8. NES/Famicom (107) 9. 3DO (92) 10. PC (DOS) (90) For the fifth week in a row Kaboom is edged out by an RPG! This time it's Final Fantasy VIII which takes the laurels and makes a bridesmaid out of the bombdropper, though once again Kaboom and the VCS own the pre-NES and system charts. Meanwhile, week 34 creeps onto the bottom of our all-time Top 10 list, sneaking in at #10, and we get rare appearances from the X68000 and COMX-35 computers. Also note the high level of platform diversity -- in fact, only one other time have we reached 23 systems, in Week 52 of 2014. Finally, no new members join the 1000-minute club this week, but the 150000-minute club gets its grand opening, as Kaboom crosses over that threshold and becomes the lone game to have reached that number. Heck, it's the only game to reach 10% of that number -- wow! Next stop, 200000 minutes? Or will the row of six exclamation marks soon be seen at last? 5 Quote Link to comment Share on other sites More sharing options...
Shift838 Posted August 28, 2015 Share Posted August 28, 2015 TI-99/4A Munchman : 29 minutes 5 Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted August 29, 2015 Share Posted August 29, 2015 TI-99/4A, Munchman, 72 minutes. Atari 2600, Gorf, 10 minutes. 4 Quote Link to comment Share on other sites More sharing options...
am1933 Posted August 29, 2015 Share Posted August 29, 2015 Spent the following approximate times on th following games, Munchman ti99/4a - 20 minutes Super Demon Attack ti99/4a - 15 minutes Sabrewulf ti99/4a - 40 minutes Jet Set Willy ti99/4a (under emulation) 90 minutes TI invaders ti99/4a - 20 minutes Bigfoot ti99/4a - 15 minutes Road Hunter ti99/4a - 60 minutes Scramble ti99/4a - 40 minutes TItanium ti99/4a - 30 minutes Tutankham 2600 - 15 minutes Raiders of the lost ark 2600 - 30 minutes Enduro 2600 - 20 minutes Battlezone - 20 minutes Missile Command - 30 minutes Rescue on Fractalus 800XL - 30 minutes Blue Max 800XL - 30 minutes Bruce Lee 800XL - 40 minutes Goonies 800XL - 40 minutes M.U.L.E 800XL - 60 minutes Great American cross country road race 800XL - 30 minutes Ghostbusters 800XL - 30 minutes Mercenary 800XL - 60 minutes Boulder Dash 800XL - 20 minutes Red Moon 800XL - 90 minutes Attack of the mutant camels 800XL - 20 minutes Terra Cresta C64 - 20 minutes Delta C64 - 20 minutes Antiriad C64 - 20 minutes Elite (Master 128 version) BBC Micro - 180 minutes Repton BBC Micro - 30 minutes FRAK BBC Micro - 30 minutes Return to Eden BBC Micro - 40 minutes Jet Pac ZX Spectrum - 20 minutes Dallas ZX Spectrum - 30 minutes Daley Thompson decathalon ZX Spectrum - 20 minutes Manic Miner ZX Spectrum - 30 minutes Panzer General 2 PC - 600 minutes People's General PC - 400 minutes Championship Manager 97/98 PC - 500 minutes Civilization test of time PC - 600 minutes 4 Quote Link to comment Share on other sites More sharing options...
Opry99er Posted August 29, 2015 Share Posted August 29, 2015 Holy cow am!!! Is that all this past week?!?!?! 4 Quote Link to comment Share on other sites More sharing options...
karokoenig Posted August 29, 2015 Share Posted August 29, 2015 Atari 2600 Boxing: 12 min Carnival: 39 min PC (DOS) Historyline: 95 min Game Boy Classic Max: 32 min Had some bus travelling to do this week, to work and back. Hence the Gameboy playtime. Still a fun game, Max. Hidden Gem, which I would love to beat some day. Problem is that there's no save feature. 5 Quote Link to comment Share on other sites More sharing options...
Opry99er Posted August 29, 2015 Share Posted August 29, 2015 VCS: Target Fun: (40 minutes) GORF: (25 minutes) Grand Prix: (30 minutes) Seaquest: (48 minutes) Oink!: (65 minutes) Megamania: (35 minutes) Moon Patrol: (40 minutes) TI-99/4A: Munchman: (48 minutes) Parsec: (28 minutes) TI Invaders: (25 minutes) All pre-NES this week. GOOD WEEK OF GAMING!!! 4 Quote Link to comment Share on other sites More sharing options...
carlsson Posted August 29, 2015 Share Posted August 29, 2015 Amiga: Super Skidmarks - 32 min. Inspired by last week's gaming, I bought the originals to both Skidmarks and Super Skidmarks for the Amiga. For some reason though, certain cars cause corrupted graphics or Guru Meditation when loaded on my Amiga 1200, so I played most of it on the Amiga 600 which is non-AGA and uses different car data. I might fix myself a different data disk from "Internet copies" and see if it loads better. I have also considered the option to make an adapter to connect joysticks 3 and 4, but perhaps it is easier to connect two Amigas through a null modem cable, since the game at best supports triple split screen anyway, and it would yield a very small play area unless you can somehow play teams on the same screen half. I also got another Famicom from Japan, which is white and shiny and yields an impressive B&W display through RF even on a cheap 14" PAL TV, but I mearly function tested it so I won't count that as gameplay. It will be subject of an AV mod eventually. 4 Quote Link to comment Share on other sites More sharing options...
Opry99er Posted August 30, 2015 Share Posted August 30, 2015 Welp... Have to add to my times. VCS: Asteroids: (45 minutes) TI-99/4A: Munchman: Additional 25 minutes This will conclude my gaming for the week, as tomorrow is a house-maintenance day after work. 5 Quote Link to comment Share on other sites More sharing options...
Skippy B. Coyote Posted August 30, 2015 Share Posted August 30, 2015 (edited) Holy cow am!!! Is that all this past week?!?!?! I was wondering the same thing! The way those times add up that would be over 9 hours a day every day spent playing games. Edited August 30, 2015 by Jin 3 Quote Link to comment Share on other sites More sharing options...
Iwantgames:) Posted August 30, 2015 Share Posted August 30, 2015 Not much gaming for me this week, been fighting a cold :/ Atari 2600 River Raid - 5min Atari 7800 Rampage - 10min Atari Lynx Turbo Sub - 30min Game.com Centipede - 10min Sega Genesis Chaos Engine, The - 5min Sonic Tetris - 10min Basically Sonic 1 hack adding Tetris as the special stages UWOL: Quest for Money - 15min NES Lawn Mower - 45min This game is pretty cool, but very hard. I only made it to level 4 Quite often the gas cans appear too far from where your cutting for you to reach :/ TurboGrafx 16 Splatterhouse - 15min Wonderswan Color Dicing Knight - 45min Fun game, but so far im stuck on the first boss 6 Quote Link to comment Share on other sites More sharing options...
oyamafamily Posted August 30, 2015 Share Posted August 30, 2015 ATARI 2600: Acid Drop - 10 minutes Carnival - 48 minutes Double Dragon - 2 minutes Gorf Arcade (hack of Gorf) - 10 minutes Mega Force - 7 minutes Oystron - 40 minutes Shootin' Gallery - 20 minutes Vanguard - 10 minutes Yars' Revenge - 30 minutes ATARI 7800: Caterpillar / Cat-Man (hack) - 10 minutes Joust - 15 minutes Pole Position II - 8 minutes Xmas Time - 17 minutes 5 Quote Link to comment Share on other sites More sharing options...
oyamafamily Posted August 30, 2015 Share Posted August 30, 2015 2600 Carnival - Highest Score: 155,660 points (Rolled the Score at 11:43 mark with the appearance of Programmer Credits) 2600 Shootin' Gallery - Highest Score: 202,900 points on Game 1 B/B 4 Quote Link to comment Share on other sites More sharing options...
Atarian7 Posted August 30, 2015 Share Posted August 30, 2015 Atari 2600 Kaboom!- 1083 minutes High score of the week: 241,986 5 Quote Link to comment Share on other sites More sharing options...
oyamafamily Posted August 30, 2015 Share Posted August 30, 2015 (edited) TO ADD: Universal Chaos (Atari 2600) - 22 minutes Score: 69,830 points for HSC Contest (Season 4 of the NEW 2600 HSC, Week 33) https://www.youtube.com/watch?v=Td8EvqWVjWQ ATARI 7800 to add: Pac-Man Collection - 17 minutes Edited August 30, 2015 by oyamafamily 5 Quote Link to comment Share on other sites More sharing options...
BurritoBeans Posted August 31, 2015 Share Posted August 31, 2015 Woohoo, playime! Atari 2600: Space Attack - 20 minutes Night Stalker - 26 minutes Apple II: Lemonade Stand - 32 minutes Game Boy: Metal Gear: Ghost Babel - 421 minutes MSX: Metal Gear - 316 minutes Metal Gear 2 - 614 minutes NES: Metal Gear - 521 minutesSnake's Revenge - 416 minutes PC (DOS): NetHack - 154 minutes King's Quest - 121 minutes King's Quest II - 153 minutes Playstation 1: Metal Gear Solid - 531 minutes X68000: Lapalace no Ma - 253 minutes R-Type - 79 minutes Daimakaimura - 316 minutes I played for a while this week, but I have a lot more time on more modern systems. I decided I would try to beat as many Metal Gear games as I could in the week (that I own on their systems), and I got to MGS 4 as of tonight. Other than that, gave the X68000 some more love, played a bit of Lemonade Stand on Apple II - a great time waster - and some casual King's Quest and 2600. Overall, it's been a great week for gaming 5 Quote Link to comment Share on other sites More sharing options...
+thegoldenband Posted August 31, 2015 Author Share Posted August 31, 2015 My times for the week: NES: Family Tennis - 1 min. Genesis: IMG International Tour Tennis - 49 min. SNES: Bebe's Kids - 34 min. The Chessmaster - 2 min. Family Feud - 16 min. Jimmy Connors Pro Tennis Tour - 412 min. Touge Densetsu Saisoku Battle - 12 min. Beat Jimmy Connors on Professional difficulty, and got the same "TRY THE NEXT OPPONENT LEVEL" screen I got when I beat Intermediate. Problem is, there is no higher difficulty setting, so I'm guessing the designers didn't bother to add text for winning on the hardest setting. Oh, well, at least there's a congratulations screen and credit roll afterward. Otherwise I just futzed around with a few oddball SNES games and started "working" on IMG International Tour Tennis, which is one of only two Genesis tennis games I haven't beaten -- and which features the most brain-dead AI I've ever seen in any tennis game, by far. If you hit a strong lob from the baseline, the CPU will whiff 75% of the time, hit the ball out or into the net 20% of the time, and hit it back only about 5% of the time. It's just sad, but at least I can watch TV with my wife while playing on my Nomad; I barely even need to look at the screen, frankly. 4 Quote Link to comment Share on other sites More sharing options...
zylon Posted August 31, 2015 Share Posted August 31, 2015 5200- Ms Pacman- 20min GBC- Dragon Warrior III- 16hrs 45min 5 Quote Link to comment Share on other sites More sharing options...
twoquickcapri Posted August 31, 2015 Share Posted August 31, 2015 Sony PlayStation: Final Fantasy VIII - 370 min. 3 Quote Link to comment Share on other sites More sharing options...
carlsson Posted August 31, 2015 Share Posted August 31, 2015 MSX: Metal Gear - 316 minutes Metal Gear 2 - 614 minutes Nitpick, but both Metal Gear games are MSX2, which we count separately from MSX1 games in this tracker. I do believe we're trying to count Amiga AGA games separately from Amiga OCS/ECS too, but I'm not entirely sure if we've succeeded with that in the past. Same would probably apply to Videopac+ G7400 games vs G7000 and so on. :-) 2 Quote Link to comment Share on other sites More sharing options...
Skippy B. Coyote Posted August 31, 2015 Share Posted August 31, 2015 (edited) This past week was a good week for gaming around here! But before I spend a few paragraphs talking about it, here's the household gaming time for this week: Ineligible Mario Kart: Super Circuit (Game Boy Advance) - 13 minutes The Pinball Arcade (Android) - 51 minutes Arcade Centipede (played on Atari Anniversary Advance for Game Boy Advance) - 181 minutes Ms. Pac-Man (played on Namco Museum for Game Boy Advance) - 84 minutes Ms. Pac-Man (played on Namco Museum Vol. 3 for PlayStation) - 56 minutes Game Boy Mortal Kombat II - 17 minutes Super R.C. Pro-AM - 62 minutes NES Xevious (played on Classic NES Series: Xevious for Game Boy Advance) - 10 minutes PlayStation Castlevania: Symphony of the Night - 1,003 minutes Total Play Time This Week1,477 minutes (24 hours 37 minutes)Individual System Play Times This Week PlayStation: 1,003 minutes Arcade: 321 minutes Game Boy: 79 minutes Android: 51 minutes Game Boy Advance: 13 minutes NES: 10 minutes For my time spent gaming this week I spent the majority of it playing my two favorite arcade games, Centipede and Ms. Pac-Man, on my trusty old AGS-101 model Game Boy Advance SP. I picked up the Game Boy Color a few times for some Mortal Kombat II and Super R.C. Pro-AM, playing through and beating both of them, and spent a fair bit of time playing The Pinball Arcade on my Android tablet (very poorly I might add). I think I was just in a handheld gaming mood this week, so I spent all my gaming time with either a Game Boy Advance SP, Game Boy Color, or Android tablet in my hands. Credit for the bulk of this week's household gaming time goes to my wife though, who spent over 16 hours immersing herself in Castlevania: Symphony of the Night on the PlayStation. She really got into it, and I think I had almost as much fun watching her play the game as she had playing it. It was a game I gave her for Christmas last year, so I was really happy to see her enjoying it so much once she got around to playing it. She actually beat the game after around 14 hours of playing, but when I told her about the 1,000 Minute Club on this forum—and how as far as I can tell Castlevania: Symphony of the Night is not yet part of it—she decided to go back and spend a few more hours playing the game again with a different character that unlocks after you beat it once. The difficulty level with that character was a little higher than she liked though, so once she had crossed the 1,000 minute threshold she decided to call it quits. All in all it was a good week in our household. After all the handheld gaming I've done this week I think that spending some quality time with the Sega Genesis is going to be in order next week. Edited August 31, 2015 by Jin 4 Quote Link to comment Share on other sites More sharing options...
BurritoBeans Posted August 31, 2015 Share Posted August 31, 2015 Nitpick, but both Metal Gear games are MSX2, which we count separately from MSX1 games in this tracker. I do believe we're trying to count Amiga AGA games separately from Amiga OCS/ECS too, but I'm not entirely sure if we've succeeded with that in the past. Same would probably apply to Videopac+ G7400 games vs G7000 and so on. :-) Ok, thanks for saying that - I had no idea if they were seperate. 3 Quote Link to comment Share on other sites More sharing options...
+thegoldenband Posted August 31, 2015 Author Share Posted August 31, 2015 MSX and MSX2 definitely counted separately, thanks for catching that. Same with Videopac G7000/Odyssey^2 games vs. Odyssey^3/G7400 games (though we've only had one, Flash-Point). However I haven't been tracking AGA vs OCS/ECS, though I can start if everyone helps (I don't know the Amiga library at all). Here are all the Amiga games we've tracked to date; which are AGA? (None of these are Amiga CD32 games, BTW -- I do track that separately, obviously.) Amiga Columns Another World ATR All Terrain Racing Banshee Battle Squadron Benefactor Betrayal Brian The Lion Brutal Sports Football Buggy Boy Cabal Chaos Engine, The Chaos Engine 2, The Chuckie Egg II Commando Cyberpunks Darkmere Eye of the Beholder Faery Tale Adventure Fire & Forget 2 Flashback Gauntlet II Gravity Force Great Giana Sisters, The Guardian H.A.T.E. International Ninja Rabbits It Came from the Desert Ivan Stewart's Super Off Road Jeopardy Joust Kid Chaos Last Action Hero Lemmings Lion King, The Lionheart Lord of the Rings Vol. 1 Lost Vikings Lotus III: The Ultimate Challenge Mortal Kombat II Mr. Beanbag Nethack Nitro Ogre Pacman (Loader game) Pacmania Pang Pinball Dreams Pinball Fantasies Plat-Man Prehistoric Tale, A Premier Manager 1 R-Type R-Type II Rally Cross Challenge Rampage Rick Dangerous Ruff n Tumble Shufflepuck Cafe Skidmarks Soccer Kid Space Harrier Speedball II Super Cars II Super Frog Super Methane Bros. Super Skidmarks Super Skweek Super Sprint Super Tetris Test Drive II: The Duel Total Carnage Tracker Hero AGA Traps & Treasures Turrican Ugh! Wild Cup Soccer Wings Wolfchild Worms Zoom 3 Quote Link to comment Share on other sites More sharing options...
carlsson Posted August 31, 2015 Share Posted August 31, 2015 (edited) I ran through the list against the Lemon Amiga site and this is what it said: AGA games only - 8 games Banshee Guardian Lion King, The Mr. Beanbag Plat-Man (could be either ECS (Amiga 600) or AGA) Skidmarks (ECS and AGA) Super Skidmarks (ECS and AGA) Tracker Hero AGA (also exists in even buggier ECS version) I ran the two Skidmarks games on an 1200 but with enhanced AGA graphics turned off as seemed buggy and consume extra resources... actually the box says it should run on an Amiga 500 too so perhaps Lemon Amiga is wrong in this case. Versions exist both for OCS (Amiga 500) and AGA (Amiga 1200) - 5 games Brian The Lion Brutal Sports Football Chaos Engine, The Chaos Engine 2, The Pinball Fantasies In my case, I am sure the version of Pinball Fantasies I've played was the OCS one, less colourful that runs on any Amiga. The others could be either, I suggest we leave them as OCS for simplicity. Public Domain or unknown - 3 games Joust Pacman (Loader game) Super Sprint All the other games are OCS, meaning they'd likely run on an Amiga 500 with sufficient amount of RAM, or at least a 2000 in case some requires a HDD installation. However there are few titles that exist in separate CD32 versions which of course aren't runnable on a normal Amiga and it also isn't given that the CD32 version contains any improved graphics over the old Amiga 500 version, many games were just copied onto a CD-ROM and "Hey presto!" - we've got CD games for your gaming console! Never mind it is basically the same game we released two years ago, but with an added soundtrack. ATR All Terrain Racing Lost Vikings Soccer Kid Speedball II Super Frog Super Methane Bros. Wild Cup Soccer Worms By the way, in some cases one particular binary of a game may run on multiple systems, detect which one and display graphics accordingly. Games like Nemesis 2 on the MSX is one of those, which runs on a MSX1 but looks better on a MSX2. I think some Videopac+ games behave in that way too, but it quickly gets messy and complicated if that should be taken into account. Edited August 31, 2015 by carlsson 1 Quote Link to comment Share on other sites More sharing options...
+thegoldenband Posted August 31, 2015 Author Share Posted August 31, 2015 I ran through the list against the Lemon Amiga site and this is what it said: Great, thanks for that. I'm trying to figure out what to do, but the simplest solution seems to be to reclassify Banshee, Guardian, Lion King, and Mr. Beanbag under Amiga AGA, and leave everything else alone. That's assuming we don't class ECS games separately too... ...or then again, is tracking AGA vs. OCS/ECS even really necessary? Will it help clarify something that really needs systematic clarification? If we're not tracking different kinds of Apple II, or PCjr vs. Tandy 1000 vs. other early DOS, then maybe it's creating complexity that's not strictly necessary. But then again I think tracking CoCo 1/2 vs. CoCo 3 is absolutely appropriate. Sigh, computers are complicated. By the way, in some cases one particular binary of a game may run on multiple systems, detect which one and display graphics accordingly. Games like Nemesis 2 on the MSX is one of those, which runs on a MSX1 but looks better on a MSX2. I think some Videopac+ games behave in that way too, but it quickly gets messy and complicated if that should be taken into account. Ugh, yes, that gets extremely messy. Same issue on the CoCo 1/2 vs. 3, with several games that are compatible with both but take advantage of the advanced hardware. With the Videopac, at least, I'm content to say that all "plus" games should be counted with the G7400 if they're played on a G7400 to take advantage of the graphical extras. And then there's the Game Boy Color! If I play Montezuma's Return on a 1989 brick, am I playing a GB game or a GBC game? Sigh #2. 3 Quote Link to comment Share on other sites More sharing options...
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