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What have you actually PLAYED tracker for 2015 (Season 8)


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Here's the summary for Week 34, running from August 17 - 23. We logged 6265 minutes of eligible playtime, playing 77 games on a total of 23 systems.


Top 10:


1. Final Fantasy VIII (PlayStation) - 1441

2. Kaboom (Atari 2600) - 1082

3. Ys 3 (Sharp X68000) - 421

4. Chaos Engine, The (Amiga) - 380

5. Ys 2 (Sharp X68000) - 237

6. Frogger (SNES) - 208

7. Munchman (TI-99/4A) - 190

8. Ys 1 (Sharp X68000) - 178

9. Jimmy Connors Pro Tennis Tour (SNES) - 167

10. Ms. Pac-Man (Genesis) - 120


Pre-NES top 10:


1. Kaboom (Atari 2600) - 1082

2. Munchman (TI-99/4A) - 190

3. Gorf (Atari 2600) - 104

4. Plutos (Atari 7800) - 76

5. Car Rally (COMX-35) - 49

6. Parsec (TI-99/4A) - 48

7. Ms. Pac-Man (Atari 2600) - 45

8. Dragster (Atari 2600) - 43

9. Neverlander (TI-99/4A) - 40

10. Robot Tank (Atari 2600) - 36


Top 10 systems:


1. Atari 2600 (1628)

2. PlayStation (1443)

3. Sharp X68000 (1119)

4. Amiga (418)

5. SNES (375)

6. Genesis (323)

7. TI-99/4A (309)

8. NES/Famicom (107)

9. 3DO (92)

10. PC (DOS) (90)


For the fifth week in a row Kaboom is edged out by an RPG! This time it's Final Fantasy VIII which takes the laurels and makes a bridesmaid out of the bombdropper, though once again Kaboom and the VCS own the pre-NES and system charts.


Meanwhile, week 34 creeps onto the bottom of our all-time Top 10 list, sneaking in at #10, and we get rare appearances from the X68000 and COMX-35 computers. Also note the high level of platform diversity -- in fact, only one other time have we reached 23 systems, in Week 52 of 2014.


Finally, no new members join the 1000-minute club this week, but the 150000-minute club gets its grand opening, as Kaboom crosses over that threshold and becomes the lone game to have reached that number. Heck, it's the only game to reach 10% of that number -- wow!


Next stop, 200000 minutes? Or will the row of six exclamation marks soon be seen at last?

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Spent the following approximate times on th following games,

 

Munchman ti99/4a - 20 minutes

Super Demon Attack ti99/4a - 15 minutes

Sabrewulf ti99/4a - 40 minutes

Jet Set Willy ti99/4a (under emulation) 90 minutes

TI invaders ti99/4a - 20 minutes

Bigfoot ti99/4a - 15 minutes

Road Hunter ti99/4a - 60 minutes

Scramble ti99/4a - 40 minutes

TItanium ti99/4a - 30 minutes

 

Tutankham 2600 - 15 minutes

Raiders of the lost ark 2600 - 30 minutes

Enduro 2600 - 20 minutes

Battlezone - 20 minutes

Missile Command - 30 minutes

 

Rescue on Fractalus 800XL - 30 minutes

Blue Max 800XL - 30 minutes

Bruce Lee 800XL - 40 minutes

Goonies 800XL - 40 minutes

M.U.L.E 800XL - 60 minutes

Great American cross country road race 800XL - 30 minutes

Ghostbusters 800XL - 30 minutes

Mercenary 800XL - 60 minutes

Boulder Dash 800XL - 20 minutes

Red Moon 800XL - 90 minutes

Attack of the mutant camels 800XL - 20 minutes

 

Terra Cresta C64 - 20 minutes

Delta C64 - 20 minutes

Antiriad C64 - 20 minutes

 

Elite (Master 128 version) BBC Micro - 180 minutes

Repton BBC Micro - 30 minutes

FRAK BBC Micro - 30 minutes

Return to Eden BBC Micro - 40 minutes

 

Jet Pac ZX Spectrum - 20 minutes

Dallas ZX Spectrum - 30 minutes

Daley Thompson decathalon ZX Spectrum - 20 minutes

Manic Miner ZX Spectrum - 30 minutes

 

Panzer General 2 PC - 600 minutes

People's General PC - 400 minutes

Championship Manager 97/98 PC - 500 minutes

Civilization test of time PC - 600 minutes

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Atari 2600

Boxing: 12 min

Carnival: 39 min

 

PC (DOS)

Historyline: 95 min

 

Game Boy Classic

Max: 32 min

 

Had some bus travelling to do this week, to work and back. Hence the Gameboy playtime. Still a fun game, Max. Hidden Gem, which I would love to beat some day. Problem is that there's no save feature.

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VCS:

 

Target Fun: (40 minutes)

 

GORF: (25 minutes)

 

Grand Prix: (30 minutes)

 

Seaquest: (48 minutes)

 

Oink!: (65 minutes)

 

Megamania: (35 minutes)

 

Moon Patrol: (40 minutes)

 

 

TI-99/4A:

 

Munchman: (48 minutes)

 

Parsec: (28 minutes)

 

TI Invaders: (25 minutes)

 

 

All pre-NES this week. GOOD WEEK OF GAMING!!!

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Amiga:

Super Skidmarks - 32 min.


Inspired by last week's gaming, I bought the originals to both Skidmarks and Super Skidmarks for the Amiga. For some reason though, certain cars cause corrupted graphics or Guru Meditation when loaded on my Amiga 1200, so I played most of it on the Amiga 600 which is non-AGA and uses different car data. I might fix myself a different data disk from "Internet copies" and see if it loads better. I have also considered the option to make an adapter to connect joysticks 3 and 4, but perhaps it is easier to connect two Amigas through a null modem cable, since the game at best supports triple split screen anyway, and it would yield a very small play area unless you can somehow play teams on the same screen half.


I also got another Famicom from Japan, which is white and shiny and yields an impressive B&W display through RF even on a cheap 14" PAL TV, but I mearly function tested it so I won't count that as gameplay. It will be subject of an AV mod eventually.

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Not much gaming for me this week, been fighting a cold :/

 

Atari 2600

 

River Raid - 5min

 

 

Atari 7800

 

Rampage - 10min

 

 

Atari Lynx

 

Turbo Sub - 30min

 

 

Game.com

 

Centipede - 10min

 

 

Sega Genesis

 

Chaos Engine, The - 5min

 

Sonic Tetris - 10min

Basically Sonic 1 hack adding Tetris as the special stages

 

UWOL: Quest for Money - 15min

 

 

NES

 

Lawn Mower - 45min

This game is pretty cool, but very hard. I only made it to level 4 :P Quite often the gas cans appear too far from where your cutting for you to reach :/

 

 

TurboGrafx 16

 

Splatterhouse - 15min

 

 

Wonderswan Color

 

Dicing Knight - 45min

Fun game, but so far im stuck on the first boss

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ATARI 2600:

Acid Drop - 10 minutes

Carnival - 48 minutes

Double Dragon - 2 minutes

Gorf Arcade (hack of Gorf) - 10 minutes

Mega Force - 7 minutes

Oystron - 40 minutes

Shootin' Gallery - 20 minutes

Vanguard - 10 minutes

Yars' Revenge - 30 minutes

 

ATARI 7800:

Caterpillar / Cat-Man (hack) - 10 minutes

Joust - 15 minutes

Pole Position II - 8 minutes

Xmas Time - 17 minutes

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Woohoo, playime!

 

Atari 2600:

Space Attack - 20 minutes

Night Stalker - 26 minutes

 

Apple II:

Lemonade Stand - 32 minutes

 

Game Boy:

Metal Gear: Ghost Babel - 421 minutes

MSX:

Metal Gear - 316 minutes

Metal Gear 2 - 614 minutes

 

NES:

Metal Gear - 521 minutes
Snake's Revenge - 416 minutes

 

PC (DOS):

NetHack - 154 minutes

King's Quest - 121 minutes

King's Quest II - 153 minutes

 

Playstation 1:

Metal Gear Solid - 531 minutes

 

X68000:

Lapalace no Ma - 253 minutes

R-Type - 79 minutes

Daimakaimura - 316 minutes

 

I played for a while this week, but I have a lot more time on more modern systems. I decided I would try to beat as many Metal Gear games as I could in the week (that I own on their systems), and I got to MGS 4 as of tonight. Other than that, gave the X68000 some more love, played a bit of Lemonade Stand on Apple II - a great time waster - and some casual King's Quest and 2600. Overall, it's been a great week for gaming

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My times for the week:

 

NES:
Family Tennis - 1 min.
Genesis:
IMG International Tour Tennis - 49 min.
SNES:
Bebe's Kids - 34 min.
The Chessmaster - 2 min.
Family Feud - 16 min.
Jimmy Connors Pro Tennis Tour - 412 min.
Touge Densetsu Saisoku Battle - 12 min.
Beat Jimmy Connors on Professional difficulty, and got the same "TRY THE NEXT OPPONENT LEVEL" screen I got when I beat Intermediate. Problem is, there is no higher difficulty setting, so I'm guessing the designers didn't bother to add text for winning on the hardest setting. Oh, well, at least there's a congratulations screen and credit roll afterward.
Otherwise I just futzed around with a few oddball SNES games and started "working" on IMG International Tour Tennis, which is one of only two Genesis tennis games I haven't beaten -- and which features the most brain-dead AI I've ever seen in any tennis game, by far. If you hit a strong lob from the baseline, the CPU will whiff 75% of the time, hit the ball out or into the net 20% of the time, and hit it back only about 5% of the time. It's just sad, but at least I can watch TV with my wife while playing on my Nomad; I barely even need to look at the screen, frankly.
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MSX:

Metal Gear - 316 minutes

Metal Gear 2 - 614 minutes

Nitpick, but both Metal Gear games are MSX2, which we count separately from MSX1 games in this tracker. I do believe we're trying to count Amiga AGA games separately from Amiga OCS/ECS too, but I'm not entirely sure if we've succeeded with that in the past. Same would probably apply to Videopac+ G7400 games vs G7000 and so on. :-)

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This past week was a good week for gaming around here! But before I spend a few paragraphs talking about it, here's the household gaming time for this week:

 

 

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Ineligible

Mario Kart: Super Circuit (Game Boy Advance) - 13 minutes

The Pinball Arcade (Android) - 51 minutes

Arcade

Centipede (played on Atari Anniversary Advance for Game Boy Advance) - 181 minutes

Ms. Pac-Man (played on Namco Museum for Game Boy Advance) - 84 minutes

Ms. Pac-Man (played on Namco Museum Vol. 3 for PlayStation) - 56 minutes

Game Boy

Mortal Kombat II - 17 minutes

Super R.C. Pro-AM - 62 minutes

NES

Xevious (played on Classic NES Series: Xevious for Game Boy Advance) - 10 minutes

PlayStation

Castlevania: Symphony of the Night - 1,003 minutes

Total Play Time This Week
1,477 minutes (24 hours 37 minutes)

Individual System Play Times This Week

PlayStation: 1,003 minutes

Arcade: 321 minutes

Game Boy: 79 minutes

Android: 51 minutes

Game Boy Advance: 13 minutes

NES: 10 minutes

For my time spent gaming this week I spent the majority of it playing my two favorite arcade games, Centipede and Ms. Pac-Man, on my trusty old AGS-101 model Game Boy Advance SP. I picked up the Game Boy Color a few times for some Mortal Kombat II and Super R.C. Pro-AM, playing through and beating both of them, and spent a fair bit of time playing The Pinball Arcade on my Android tablet (very poorly I might add). I think I was just in a handheld gaming mood this week, so I spent all my gaming time with either a Game Boy Advance SP, Game Boy Color, or Android tablet in my hands.

Credit for the bulk of this week's household gaming time goes to my wife though, who spent over 16 hours immersing herself in Castlevania: Symphony of the Night on the PlayStation. She really got into it, and I think I had almost as much fun watching her play the game as she had playing it. It was a game I gave her for Christmas last year, so I was really happy to see her enjoying it so much once she got around to playing it. She actually beat the game after around 14 hours of playing, but when I told her about the 1,000 Minute Club on this forum—and how as far as I can tell Castlevania: Symphony of the Night is not yet part of it—she decided to go back and spend a few more hours playing the game again with a different character that unlocks after you beat it once. The difficulty level with that character was a little higher than she liked though, so once she had crossed the 1,000 minute threshold she decided to call it quits. :lol:

All in all it was a good week in our household. After all the handheld gaming I've done this week I think that spending some quality time with the Sega Genesis is going to be in order next week. :)

Edited by Jin
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Nitpick, but both Metal Gear games are MSX2, which we count separately from MSX1 games in this tracker. I do believe we're trying to count Amiga AGA games separately from Amiga OCS/ECS too, but I'm not entirely sure if we've succeeded with that in the past. Same would probably apply to Videopac+ G7400 games vs G7000 and so on. :-)

Ok, thanks for saying that - I had no idea if they were seperate.

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MSX and MSX2 definitely counted separately, thanks for catching that. Same with Videopac G7000/Odyssey^2 games vs. Odyssey^3/G7400 games (though we've only had one, Flash-Point).

 

However I haven't been tracking AGA vs OCS/ECS, though I can start if everyone helps (I don't know the Amiga library at all). Here are all the Amiga games we've tracked to date; which are AGA?

 

(None of these are Amiga CD32 games, BTW -- I do track that separately, obviously.)

 

Amiga Columns
Another World
ATR All Terrain Racing
Banshee
Battle Squadron
Benefactor
Betrayal
Brian The Lion
Brutal Sports Football
Buggy Boy
Cabal
Chaos Engine, The
Chaos Engine 2, The
Chuckie Egg II
Commando
Cyberpunks
Darkmere
Eye of the Beholder
Faery Tale Adventure
Fire & Forget 2
Flashback
Gauntlet II
Gravity Force
Great Giana Sisters, The
Guardian
H.A.T.E.
International Ninja Rabbits
It Came from the Desert

Ivan Stewart's Super Off Road

Jeopardy
Joust
Kid Chaos
Last Action Hero
Lemmings
Lion King, The
Lionheart
Lord of the Rings Vol. 1
Lost Vikings
Lotus III: The Ultimate Challenge
Mortal Kombat II
Mr. Beanbag
Nethack
Nitro
Ogre
Pacman (Loader game)
Pacmania
Pang
Pinball Dreams
Pinball Fantasies
Plat-Man
Prehistoric Tale, A
Premier Manager 1
R-Type
R-Type II
Rally Cross Challenge
Rampage
Rick Dangerous
Ruff n Tumble
Shufflepuck Cafe
Skidmarks
Soccer Kid
Space Harrier
Speedball II
Super Cars II
Super Frog
Super Methane Bros.
Super Skidmarks
Super Skweek
Super Sprint
Super Tetris
Test Drive II: The Duel
Total Carnage
Tracker Hero AGA
Traps & Treasures
Turrican
Ugh!
Wild Cup Soccer
Wings
Wolfchild
Worms
Zoom
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I ran through the list against the Lemon Amiga site and this is what it said:

 

AGA games only - 8 games

Banshee
Guardian
Lion King, The
Mr. Beanbag
Plat-Man (could be either ECS (Amiga 600) or AGA)
Skidmarks (ECS and AGA)
Super Skidmarks (ECS and AGA)
Tracker Hero AGA (also exists in even buggier ECS version)
I ran the two Skidmarks games on an 1200 but with enhanced AGA graphics turned off as seemed buggy and consume extra resources... actually the box says it should run on an Amiga 500 too so perhaps Lemon Amiga is wrong in this case.
Versions exist both for OCS (Amiga 500) and AGA (Amiga 1200) - 5 games
Brian The Lion
Brutal Sports Football
Chaos Engine, The
Chaos Engine 2, The
Pinball Fantasies
In my case, I am sure the version of Pinball Fantasies I've played was the OCS one, less colourful that runs on any Amiga. The others could be either, I suggest we leave them as OCS for simplicity.
Public Domain or unknown - 3 games
Joust
Pacman (Loader game)
Super Sprint
All the other games are OCS, meaning they'd likely run on an Amiga 500 with sufficient amount of RAM, or at least a 2000 in case some requires a HDD installation. However there are few titles that exist in separate CD32 versions which of course aren't runnable on a normal Amiga and it also isn't given that the CD32 version contains any improved graphics over the old Amiga 500 version, many games were just copied onto a CD-ROM and "Hey presto!" - we've got CD games for your gaming console! Never mind it is basically the same game we released two years ago, but with an added soundtrack.
ATR All Terrain Racing
Lost Vikings
Soccer Kid
Speedball II
Super Frog
Super Methane Bros.
Wild Cup Soccer
Worms

By the way, in some cases one particular binary of a game may run on multiple systems, detect which one and display graphics accordingly. Games like Nemesis 2 on the MSX is one of those, which runs on a MSX1 but looks better on a MSX2. I think some Videopac+ games behave in that way too, but it quickly gets messy and complicated if that should be taken into account.

Edited by carlsson
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I ran through the list against the Lemon Amiga site and this is what it said:

Great, thanks for that. I'm trying to figure out what to do, but the simplest solution seems to be to reclassify Banshee, Guardian, Lion King, and Mr. Beanbag under Amiga AGA, and leave everything else alone. That's assuming we don't class ECS games separately too...

 

...or then again, is tracking AGA vs. OCS/ECS even really necessary? Will it help clarify something that really needs systematic clarification?

 

If we're not tracking different kinds of Apple II, or PCjr vs. Tandy 1000 vs. other early DOS, then maybe it's creating complexity that's not strictly necessary. But then again I think tracking CoCo 1/2 vs. CoCo 3 is absolutely appropriate. Sigh, computers are complicated. :D

 

By the way, in some cases one particular binary of a game may run on multiple systems, detect which one and display graphics accordingly. Games like Nemesis 2 on the MSX is one of those, which runs on a MSX1 but looks better on a MSX2. I think some Videopac+ games behave in that way too, but it quickly gets messy and complicated if that should be taken into account.

 

Ugh, yes, that gets extremely messy. Same issue on the CoCo 1/2 vs. 3, with several games that are compatible with both but take advantage of the advanced hardware. With the Videopac, at least, I'm content to say that all "plus" games should be counted with the G7400 if they're played on a G7400 to take advantage of the graphical extras.

 

And then there's the Game Boy Color! If I play Montezuma's Return on a 1989 brick, am I playing a GB game or a GBC game? Sigh #2.

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