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Season 8 - Game 11 - Mr. Do's Castle


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Season 8 - Game 11 - Mr. Do's Castle - Skill level 1 - Round Ends February 3/15 at 8:00 a.m. EST

 

 

 

 

 

 

 

From wikipedia:

 

The object of Mr. Do's Castle is to score as many points as possible by collecting cherries and defeating unicorn-like monsters. The game takes place in a castle filled with platforms and ladders, some of which can be flipped from one platform to another. The player controls Mr. Do as he collects cherries by using a hammer to knock out blocks that contain them from the various platforms. Empty holes left by the knocked-out blocks serve as traps for the monsters - if a monster falls into a hole, the player can then defeat it by causing a block above the monster to fall on top of it. If the player takes too long to complete a level, the monsters transform into faster, more difficult forms that occasionally multiply. The game advances to the next level when all cherries on the level have been collected or all enemies have been defeated. The player loses a life if Mr. Do is caught by a monster, and the game ends when the player runs out of lives. The game is an example of the trap-em-up genre, which also includes games like Heiankyo Alien, Lode Runner, Boomer's Adventure in Asmik World, and Space Panic.

As in Mr. Do!, the player can earn an extra life by collecting all of the letters from the word "EXTRA". Regular monsters can be changed into monsters bearing the EXTRA letters by collecting all three keys distributed around the playfield and then picking up a magic shield from the top floor. Monsters in this state are easier to defeat than normal; a simple hammer strike will do the job. After a brief interval, they change back into their normal forms. The game also offers a bonus credit for collecting a rare diamond that appears on the playfield at random intervals.

 

Colecovision HSC Highscore: Ms. Do score: 214,460 8/2011 (HSC5)

 

Season Scores (To the end of round 10)

 

1. northcoastgamer 827 (7) (9)

2. colecovision 604 (10)

3. darthkur 597 (1) (10)

4. jblenkle 415 (1) (10)

5. roadrunner 207 (10)

6. manoau2002 177 (9)

7. ed1475 235 (1) (7)

8. patbb 105 (4)

9. spiceware 115 (4)

10. gavvv 80 (1)

11. s.baz 57 (2)

12. segashooters 43 (1)

13. electric adventures 27 (1)

14. donpedro 20 (1)

Edited by Manoau2002
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2,042,360 :thumbsup: (edit: I was one million wrong on my first post!)

 

The game roll over after 999,999. I rolled over 2 times.

 

I could have played this forever. I still had 4 lives left when I quit.

 

Screen before my second rollover:

 

b117e571-67db-489f-aba0-4136fcfccea7_zps

 

The scenes also roll over after scene 99 to scene 0:

 

7b173e26-590e-4909-8942-8bc4a1255651_zps

 

 

My final screen (the game glitched from scene 66 to scene 8 8):

 

87df40cb-5648-4b56-9867-b87714ac9082_zps

Edited by Colecovision
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Colecovision 2042360
mangia-boy 292700
northcoastgamer 225160
s.baz 87360
spiceware 53600
darthkur 30160
ed1475 21380
roadrunner 16920
jblenkle 12680
Manoau2002 8840

Colecovision 100
mangia-boy 14
northcoastgamer 11
s.baz 4
spiceware 3
darthkur 1
ed1475 1
roadrunner 1
jblenkle 1
Manoau2002 1

Edited by Manoau2002
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