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Retro Lord

Making the leap

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Well, I have 4 more projects I'm going to do for the Atari 2600. After them I'm really thinking of jumping over too the 7800 and I'm wondering. How similar is the basic language? What are the differences in dialects?

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7800basic started life as a port of batari Basic. So things like variable usage and structural logic is pretty much identical.

 

That said, the 7800 is a completely different beast than the 2600, so the commands to work with the hardware are correspondingly different. For instance, the 7800 doesn't work with the 2600's players, missiles, and balls. Instead it has tile/character graphics and sprites.

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Well, I have 4 more projects I'm going to do for the Atari 2600. After them... jumping over too the 7800...

^-- What I keep saying.

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Sounds great! Is there a visual batar basic for the 7800 or do I have to work with a stanndard batari basic only? If so, is there a recommended guide for batari basic? I've only worked with visual batari basic.

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Sounds great! Is there a visual batar basic for the 7800 or do I have to work with a stanndard batari basic only? If so, is there a recommended guide for batari basic? I've only worked with visual batari basic.

 

Here's the post which contains the latest download tool/program for the 7800.

Here's the online guide for the above. Alternatively, inside the "docs" folder from the tool/program download contains the guide in *.pdf format.

 

:)

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^-- What I keep saying.

 

Jump now Cybearg! I'm waiting to see what you can do on the 7800 with your incredible creativity and programming skills! :)

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Sounds great! Is there a visual batar basic for the 7800 or do I have to work with a stanndard batari basic only? If so, is there a recommended guide for batari basic? I've only worked with visual batari basic.

 

Trebor already gave you the relevant links of course. There is no VBB equivalent for 7800basic, but you'll find that it's very similar when you get started. It was already pointed out by RT but the biggest difference is in how graphics are created. There are samples in the distribution you can play with and you can ask questions once you get started. I added a few posts last summer about how to create graphics with Gimp and how to create maps with the Tiled application. I also created a demo game called Smashteroids that's included as a sample, the original post is here.

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