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Music glitch in Wolfenstein


sirlynxalot

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I've been playing wolfenstein a lot lately, and I've found that if you are in of the areas where there are a lot of enemies and you shoot them so that there are 6-10+ bodies on the floor, not only does it slightly make the framerate choppier when all the bodies are in your viewing area - but during these times, the music gets subtly wonky. For instance some of the synthesized instruments seem to go slightly out of tune, some get staticky and/or low volume.

Maybe this is super well known, but it took me a little while to figure out this is from the software program getting more processor/mem intensive, and not just some dirty contacts or bad caps in the cart or my system. ;)

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It's bus contention, the DSP is fighting for supremacy over the OP/Blitter/GPU/68000 - and losing ;)

 

Commenly known in the Reboot Inner Circle as 'ah feck, its sounding underwater again!'

 

Play it in VirtualJaguar, you won't have that problem :P

 

but during these times, the music gets subtly wonky. For instance some of the synthesized instruments seem to go slightly out of tune, some get staticky and/or low volume.

Edited by CyranoJ
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Hadn't noticed this, and recently beat this game on Jag. Will have to check it out.

Best way to get the effect is to get lots of bodies/sprites into your view area, and then slightly spin the view to the left and right.

 

It's bus contention, the DSP is fighting for supremacy over the OP/Blitter/GPU/68000 - and losing ;)

 

Commenly known in the Reboot Inner Circle as 'ah feck, its sounding underwater again!'

 

Play it in VirtualJaguar, you won't have that problem :P

 

 

But I like the "problem"! :) I feel like I'm putting the game through its paces lol - and it sounds kinda neat.

Edited by sirlynxalot
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