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Retro Lord

Wipeout 2600

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Took the liberty to try it out. 182 points :-).

 

You gonna develop this further? If yes, I suggest tweaking the shooting a little. As it is now, it's way too delayed and slow. By the time the missile is on its way, opponents usually have already passed you. I never hit a thing, no matter how hard I tried.

 

Kinda fun, apart from that. It's a working game for sure.

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Sure I can still do some work on it. As long as I keep getting suggestions on improvements I can do something. I'll fix the missiles. Hang on!

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Nice. It's possible to actually hit something now, which is always great :). But the explosions re-enter the track from the top. Is that supposed to happen? Also, I think I lost a life from hitting the re-entering explosion, but I'm not sure about it.

 

Is there an end to the race programmed in now? It just stopped several times, despite the fact that I had lives left. Went back to the title screen.

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Hm, those are bugs, I'll get to fixing them, thanks for the report!

 

There is no end to the game. However, if the time's up the race is up, even if you have lives left. Refilling the timer is the key to winning the race.

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If you have ideas on what else to incorporate I'll see what I can do. I added all I can think of at the moment.

 

And I found the source of the glitch where enemy racers explode prematurely while offscreen sometimes, just need to figure out how to fix it now =)

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Hm, paddlecontrollers I have never done before. I'm afraid this is as good as this game's gonna get. I'll put it on hold for a while. I need too learn some more things before I can do any more changes. When I get more experienced I'll continue working on it.

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I'm still holding on to the VipEut dream for Vectrex......

 

 

Wow, if that's real then that has the best visuals to animation combo I've ever seen on the Vectrex.

 

EDIT: Never mind, I see that it's running on a PC and is only meant to loosely simulate/bring to mind a Vectrex, which it really doesn't do a good job of since it's not an accurate reflection of its capabilities.

Edited by Bill Loguidice

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There's a lot of experimentation currently with arduino and using the Vectrex to simply display graphics rather than calculations and processing. Not entirely out of the realm of possibility.

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There's a lot of experimentation currently with arduino and using the Vectrex to simply display graphics rather than calculations and processing. Not entirely out of the realm of possibility.

 

You just confirmed it's out of the range of capabilities of the Vectrex. Using the Vectrex's display is something else entirely.

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There's a lot of experimentation currently with arduino and using the Vectrex to simply display graphics rather than calculations and processing. Not entirely out of the realm of possibility.

Sounds like what we've been doing on the Atari where we offload calculations to the ARM inside the Harmony/Melody cartridge. Not much different than stuff done back in the day with Activision's DPC used for Pitfall 2 (DPC calculates the sprite data and 3-voice digital music) or the multitude of mappers used for NES games.

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