Jump to content
CyranoJ

Not quite Dactyl

Recommended Posts

Not quite the powerhouse Dactyl Joust, but still a great game!

 

'1' or '2' on Pad 1 to select one/two players ;)

 

post-11520-0-19496300-1423884564_thumb.pngpost-11520-0-44077100-1423884571_thumb.pngpost-11520-0-36462200-1423884583_thumb.png

 

Joust.ABS

 

This only took 20 minutes, so very happy with it!

  • Like 11

Share this post


Link to post
Share on other sites

This is great CJ! :D As for Berzerk, that is one I'd like to see too as simple as that is.

Share this post


Link to post
Share on other sites

Not bad. Is there sound on this one?

Share this post


Link to post
Share on other sites

Ok, just making sure I loaded it right. Thanks for confirming.

Share this post


Link to post
Share on other sites

Here are some deco for the CD-R and its DVD box:

 

This time I found on a real gem: an Atari ad for Joust from the eighties: so kitsch!

 

I decided to modify it a bit to add it on the back of the DVD sleeve instead of the usual 4 screenshots.

The original piece of Atari history (and totally kitsch) AHHi.jpg

 

the DVD sleeve:MziI.jpg

The CD cover:

FaNk.jpg

Don't play Joust...Live it :D

Edited by Felyx
  • Like 7

Share this post


Link to post
Share on other sites

Thanks Sh3rg I have just been lucky to find this excellent ad :)

Share this post


Link to post
Share on other sites

First crack at sound in this....

 

*warning* its very rough (did I mention I'm crap at editing samples?) and also not working quiiiiiite right.

 

9750bail.abs

 

 

  • Like 3

Share this post


Link to post
Share on other sites

Hey I loaded this up, Joust with sound now for the Jaguar? Oh yeh!!

 

The samples (which I get the impression are stand in) basically all fired at the right time.

 

We had the opening "music" which was about as much music as the Arcade had.

 

You had the hitting effects, teleporting, clashing, picking up effect, award effect, the effect when the floating islands disappear, and the Dactyl sound effect. You had the running sound effect when your mount is running on the ground but no flapping sound effect.

 

My only suggestion to whoever brings in the final sound samples is this: The ST version graphically was close to the Arcade and the gameplay was fairly close. The sound in the early ST games let's admit (especially with Joust and Star Raiders) was sub par. The hitting sound effect in Joust for example sounds like a hitting effect on an Intellivision.

 

Love the Intellivision and on a 10 bit system (or whatever it is) that sound effect is great. On a 64 bit Jaguar, not so much. :D

 

So if you have to add samples anyway, why not sample the Arcade effects (or a better version).

 

Hell, even the Atari 8-bit sound effects were better than the ST effects and I'd be happy to make samples from that.

  • Like 1

Share this post


Link to post
Share on other sites

How about when I get it working I post the samples here...

 

Then you can grab the arcade and a8 samples for the equivalent sound effects, and I'll add a menu so you can select how you'd like the game to sound (ST, A8, Arcade) ?

 

Lets get some teamwork here! :P

  • Like 1

Share this post


Link to post
Share on other sites

OK :)

  • Highscore name entry works
  • Screen clears on game start
  • All sounds triggered correctly (I think)

Joust.ABS

  • And here's the samples from the ST version - feel free to make me another set from a different version

JoustSounds.zip

  • Like 6

Share this post


Link to post
Share on other sites
  • And here's the samples from the ST version - feel free to make me another set from a different version

attachicon.gifJoustSounds.zip

 

A lot of these sounds are pretty good. What was "JoustOc" supposed to be? I don't hear much from that one.

 

If we make another set is this the way the files need to be named?

Share this post


Link to post
Share on other sites

Hi Clu

 

Can't remember what 0C sounds like - I'm at work now.

 

If you create a new set please keep the last two characters the same (so,01-0F) so I know which ones to match them with.

 

I'd suggest ARC_0x.WAV or A8_0x.WAV as the format.

Share this post


Link to post
Share on other sites

Awesome. Will see what I can do.

 

In the meantime, I was checking for arcade sounds and found quite a few. Particularly at this website...

 

http://www.rip-factor.com/audiodownload.html

 

We could even have a 2600 set. Actually the sounds were surprisingly better than I remembered.

  • Like 1

Share this post


Link to post
Share on other sites

Currently have 11 Atari8 Joust sound samples (working on it now)

 

From the ST sounds, here is the best I was able to figure out on what they do. I might just put the Atari8 Joust sounds and say "Egg Open sound" ect.

 

0a - Flap

0b - Chirp

0c - small beeo

0d - ?

Oe - opening music

Of - ?

01 - ding

02 - Dactyl Explosion

03 - Dactyl

04- Teleport

05 - Small Explosion

06 - Hit

07 - ?

08 - Pick up

09 - Small beep higher

JStart- Start

Edited by doctorclu

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...