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Hello.

 

I started working on my very first game for A8.

Story will be about little ninja boy.

Name for project is Kiiro (Kiiro means Yellow in Japan).

Bacause He wears yellow suit...

 

Some early screenshoots:

Bez_n_zvu.png

 

And second one:

Kiiro.png

 

There will be two versions of game:

For Atari 65XE / 800 XE / 800XL and 130XE (with more pictures between levels), songs will be in mono and stereo (autodetect).

And for Windows PC with MOD music using Pokey samples and same graphics as on A8. Game will be in charset graphics.

So it will have simmilar look/feeling to Gameboy or MSX1 games... And I think there are only few games using such graphics mode.

 

But my second game will be in color graphics.

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Fantastic, we all like new developers developing games.

 

I am one myself, working on a game at the moment. I released one back in the 1990s but am now looking to make my first Assembly language game.

 

Your game has an interesting and original look. Can you tell me/us what the idea of the game is? Is it a fighting game?

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Welcome and thank you for producing a new game for this fine machine..

 

Looking fun already..

Edited by Mclaneinc

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I'd like to give some "like" . But, as we know , images do in no way represent the game itself. On the Atari, there is also that "do a demo where no real game is possible" thing.

 

So, I still am patient for a piece of software to "like".

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I'd like to give some "like" . But, as we know , images do in no way represent the game itself. On the Atari, there is also that "do a demo where no real game is possible" thing.

 

So, I still am patient for a piece of software to "like".

 

Goddamnit emkay! =)

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Just bein nosey Matetj.. what are you coding in / on ?

 

It's great that you are taking the time to do something for the 8-bit Atari Computers :thumbsup:

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I'd like to give some "like" .

 

FYI, It only takes a click, at least for the nice graphic's sake...gee!! (not in irish :) )..

Edited by atari8warez

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I encourage you to keep on with the project, whether people like it or not.

 

- Y -

 

 

Hello.

 

I started working on my very first game for A8.

Story will be about little ninja boy.

Name for project is Kiiro (Kiiro means Yellow in Japan).

Bacause He wears yellow suit...

 

Some early screenshoots:

Bez_n_zvu.png

 

And second one:

Kiiro.png

 

There will be two versions of game:

For Atari 65XE / 800 XE / 800XL and 130XE (with more pictures between levels), songs will be in mono and stereo (autodetect).

And for Windows PC with MOD music using Pokey samples and same graphics as on A8. Game will be in charset graphics.

So it will have simmilar look/feeling to Gameboy or MSX1 games... And I think there are only few games using such graphics mode.

 

But my second game will be in color graphics.

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Hello Matej

 

Seems like a candidate for the ABBUC Software competition.

 

Sincerely

 

Mathy

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FYI, It only takes a click, at least for the nice graphic's sake...gee!! (not in irish :) )..

Well, a huge project had been planned.

The problem is that even those pictures without any software behind them, were not been able to get viewed on the A8 1 to 1.

 

And, what he planned could find a place to be solved on an A8 with VBXE and COVOX , not GTIA and POKEY.

Edited by emkay

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Looks good!

 

That yellow ninja guy on black-white background is doable, you would see dark-yellow pixels next to black pixels only with magnifying glass...

Here is an example. Black&White Hires mode with Player overlay:
post-14652-0-11287200-1425839828_thumb.png
Executable:
Yellow colors are really clear looking. On the right side you can see blue and red have visible darker pixels. Haven't tried this on a real crt... Would be interesting to see how visible it is on it.
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That yellow ninja guy on black-white background is doable, you would see dark-yellow pixels next to black pixels only with magnifying glass...

Most Atari users depend to put the black to some grey, so you would see it more than clear. Particular when using an XE with Antenna or FBAS Connector.

 

Particular, if you want to keep it oldskool, it would be better to add the PMg resolution to the animations directly, resulting in 3 colour "hires" looking objects.

Or forget the yellow and make different greys.

1st option is still not used in games ...

 

Some colouring like this in games...

post-2756-0-16067500-1425843023_thumb.png

 

At least it looks like "hires colours" ...

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How it would look, you can prove , loading the XEX.

This is using the "1st Picture" with one player to give the yellow colour.

 

Things get more interesting, if the coder wants still to use "yellow". while others play on "BW" or even NTSC, when the charset gets inverted. You could give the objects up to 8 different brightnesses, and colours. On a bad PAL TV you also recognize different brightness values more than different colours.

Bez_n_zvu.xex

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Goddamnit emkay! =)

 

I'm beginning to think Emkay lives in North Korea and has to book days where he's allowed to be happy in advance...

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I am going to demoparty this week so next

week I will upload Atari 8bit "work in progress" demo...

It will be giftware. It will be free gift for you :).

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Thanks, Looking forward to it.

 

Looks like the making of a great game.

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I am going to demoparty this week so next

week I will upload Atari 8bit "work in progress" demo...

It will be giftware. It will be free gift for you :).

 

I think that your avatar would make a great loading screen!

 

Thank you for your kindness.

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