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sparkdrummer

For your gaming enjoyment

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A Couple more .dsk files for your gaming enjoyment in case you don't have them.

 

The dragon.dsk contains one file - dragon which loads with Editor/Assembler Option 3 (Load & Run).

The game autostarts. A few of the other geezer TI'ers like me will remember this game I think. I seem to remember it being available commercially but I cannot say for sure (typical geezer trait). It kind of reminds me of Defender.

 

The runner.dsk contains 4 different data files for use with TI Runner. ORIGINAL - which is the file that shipped with TI Runner, HITE - a file written by an individual named Hite, ADVANCED - This is a file that shipped with TI Runner Editor - 44 new screens, And finally the file that is on the disk named LEVEL28 came from a individual from France - 50 screens.

For those that might not know, If you wish to play one of the other files, you just need to rename the current LEVEL28 file to something else and then name the file you want to play to LEVEL28.

 

Finally - the disk contains 2 different TI Runner main programs - RUNNER31 gives you 3 lives per attempt. RUNNER501 gives you 50 lives per attempt. Also pressing Function 5 after a screen has loaded will take you to the next screen. Pressing Shift 3 will stop the game and wait for you to enter a two digit screen number then will load same.

 

conTInuing,

-Ralph...

Dragon.dsk

runner.dsk

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There is also a TI Runner level editor and many other levels beyond the 28! Great game! (the Commodore version was LoadRunner)

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It looks like Dragon is a multi-color graphic mode Scramble-a-like with some twists. Interesting game. Thanks for posting it!

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No problem on the post. I attempted using supersave to see if I could convert to ea opt5 but was unsuccessful. Maybe one of the brainier cats like you can enhance it a bit. I never played it too much so maybe somebody else either has or will play it and get all the nuances posted for further fun.

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A couple more disks dug out of the pile.

 

First disk is Wheel of Fortune and Yahtzee. The twist with them is they are programmed using STAR (Super TI Assembly Routines). The docs on the disk state that you need to add STAR to the disk, but you won't need to as I've already set the disk up properly. I like both of these games but one thing that's always bothered me is the end of the dice roll animation there is one pixel lit up at the top left corner of the dice.

 

The second disk is the STAR package. I figured I'd better upload it for all the programmers that might like to see it. Some of the demo stuff is pretty neat.

 

Hopefully these two disks are something new for some of you.

 

conTInuing,

-Ralph...

wheel.dsk

star.dsk

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Another dsk of games. The name of the the outfit that programmed them is ISS - Instrumental Software Systems. Never really heard of them until I found this disk in the pile.

 

I kinda like Mr Kitty

 

One other one - Shipwreck - Keeps erroring out after a moment of moving your on screen man about a little. I think TI is upset about the way a pattern is set up? I dunno, because programming is not one of my strong suites. Maybe one of the programming giants here can fix.

 

Anyway - Have fun.

 

conTInuing,

 

-Ralph...

iss.dsk

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Hi. I'm Runa in Japan. Sorry for my poor English.

TI-RUNNER ORIGINAL Level 35 seems to be corrupted

and later levels have no data. Any suggestions?

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Hi

To use the original file (or one of the others) you will need to rename the file LEVEL28. That is the file that the program looks for when loading.

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Thank you for your quick reply.
I did as you mentioned, and played 34 screens in ORIGINAL file.

When screen No.35 appears, it seems to be corrupted.

And there seem to be no data in later screens.
Thanks again for your uploading the game.

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I will check my files and see if that is correct. If not I will upload the correct one.

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level28.dsk

tirunnered.dsk

 

Level28.dsk is the original file to be used with TI Runner

 

TIrunnered.dsk is the editor that was released from EB software.

 

The dox for the editor are available from WHT I think.

 

If somebody comes up with a some good screens please upload here.

 

Same goes for Gravity Master from CSI.

 

-Ralph...

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"LEVEL28 file in level28.dsk" and "ORIGINAL file in runner.dsk" are identical.
So "screen No.35 in LEVEL28 file in level28.dsk" is corrupted and later screens
have no data. Anyway, thank you very much for uploading.

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I don't give up easily. I'll look for an uncorrupted level28 for you. I never checked for corruption because I don't think I've ever played past screen 10!

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> I don't think I've ever played past screen 10!

 

Why don't you press Shift+3 and enter a two digit screen number?

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> I don't think I've ever played past screen 10!

 

Why don't you press Shift+3 and enter a two digit screen number?

 

That was not in the manual.... available << IN THIS POST >> but it SHOULD have been! :)

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Gamebase happened and is very real...

 

I have been looking into Space-themed games and was turned onto a document associated with the gamebase.

 

Unbelievable amount of work went into the Gamebase...

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Wow it's like Gamebase never happened!

 

Not at all. I refer to it constantly and it's an amazing piece of work. It saves me a ton of research time.

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Found this disk in my archive today. Pretty unusual in that it uses both joysticks to run the sub.

Program was written by the same folks that brought us THE MINE. German language throughout.

Maybe someone here could translate to english to make it more understandable and playable for non German speaking folks (like me) The instructions are an XB based in the file SUB-INST. This file had some screwy protection on it that I was able to crack. The cracked XB file is SUB_INST.

You load the game by entering E/A option 3, load both SUBHUNT1 then SUBHUNT2. Program name start.

 

Really looks interesting to me...

uboot.dsk

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Thanks for this!  I actually wrote the editor and created the 44 extra levels when I was in high school.  The timing wasn't so good---this was right before the TI crash.  I think it sold 20 copies :-)

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On 3/4/2020 at 12:12 PM, akirmse said:

Thanks for this!  I actually wrote the editor and created the 44 extra levels when I was in high school.  The timing wasn't so good---this was right before the TI crash.  I think it sold 20 copies 🙂

Thank you for writing the editor!  Was a great add-on to a great game..  Sorry you only sold 20 copies though.  Do you still have the original source material or is it all gone to time?

 

Greg

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I actually do have a DSK image that might have the source code (in BASIC), and almost surely .  Let me know if there's a good way to extract the code from there.  

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