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The Jaguar version of Rayman Conspiracy


Lost Dragon

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Visually the difference betweeen 256 and 16 bit color for sprites should be mostly neglectable, especially with smaller ones like 16x16, which could look just fine even only 4 bit. I think the huge Rayman characters are made of smaller sprites instead of one huge sprite, that would explain why there are limbless. The same goes for the bosses. I think you can be very flexible with sprites on the Jaguar. No matter what, detailed backgrounds should be in 16 bit color, a shared palette with the sprites would reduce color detail too much. But it really depends on the artwork/artstyle.

Edited by agradeneu
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:-))

Well, if you want a job done properly.

 

I reached out to Aaron via his company website, as like i say, FB is not something i personally use and he was kind enough to reply:

 

Hi Ross,

 

When we were doing the port, our artists (my brother Adam and a chap called Steve Field) came up with a more high resolution set of graphics that enhanced the game on the Jaguar vs the original PC version. (upside of porting to consoles, you’ve got a specific amount of memory and known chipset to work with, so you can optimise and design to use it all ;) )

 

From what I remember, the improved version was passed on for Hookstone (who we were doing the port for) to ok and apparently they liked it, but then we were told we had to stick with the original artwork as the upcoming Playstation port had to look the best of the bunch. I can’t confirm if this came down from Sony or Viacom specifically as I wasn’t in management.

I know someone who *might* be able to confirm either way, but I’m not sure if he would as there may be some lingering NDA/conflict of interest, but I’ll ask and see what he says ;)

 

Aaron

 

 

Honestly, that's all it took.

 

A 5 minute email after a few minutes searching.

 

And there we have it,they wanted to use Higher Resolution Graphics.. that was it...

He doesn't know who made the decision not to use them, Sony or Viacom but is very kindly going to ask on my behalf.

 

If there's a conspiracy here, please JagChris, explain it to me.

 

I would very much like to thank Aaron for taking time to respond to my enquiry.

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These conspiracies are always "funny".

In the Sega 16 forums, for the longest time, people used to claim that DC's short lifespan was mostly a result of evil Sony tactics. DC was much easier and pleasant to develop for; and the PS2 only caught on based on false hardware claims (not that they didn't exist) and treacherous Sony moves.

Well, one day an actual DC/PS2/GC developer (which is still active in the industry and was part of the Burnout series development team) appeared in the forums to tell these people that it was actually Microsoft (supposedly Sega's partner given the WIndows CE usage and etc) paying developers (they had contact with them due to the Dreamcast SDKs being based on MS tools) upfront money to kill off their DC projects and favor the original Xbox instead.
And also that the DC processing power wasn't all that to begin with.

No matter how many technical explanations the guy offered and how accurate his dev stories were, most of those people were still willing to pull fantasies out of there asses and keep telling that evil Sony was responsible for everything that went bad.


In the case of the Jaguar and more recently its Zoop port, it may very well be that having payed a much higher license fee for the Playstation release and seeing it as the most viable platform the publisher simply wanted most of the resources allocated to that one version.
If you simply fix your perspective on the Jaguar you can think it's a conspiracy, but if go ahead and realize how poor was Atari's condition at that point (especially compared to Sony's) it makes all the sense in the world to commit your resources to any platform other than the Jaguar.

Edited by Barone
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We've already seen Atari asking Probe to try and ensure it's efforts on Batman Arcade meant the Jaguar version was as good as, if not better than the Saturn and PlayStation version :

 

https://goo.gl/images/rPkKa4

 

So it's no great leap of faith to expect people like Sony to ask for similar conditions when looking at versions of multi platform games for their system.

 

It's the nature of the video games industry, you want your version to appear to be the best.

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Does anyone know if those Rayman sprites are 256 color sprites or 16 bit? I know the background tiles are 16 bit, but I mean the enemies and stuff.

 

I think its 256

Looks like the Rayman character sprite is actually 16 bit - I've isolated the sprite from a Jaguar screenshot/capture and converted it to 8 bit indexed with GIMP - all the smooth color blending is gone! Since I assume the character is made of smaller sprites it fits well into the Jags RAM while achieving very fluid high frame rate animation.. Don't know about the other sprites but I guess they are 16 bit as well.

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3DO crowd seemed happy to engage in Da Conspiracy stuff back in the day

 

David Liu aka The Dragon from Way Of The Warrior:

 

 

How bout this tantalizing piece of news to chew on?

 

A little bird told me that the reason ID Software is/was reluctant to either do DOOM/3DO itself or let another

company do DOOM/3DO is because Atari is paying ID an obscene amount of $$$$$$$$$$$$ to both make Doom for

the Jag and to "slow" (stop?) efforts to port Doom to the 3DO

Hmmmmmmm...

 

This info, while perhaps sounding fishy, is consistent with some confirmed data about Atari and its relation to certain

developers. Personally, I would like to see developers and platform companies in a nice tight happy relationship,

but not THAT tight so as to exclude the possibilities of moving great games to other great platforms. Do I smell Nintendo-esque stench here?

 

 

 

 

So Sony are behind everything..no wait Atari did the dirty on 3DO but Nintendo were doing it to others before this. ..and so on.

 

This is another example of why these industry insider nudge nudge type claims about versions of games for rival platforms were somehow sabotaged, always need further research.

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Atari paying a developer "an obscene amount of $$$$$$$$$$$$" in the Jag days? Yeah, right :)

It's the absurd industry quote of the day for me and highlights just how laughable these type of claims often are. .

 

David was i believe a play tester for 3DO version of PO'ed and voice of a character in Way Of The Warrior?

 

Love his use of phrases like a little bird told me...confirmed information (yet no sources given as grounding)..etc.

 

Classic tin foil hat stuff

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Another one..ok so Worms was finally released on Jaguar by Telegames, right at the end of the Jaguar's commercial life, but apparently there was a claim by Ocean Software in Game Players Magazine..issue #88 ( not a magazine i am familar with) that they offered it to Atari over 18 months earlier, but Atari were not that interested in it.

 

 

That i can believe as Atari's Marketing department killed things like Death watch.

 

But does anyone have said magazine claim?.

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Another one..ok so Worms was finally released on Jaguar by Telegames, right at the end of the Jaguar's commercial life, but apparently there was a claim by Ocean Software in Game Players Magazine..issue #88 ( not a magazine i am familar with) that they offered it to Atari over 18 months earlier, but Atari were not that interested in it.

 

 

That i can believe as Atari's Marketing department killed things like Death watch.

 

But does anyone have said magazine claim?.

Don't have anything on paper but I also heard or read that Atari first refused Worms until it apparently became a hit.

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I could understand the reluctance of both Atari and Sony,when presented with something like Worms when media attention was very much focused on texture mapped 3D, back in the 16 bit era, Lemmings was something you simply had to play to understand it's brilliance, there was not much for marketing to work with,imagery wise..

 

 

But this is the Atari that wanted Sensible Soccer,Cannon Fodder (maybe names enough here to warrant?) Baddies, developed itself Attack Of The Mutant Penguins etc...

 

Odd times..

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3DO crowd seemed happy to engage in Da Conspiracy stuff back in the day

 

David Liu aka The Dragon from Way Of The Warrior:

 

 

How bout this tantalizing piece of news to chew on?

 

A little bird told me that the reason ID Software is/was reluctant to either do DOOM/3DO itself or let another

company do DOOM/3DO is because Atari is paying ID an obscene amount of $$$$$$$$$$$$ to both make Doom for

the Jag and to "slow" (stop?) efforts to port Doom to the 3DO

Hmmmmmmm...

 

This info, while perhaps sounding fishy, is consistent with some confirmed data about Atari and its relation to certain

developers. Personally, I would like to see developers and platform companies in a nice tight happy relationship,

but not THAT tight so as to exclude the possibilities of moving great games to other great platforms. Do I smell Nintendo-esque stench here?

 

So Sony are behind everything..no wait Atari did the dirty on 3DO but Nintendo were doing it to others before this. ..and so on.

 

This is another example of why these industry insider nudge nudge type claims about versions of games for rival platforms were somehow sabotaged, always need further research.

 

 

As if EA/3DO didn't play dirty.

 

It appears Trip Hawkins finally paid off the State of California - or entered into some settlement - since he's no longer on the Franchise Tax Board's list of top tax delinquents.

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Zero 5 coder M.G. sums up the Atari Vs Sony situation quite well

 

 

Sony actually made an effort to get as many developers as possible

writing games for their console - I'd say that was smart. Atari

didn't, and furthermore, treated the few developers they DID have like

shit. Or was that just us?

 

=)

 

Views expressed are that of M.G etc

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Right..somebody is going to have to school me here, never been a fan of the Mega Man games...

 

 

So, Mega Man 8...

 

Sony initally REJECT for North America as push is on 3D games for the Playstation ( if true this joins Worms etc and adds further proof to concept they really, really would not of been overly concerned about getting Rayman or having best version of Zoop as 2D just was not the marketing focus at all.)

 

But then kick off once they realise the Saturn was getting it, so demand some exclusive content for the Playstation version and decide to release it in North America?

 

That sounding about right?.

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Right..somebody is going to have to school me here, never been a fan of the Mega Man games...

 

 

So, Mega Man 8...

 

Sony initally REJECT for North America as push is on 3D games for the Playstation ( if true this joins Worms etc and adds further proof to concept they really, really would not of been overly concerned about getting Rayman or having best version of Zoop as 2D just was not the marketing focus at all.)

 

But then kick off once they realise the Saturn was getting it, so demand some exclusive content for the Playstation version and decide to release it in North America?

 

That sounding about right?.

Saturn version is the one that ended up with exclusive content, not the other way around.

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