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mgr_inz_rafal

New A8 game - Poor Dog Anthony 3

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Dear All,

I am proud to present a new logic game for A8.

 

Your task is to find the shortest path between Dog and a Sausage bearing in mind that stepping od different terrain costs different amount of energy. Good luck in beating the Dijkstra's shortest path algorithm :)

 

Furter instructions inside the program.

Biedny Pies Antoni 3.xex

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Edited by mgr_inz_rafal
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Thank you! I've enjoyed this game.

 

How difficult was it in implementing the Dijkstra's shortest path algorithm?

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It's been quite easy - I did it first on my PC in C and then, after slight adaptation, recompiled using CC65. It worked on Atari more or less on the first try.

 

By the way, since I cannot edit the first post any longer, I attach the version that works on NTSC machines below. Sorry for not taking care about it in the first release.

Biedny Pies Antoni 3.xex

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Really nice game :thumbsup: :thumbsup: :thumbsup:

 

Perhaps would be nice if you could undo your track if you know you've made a mistake or restart the level without returning to the menu

How many levels are there?

 

Level designer neat too: "one dog and one wurst needed" :D

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Thank you :)

Yes, indeed the undo would be cool. There were also more features planned like teleporters, different "skins", music, support for VBXE color attributes, etc. However, the Party that I was preparing the game for was suddenly cancelled and I lost motivation... Besides that, there is no much RAM left either.

 

There are a total of 10 levels (from the total of ~30 planned).

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