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davidbrit2

Chuck Norris Superkicks

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I made it to the final stage (the monastery) with a good 5 minutes to spare, and spent it slaughtering ninjas. But the ninjas just keep coming, and getting harder and harder to hit. Is there any actual end to the game, or do you just fight in the monastery until time runs out? The manual alludes to this being a mission to rescue somebody.

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I like this game, but I never reached so far. Congratulations!

 

Once you get the hang of the jump kick, and learn to read the enemies (if their arm goes down, you have to punch, and if it goes up, you have to kick), it gets quite a bit easier. Then it's just a matter of hanging back occasionally to dodge the throwing stars, then going in for a couple kills before they throw the next one.

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Game just goes on with more ninjas until you run out of time. At least it did on the Vic 20 version as I used to pay it to the end a lot as a kid.

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Huh, strange that it would just go on indefinitely, since the manual makes a big fuss out of rescuing somebody.

 

After killing enough ninjas, they start cloaking so aggressively that it's extremely hard to hit them at all. I'm guessing the best way to maximize one's score involves getting to the second-to-last stage as quickly as possible, farming it for points, then advancing to the monastery when the timer is around 2:00 or 3:00 and defeating as many ninjas as possible. When I went straight to the monastery with about 5:00 on the clock, my score ended up around 180,000, which was about the same as when I kept getting hit by stars on the penultimate stage and only just barely made it to the monastery. Clearly there's an optimal balance to strike here.

 

And no, I'm not referring to balancing life with score-attacking 30-year-old games.

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Once you get the hang of the jump kick, and learn to read the enemies (if their arm goes down, you have to punch, and if it goes up, you have to kick), it gets quite a bit easier. Then it's just a matter of hanging back occasionally to dodge the throwing stars, then going in for a couple kills before they throw the next one.

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Thanks for you tips. Reached the monastery today, those ninjas are hard to hit. Too bad there is no ending.

Yeah, after you take down about a dozen of them, they're really tough to hit. Getting hit with a star doesn't exit the stage, so I don't think there's a way to reset them.

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I remember back in the day being able to get to the end fairly easy, but I would just keep hitting ninja after ninja and they would start blinking so bad it was REALLY tough to hit them, more luck at that point, but I don't recall them ever stopping which sucks because I'm pretty sure the manual made it sound like there was supposed to be en ending.

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I remember back in the day being able to get to the end fairly easy, but I would just keep hitting ninja after ninja and they would start blinking so bad it was REALLY tough to hit them, more luck at that point, but I don't recall them ever stopping which sucks because I'm pretty sure the manual made it sound like there was supposed to be en ending.

 

I was assuming the same thing, since the 2600 manual makes such a big fuss out of whoever it is you're supposed to rescue. Doesn't look like the C64 or Colecovision versions have an ending either, based on the videos on Youtube.

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They probably just had an endless onslaught at the end until you die. I own the game (double-ender) but haven't played it yet. I doubt I'm good enough to make it to the last stage though so congrats! ;)

Edited by stardust4ever

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I beat Chuck Norris Superkicks today and yes, the ninjas in the monastery eventually stop coming once you defeat enough of them, and you're left to wait for the clock to run out.

 

There's a clear, rhythmic pattern to their appearance/disappearance, which helps toward the end when they're only onscreen for about a second at a time. (BTW you can't hit them at all when they're "invisible" -- it's as if they don't exist.) I think it's middle ninja, then top, then bottom. There's also a cyclical pattern to their shuriken attacks.

 

I also noticed that each ninja always returns from the same side you knocked him out on, which makes it easy to camp out near the edge of the screen and kill the same one several times in a row. That saves precious time on the clock for later on, when they're mostly invisible.

 

Such a shame they didn't implement a proper ending to the game, or even just a timer countdown + bonus points and return to the start.

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