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CyranoJ

Starglider II

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Very, very preliminary version, but you can start it and fly around...

 

The frame rate is very nice - this one is going to be fun! 68000 3D POWA!

 

post-11520-0-15299900-1427089194_thumb.pngpost-11520-0-37615000-1427089200_thumb.pngpost-11520-0-84008300-1427089206_thumb.png

 

SG2.ABS

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Got the colours sorted out - 3 nice Timer B raster splits to emulate FUN FUN FUN!

 

Working on the control scheme now... think I've settled on:

 

; C - Select Weapon (Shift)
; B - Fire
; +UP - Faster
; +DW - Slower
; A - Tractor Beam On/off (T)
;
; 1 - Stardrive on/off (D)
; 2 - Identify Object under crosshairs (I)
; 3 - Audio Analysis of nearest object (A)
; 4 - Status Report ®
; 5 - Inventry Mode (I)
; 6 - Give Object (G)
; 7 - Rotate tractor object left (<)
; 8 - Pull tractor object (M)
; 9 - Rotate tractor object right (>)
; 0 - Collect tractor object ©
;
; PAUSE - Pause (Backspace)
; OPTION - Exit Inventry Mode (E)
; * - Jettison object (J)
; # - save game (F10)
; *+# - abort (ESC)
Had to dump all the viewport keys and stuff, not enough buttons!
I'll probably have the game check the MT for a save when it starts and ask if you want to load it. (Once I get save/load working, that is)
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Not enough buttons for this one, but that's cool you are able to get it running on Jag regardless, also nice that it will be able to save to MT too once the .abs is put on a CD(right?) :)

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Should be able to, yes. Just getting a working version ready at the moment.

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OK, fixed it up a bit...

 

Here's the keys (not the same as above)

 

;
; Keymapping:
;
; C - Select Weapon (Shift)
; B - Fire
; +UP - Faster
; +DW - Slower
; A - Tractor Beam On/off
;
; 1 - Stardrive on/off
; 2 - Identify Object under crosshairs (I) / Inventry (Paused)
; 3 - Audio Analysis of nearest object (A)
; 4 - Status Report ®
; 5 - Toggle Cockpit (Enter)
; 6 - Give Object (G)
; 7 - Rotate tractor object left (<)
; 8 - Pull tractor object (M)
; 9 - Rotate tractor object right (>)
; 0 - Collect tractor object ©
;
; PAUSE - Puase (Backspace)
; OPTION - Exit Inventry Mode (E)
; * - Jettison object (J)
; # - save game (F10)
; *+# - abort (ESC)
Also, fixed up the raster splits so the colours are correct:
post-11520-0-35065400-1427108574_thumb.pngpost-11520-0-12640300-1427108580_thumb.png
enjoy!
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You mean Jez San?

 

Full credits for game/Team involved:

 

Coder : Adrian Friday

Coder : Alister Perrott

Coder : Chris Humphries

Coder : Jez San (Jeremy)

Coder : Paul Gomm

Coder : Pete Warnes

Coder : Richard Clucas

Coder : Tim Watson

Graphician : Danny Emmett

Graphician : Herman Serrano

Musician : Dave Lowe (Uncle Art)

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Off topic (then again, this is the Jag forum), but I never had an ST growing up, nor knew anyone that did, but I feel like I really missed out on some amazing games.

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Got the colours sorted out - 3 nice Timer B raster splits to emulate FUN FUN FUN!

Working on the control scheme now... think I've settled on:

; C - Select Weapon (Shift)
; B - Fire
; +UP - Faster
; +DW - Slower
; A - Tractor Beam On/off (T)
;
; 1 - Stardrive on/off (D)
; 2 - Identify Object under crosshairs (I)
; 3 - Audio Analysis of nearest object (A)
; 4 - Status Report ®
; 5 - Inventry Mode (I)
; 6 - Give Object (G)
; 7 - Rotate tractor object left (<)
; 8 - Pull tractor object (M)
; 9 - Rotate tractor object right (>)
; 0 - Collect tractor object ©
;
; PAUSE - Pause (Backspace)
; OPTION - Exit Inventry Mode (E)
; * - Jettison object (J)
; # - save game (F10)
; *+# - abort (ESC)
Had to dump all the viewport keys and stuff, not enough buttons!
I'll probably have the game check the MT for a save when it starts and ask if you want to load it. (Once I get save/load working, that is)

never mind was going to ask about two controllers, but someone beat me to it.

Edited by Gunstar

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Pop! some deco for the CD-R and its DVD box

JrXz.jpg

 

mTg8.jpg

Edited by Felyx
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For me of course its the ST game conversion itself I'm more impressed with, although the box art is very nice! I have to still go through all of CJ's ST threads and make sure I haven't missed anything lol.

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