+CyranoJ #1 Posted March 23, 2015 Very, very preliminary version, but you can start it and fly around... The frame rate is very nice - this one is going to be fun! 68000 3D POWA! SG2.ABS 17 Quote Share this post Link to post Share on other sites
ovalbugmann #2 Posted March 23, 2015 Thanks man! Looks like a nice one to play. Quote Share this post Link to post Share on other sites
+CyranoJ #3 Posted March 23, 2015 Got the colours sorted out - 3 nice Timer B raster splits to emulate FUN FUN FUN! Working on the control scheme now... think I've settled on: ; C - Select Weapon (Shift) ; B - Fire ; +UP - Faster ; +DW - Slower ; A - Tractor Beam On/off (T) ; ; 1 - Stardrive on/off (D) ; 2 - Identify Object under crosshairs (I) ; 3 - Audio Analysis of nearest object (A) ; 4 - Status Report ® ; 5 - Inventry Mode (I) ; 6 - Give Object (G) ; 7 - Rotate tractor object left (<) ; 8 - Pull tractor object (M) ; 9 - Rotate tractor object right (>) ; 0 - Collect tractor object © ; ; PAUSE - Pause (Backspace) ; OPTION - Exit Inventry Mode (E) ; * - Jettison object (J) ; # - save game (F10) ; *+# - abort (ESC) Had to dump all the viewport keys and stuff, not enough buttons! I'll probably have the game check the MT for a save when it starts and ask if you want to load it. (Once I get save/load working, that is) 2 Quote Share this post Link to post Share on other sites
ovalbugmann #4 Posted March 23, 2015 Not enough buttons for this one, but that's cool you are able to get it running on Jag regardless, also nice that it will be able to save to MT too once the .abs is put on a CD(right?) Quote Share this post Link to post Share on other sites
Ayreon #5 Posted March 23, 2015 Out of curriousity ( Not a request ): It's not possible to use the 2nd controller for the now lost functions? Quote Share this post Link to post Share on other sites
+CyranoJ #6 Posted March 23, 2015 Should be able to, yes. Just getting a working version ready at the moment. 1 Quote Share this post Link to post Share on other sites
walter_J64bit #7 Posted March 23, 2015 Maybe you can setup player 2 controller for the viewport keys and stuff. Quote Share this post Link to post Share on other sites
+CyranoJ #8 Posted March 23, 2015 OK, fixed it up a bit... Here's the keys (not the same as above) ; ; Keymapping: ; ; C - Select Weapon (Shift) ; B - Fire ; +UP - Faster ; +DW - Slower ; A - Tractor Beam On/off ; ; 1 - Stardrive on/off ; 2 - Identify Object under crosshairs (I) / Inventry (Paused) ; 3 - Audio Analysis of nearest object (A) ; 4 - Status Report ® ; 5 - Toggle Cockpit (Enter) ; 6 - Give Object (G) ; 7 - Rotate tractor object left (<) ; 8 - Pull tractor object (M) ; 9 - Rotate tractor object right (>) ; 0 - Collect tractor object © ; ; PAUSE - Puase (Backspace) ; OPTION - Exit Inventry Mode (E) ; * - Jettison object (J) ; # - save game (F10) ; *+# - abort (ESC) Also, fixed up the raster splits so the colours are correct: SG2.ABS enjoy! 7 Quote Share this post Link to post Share on other sites
Master Phruby #9 Posted March 23, 2015 Wasn't StarGlider programmed by the same guy that did StarFox for Nintendo? Quote Share this post Link to post Share on other sites
Lost Dragon #10 Posted March 23, 2015 You mean Jez San? Full credits for game/Team involved: Coder : Adrian Friday Coder : Alister Perrott Coder : Chris Humphries Coder : Jez San (Jeremy) Coder : Paul Gomm Coder : Pete Warnes Coder : Richard Clucas Coder : Tim Watson Graphician : Danny Emmett Graphician : Herman Serrano Musician : Dave Lowe (Uncle Art) Quote Share this post Link to post Share on other sites
+CyranoJ #11 Posted March 23, 2015 Added the music on the titles/menu.. save still doesn't work (yet) SG2.ABS 1 Quote Share this post Link to post Share on other sites
Master Phruby #12 Posted March 23, 2015 http://www.eurogamer.net/articles/2013-07-04-born-slippy-the-making-of-star-fox Quote Share this post Link to post Share on other sites
+madman #13 Posted March 24, 2015 Off topic (then again, this is the Jag forum), but I never had an ST growing up, nor knew anyone that did, but I feel like I really missed out on some amazing games. 2 Quote Share this post Link to post Share on other sites
CrazyChris #14 Posted March 24, 2015 I always wanted to play this game. Thanks CyranoJ! Quote Share this post Link to post Share on other sites
Gunstar #15 Posted March 24, 2015 (edited) Got the colours sorted out - 3 nice Timer B raster splits to emulate FUN FUN FUN! Working on the control scheme now... think I've settled on: ; C - Select Weapon (Shift) ; B - Fire ; +UP - Faster ; +DW - Slower ; A - Tractor Beam On/off (T) ; ; 1 - Stardrive on/off (D) ; 2 - Identify Object under crosshairs (I) ; 3 - Audio Analysis of nearest object (A) ; 4 - Status Report ® ; 5 - Inventry Mode (I) ; 6 - Give Object (G) ; 7 - Rotate tractor object left (<) ; 8 - Pull tractor object (M) ; 9 - Rotate tractor object right (>) ; 0 - Collect tractor object © ; ; PAUSE - Pause (Backspace) ; OPTION - Exit Inventry Mode (E) ; * - Jettison object (J) ; # - save game (F10) ; *+# - abort (ESC) Had to dump all the viewport keys and stuff, not enough buttons! I'll probably have the game check the MT for a save when it starts and ask if you want to load it. (Once I get save/load working, that is) never mind was going to ask about two controllers, but someone beat me to it. Edited March 24, 2015 by Gunstar Quote Share this post Link to post Share on other sites
Felyx #16 Posted March 28, 2015 (edited) Pop! some deco for the CD-R and its DVD box Edited March 28, 2015 by Felyx 2 Quote Share this post Link to post Share on other sites
82-T/A #17 Posted August 14, 2015 I don't know if I'm more impressed with the box art, or the game conversion itself? Quote Share this post Link to post Share on other sites
sh3-rg #18 Posted August 14, 2015 box by a mile 2 Quote Share this post Link to post Share on other sites
ovalbugmann #19 Posted August 14, 2015 For me of course its the ST game conversion itself I'm more impressed with, although the box art is very nice! I have to still go through all of CJ's ST threads and make sure I haven't missed anything lol. Quote Share this post Link to post Share on other sites
glorfindeal1 #20 Posted May 3, 2021 Any update on this? I see the last post was back in 2015. Quote Share this post Link to post Share on other sites
Rick Dangerous #21 Posted May 3, 2021 Atari ST Games Ported to the Jaguar - Atari Jaguar - AtariAge Forums Listed as "Incomplete" status currently. I'm sure there are reasons for this. Quote Share this post Link to post Share on other sites
+CyranoJ #22 Posted May 3, 2021 3 hours ago, Rick Dangerous said: I'm sure there are reasons for this. I felt it didn't work well with DPAD so just shoved it aside. Also the YM sounds are not 'effect driven' - the game directly drives the registers on the chip to warble and pitch effects. With mouse and new techniques neither are insurmountable these days, but after 6 years it would probably be better to just start again - and right now, no time or inclination for this one. 3 1 Quote Share this post Link to post Share on other sites
rayr #24 Posted May 5, 2021 Fantastic. Always loved this title. Will you up the resolution? Quote Share this post Link to post Share on other sites
sirlynxalot #25 Posted May 6, 2021 I really enjoy how this game looks, I went and got the dos version so I could check it out on my PC. Man, the sounds in the dos version are terrible (pc speaker only, no main menu music), and the controls are very difficult to figure out without the manual! I had to do some internet sleuthing in order to find out how to up the throttle, as this is the first 3d spaceship game I've ever played that didn't increase throttle with a single button (it involved holding the right mouse button while moving the mouse forward). The draw distance makes it pretty difficult to engage enemy space pirates... nevertheless, considering this game came out in, what, 1988? 1989? The graphics are mind blowing! Quote Share this post Link to post Share on other sites