Jump to content
IGNORED

The Atari interview discussion thread


Savetz

Recommended Posts

This episode, about a product that you've probably never heard of, contains three interviews and took more than a year to put together, including a small team of people to recover software for three computing platforms.

 

Databar OSCAR

This is a story about the rise and fall of a compter peripheral and the company behind it. The company was Databar, and the product was called OSCAR, which was short for Optical SCAnning Reader.
In 1983, it wasn't easy to get inexpensive software for your home computer. Floppy disks were expensive. Modems were slow and expensive. You could get software in magazines — a variety of computer magazines offered computer program listings that you could type in. You might spend hours laboriously typing in a program, and it might work. Or more likely, it wouldn't, because of a typo or because of errors in the published listing. It wasn't easy to get inexpensive software for your computer.
One solution that a couple of companies came up with was to distribute software in books and magazines — but instead of printed listings that you'd have to type in, the programs were distributed as bar codes — long collections of black and white dots. You could use a bar code scanner to read the programs into your computer.
The best known solution was, perhaps, Cauzin Softstrip. And although Softstrip may have been the best known, it was by no means a success. I've already published interviews with the people who created Softstrip.
Another contender in this niche — and the one that this episode is about - was the Databar OSCAR. OSCAR was released two years before Softstrip. OSCAR had two parts — the hardware, the Optical SCAnning Reader that would connect to your Atari 8-bit computer, or your Texas Instruments 99/4A, or your Commodore 64. And, the bar code software, which was to be published in a special magazine, called Databar.
First, let's talk a little about the hardware. A silver plastic device, a little smaller than a loaf of bread, was the brains of the operation. A hand-held removable wand, connected via a telephone-style coiled wire, held the optical reader. That's the part that you would roll over the bar code to read the software into your computer. Finally, there was an interface cable that connected the main device to your computer. This is the only bit of hardware that's different in the Atari, Commodore, and Texas Instruments versions of the product. The Commodore version, for instance, connects to the C64's cassette port. The Atari version also emulates a cassete tape drive, and connects to the Atari's SIO port.
The hardware alone cost $79.95, but it wouldn't do much good without the bar-code printed software, which was the Databar magazine. A 1-year subscription to the Databar magazine would cost an additional $120.
So let's talk about the software: the magazine. "Databar - The Monthly Bar Code Software Magazine" which was published in 1983, and turned out to only have one issue published, so it wasn't very monthly after all.
Databar ran some advertisements in the Atari, Commodore, and Texas Instruments computer magazines. I'm going to read a bit from one of them. [ad excerpt]
The magazine was published in three versions: one for the Atari 8-bit computer, one for the TI 99/4A, and a version for Commodore 64. The cover and front part of the magazine was the same in all editions, with general-interest articles like "Computer Gaming," "To Your Health - Your Health Is Up To You," and "Climbing the Slippery Financial Hills." The second part of the magzaine was different in each edition. This was the part with the bar codes. Each version has pretty much the same set of programs, but customized to the dialect of BASIC used on that particular computer. The selection of non-confrontational, milquetoast programs includes OSCAR's Match (a memory game), Financial Quiz, Math Challenge, Health Assessment, The Law and You, and Miles Per Gallon Calculator.
Only 9 programs were ever published in this format for the Commodore and TI, and they are all in the magazine. 13 Atari programs were ever published in this format, in the Atari version of the magazine.
The OSCAR box claims that the hardware is also compatible with the Timex Sinclair 1000, 1500, 2000, and the TRS-80 Color Computer. But I haven't seen any evidence that versions of the magazine were created for those systems, nor the hardware adapters to connect to them.
One of the benefits of the reader was that it was supposed to be faster than typing. My favorite ad for the OSCAR reader says "Programming the Home Computer — Expert Typist with Keyboard vs. Eight-year-old with OSCAR." The task: entering a two-page BASIC program. The expert typist with a 100 word-per-minute speed and a degree in computer programming can do it in 1 hour and 9 minutes. The little girl with bows in her hair and bubble gum in her mouth, with no prior computer experience, can enter the program using OSCAR in 8 minutes.
Now that we've set the stage, it's time for the interviews. There are three: first, Don Picard, the Executive Editor of Databar magazine; then Kim Garretson, the publisher of the magazine; and finally Neal Enzenauer, the principal engineer for OSCAR.
## interview 1: Don Picard
Don Picard worked for Webb Publishing, a large printing company that owned a number of magazines. Don worked in a division called Creative Communications, that was a custom publishing house for corporate clients. The division did work such as in-flight magazines for airlines, and custom magazines for Farmer's Insurance and the American Automobile Association. He was the Executive Editor of Databar magazine.
Teaser quotes:
"Concept was basically dead before it got born."
"When money's invested there becomes a sort of momentum involved. Nobody wants to say, 'This was a mistake.'"
## interview 2: Kim Garretson
The next interview is Kim Garretson, the founding editor and publisher of Databar magazine.
Teaser quote:
"Sometimes you had to go across a single line of code three or four or five or seven times to hear the little beep."
## interview 3: Neal Enzenauer
Our final interview is with Neal Enzenauer, the principal engineer for OSCAR.
Teaser quote:
"We thought we were going to set the world on fire and make magnetic media obsolete — but I guess we didn't."
## closing
Thanks to Don Picard, Kim Garretson, and Neal Enzenauer. Thanks to Allan Bushman for scanning the Atari version of the Databar magazine and OSCAR instructions; @doegoxon Twitter for writing the python script to decode the barcodes without the scanner, @paulrickards for wrangling the Commodore software, and @travisgoodspeed for thePoC||GTFO 'zine, which was instrumental in bringing the pieces together. Thanks to the Internet Archive for hosting scans of the magazines and all the software.
The interview with Don Picard took place on April 5, 2016. The interview with Kim Garretson took place on June 27, 2016. (A video version of that interview is available, including an extended version where we also discuss CD-ROM publishing and the Prodigy online service.) The interview with Neal Enzenauer took place on April 12, 2016.
post-803-0-98726100-1513452007.png
  • Like 8
Link to comment
Share on other sites

It took so many iterations of this same basic concept for people to finally figure it out: Creating an extremely closed publishing ecosystem effectively puts the onus of content creation on the first party firm. Databar was hit with this, as well. If you don't create a method for others to publish in this format, you won't have enough of a reason for somebody to pick one of these things up.

 

(Ironically, the idiots behind the Cue Cat got this one aspect right, and got everything else wrong,)

 

-Thom

  • Like 1
Link to comment
Share on other sites

I knew the genetic defective behind the Cue Cat, Jovan Philyaw... a network marketer turned dot com huckster. Just about a piece of shit.

At the time, I was 21 years old,

When it came time to unveil the Cue Cat, it was unveiled in Dallas at a hotel near Channel 8, I forget which one now (could have been the Westin)... My firm had been invited, along with a host of marketing and business gurus to listen to the grand plans of Jovan and his team.

 

We arrived roughly 30 minutes late, and were pushed to a table in the back of the room, where we sat down, and I had a notebook, my partner had his Handspring with a keyboard. and as the CTO talked about the two proposed devices.

We were the only technical people in the room, besides the CTO of Digital Convergence (I can not remember his name anymore), the team behind the CueCat.

I proceeded to take them apart in my head. One of them was Cue Cat, the other was to be an embedded audio device that hooked up to the computer via parallel port that listened for modulated audio squawks from the TV, which would be URLs that the computer would load.

 

When it came time for question and answers, I wound up having the very last question, to which Jovan said, "yes, the...woman at the back?" (I had very long hair at that point, and my features are somewhat soft and feminine, so..yeah.. that happened.. I chuckled.)

 

I asked, "Given that it would be possible to cause a man in the middle attack by poisoning the DNS cache of your servers, what measures are you taking to prevent what would otherwise be a tightly coordinated and extremely dangerous hack from taking place?"

 

You could literally hear the fucking oxygen of the room being sucked out.

 

Jovan's face was pale.

 

The representative from Belo Interactive was pale.

 

So was the VP from the Dallas Morning News.

 

Jovan regained his composure and said, "Well, we can answer that with our CTO..." who was running towards the very door we were right next to.

 

And as the press conference adjourned, we were talking with the CTO for the next 15 minutes.

 

Followed by the heads of Channel 8, Belo, and a whole host of people who wanted to get myself, and my partners in a room, to... "Discuss" some technical details... leeches wanted a fucking brain dump.

After I went home, I decided to do a little sleuthing around and do some nmap probing of Digital Convergence's servers. Turns out, they were using a version of BIND that had a serious security flaw (it was the same one that was included by default in Redhat 6.2, which ran, of course, sans chroot, and I had been hit with it literally less than two days after installing my first set of servers in our lab.. I subsequently excised BIND from our systems and replaced it with a chrooted DJBDNS, and stopped that shit cold! but I digress.)

The next day, we get a call from one of the senior engineers with the CTO present, and proceeded to be screamed @ for the next 45 minutes for embarrassing them at a press conference!

After they had let all their air out, I replied, "You guys have a serious security problem with at the very least, your DNS servers, you are running multiple services that have known vulnerabilities that need to be patched immediately."

The CTO said, "Unless you're a top tier computer security firm, (they referred to it as a "tiger team"), we don't want any of your advice, we can take care of it all, ourselves. Thank you!"

Shortly after that, the phone hung up.

A few months later, Digital Convergence, and their Cue Cat, would wind up in the news with the hacking and capture of over 171,000 cue cat customer records.

Shortly after that, DC would implode. By 2001, the massive bubble that had been inflated in Dallas collapsed massively, and we found all of ourselves swept away by the resulting crash. The rest is history.


I haven't told this story publically, ever, but I figure, almost 20 years, can't get in trouble :)

-Thom

Edited by tschak909
  • Like 12
Link to comment
Share on other sites

  • 3 weeks later...

Maurice Molyneaux, Atari animation guru

Maurice Molyneaux was a game artist, Atari graphics animator, and writer. He wrote articles for Video Games & Computer Entertainment Magazine and A.N.A.L.O.G. Computing Magazine, and wrote "The Animation Stand" column for ST-Log magazine.
He created many animations for various clients primarily using MovieMaker, an animation program for the Atari published by Reston Publishing. Those clients included Broderbund, EPYX, Antic magazine, Omnitrend, and others.
This interview took place on November 20, 2017.
Teaser quote: "[Lee Pappas] said 'Oh, we get the reader service cards in, your column is like the most popular thing in the magazine.' And I said, 'Well, then you won't mind paying me the technical rate instead of the standard rate.' ... He said 'Oooh, you got me.' So I ended up making my rent every month writing that damn column.”
  • Like 5
Link to comment
Share on other sites

  • 2 weeks later...

Orson Scott Card, Compute! Books

Orson Scott Card is a Hugo Award winning, best-selling science fiction author, perhaps best known for his 1985 novel, Ender's Game.
But we're not here to talk about that — because for about nine months, Orson Scott Card was an editor at Compute! Books, where we worked on several books about the Atari 8-bit and other computer platforms. His work appears in Compute!'s Third Book of Atari and Compute!'s Second Book of Atari Graphics.
He also wrote extensively for Compute! magazine, primarily about computer games. His FontByter and ScreenByter graphics utilities for the Atari computers were published in Compute! His short story The Lost Boys features a character that plays games on an Atari computer.
This interview took place on January 5, 2018. A video version of this interview is also available.
Teaser quote: "I really miss programming. I miss those nights, starting after the kids were in bed — 8:30, 9 o'clock — just solving problems ... noticing that there was now light coming through the basement windows, and realizing that I had pulled an all-nighter ... just debugging three minutes of a game."
VIdeo version:
  • Like 6
Link to comment
Share on other sites

Awesome! I'm looking forward to listening to it. Lost Boys was not only a short story, but also a novel. Not only do kids play Atari games, but the main character works is a technical writer for a company that publishes them and he also creates an Atari game. It's actually my favorite Card book (much better than Enders Game, IMO).

Link to comment
Share on other sites

Awesome! I'm looking forward to listening to it. Lost Boys was not only a short story, but also a novel. Not only do kids play Atari games, but the main character works is a technical writer for a company that publishes them and he also creates an Atari game. It's actually my favorite Card book (much better than Enders Game, IMO).

 

 

I read the short story version of Lost Boys for this interview. In it, it is presented as autobiographical, with his own kids' names. Although I haven't read it, I think in the novel version, the main character is someone else.

 

—Kevin

Link to comment
Share on other sites

Question(s) to the interviewers: what on earth do people think when you contact them about things that happened thirty or forty years ago? Are the surprised, generally, or something else? And when are we going to get an interview about you guys and the development of the podcast?

For me, many are genuinely surprised that anyone cares about things that happened that long ago. Others are concerned that they won't remember enough or won't remember the correct details. Some are flattered. And most are happy to talk about those days. I can't tell you how many times I've had the person on the other end thank me for talking with them about it because it brought back pleasant memories.

 

No one wants to hear about us. We're just the vehicle for getting Atari news and interviews out to the community.

  • Like 6
Link to comment
Share on other sites

Except that you’re part of the Atari historical project. Not discussing your own role in this would leave a thread dangling. And then, in another thirty years, my kids’ll have to contact you to interview you on the Antic podcast to fill in the gaps. :)

I hope I'm around to give that interview :) If I am, I doubt I'll remember my own name, let alone what happened with the Antic podcast.

  • Like 4
Link to comment
Share on other sites

Geoffrey Card, kid game reviewer

http://ataripodcast.libsyn.com/antic-interview-324-geoffrey-card-kid-game-reviewer

In my interview with Orson Scott Card, he mentioned that his son, Geoffrey, helped him review Atari games — thoroughly playing games, then providing a sort of executive summary for his dad, who then wrote about the games for Compute! magazine. I thought it would be fun to get Geoffrey's perspective about that time.
This interview took place on January 19, 2018.
Teaser quote: "One of the interesting, great things about that era was the fact that somebody could sit there in their garage and they could make something, and it really was indistinguishable from what the professionals were making."
  • Like 3
Link to comment
Share on other sites

Hanan Samara: Jumbo Jet Pilot and Jinn Genie

Hanan Samara was a programmer at Thorn EMI, where her work included programming the game Jumbo Jet Pilot. Later she founded Dalali Software, a company that specialized in converting games to various computer platforms. There she created the Atari computer game Jinn Genie.
This interview took place on November 13, 2017.
Her husband, Chris James, can be heard in the background, and is the subject of my next interview.
Teaser quote: "We just had to really learn fast. I mean really, really learn fast."
  • Like 4
Link to comment
Share on other sites

My impression is that many interviewees don't realize that there still is a vibrant scene of Atarians around and appreciate that someone still likes their work. I very much appreciate that you don't only interview programmers but people from all kinds of jobs around Atari which really helps to put things in perspective.

 

While it has become a lot harder since the early 80's, the Minecraft phenomenon IMHO shows that a great game idea well executed and marketed can still be very successful.

  • Like 2
Link to comment
Share on other sites

To be honest, I didn't look in the T's and C's before posting, but a quick perusal (http://atariage.com/legal.php) doesn't seem to prohibit politics in posts.

 

That said, my intention never was to offend. Say the word and I'll delete the post, assuming I can. I'm in a hotel on mobile right now and the interface isn't as fully-features as on my Mac at home.

Link to comment
Share on other sites

To be honest, I didn't look in the T's and C's before posting, but a quick perusal (http://atariage.com/legal.php) doesn't seem to prohibit politics in posts.

That said, my intention never was to offend. Say the word and I'll delete the post, assuming I can. I'm in a hotel on mobile right now and the interface isn't as fully-features as on my Mac at home.

Well there’s no need for that, as we’re all adults here. Personally, I think a diversity of views keeps life interesting. :)

 

Back on track: the Sarah Haskell interview was excellent. I loved the intersection between art, computers, and historical handicrafts, in a most unusual application. Great stuff.

  • Like 1
Link to comment
Share on other sites

BTW, for those further interested in Sarah Haskell's work, someone actually wrote a grad school thesis on the use of (Atari 8-bit) computer aided design and weaving, and it features a very comprehensive look at both Weavemaster and Desinger's Delight:

https://lib.dr.iastate.edu/rtd/7965/

  • Like 3
Link to comment
Share on other sites

“Oh, you’re husband programmed Atari computers too? Can I talk to him?” Listen as I’m dropped into a surprise interview.

 

Chris James, Thorn EMI

Chris James worked at Thorn EMI, where he was a programmer and later a project manager. Later he founded James Software, which specialized in game conversions to various computer platforms. His long list of Atari game credits includes Darts, Tank Commander, and several jigsaw puzzle games such as European Scene Jigsaw Puzzles and Hickory Dickory Dock.
He is also the husband of Hanan Samara, whom I interviewed previously, and whom you can hear providing color commentary in the background from time to time.
This interview took place on November 13, 2017.
Teaser quote: "We didn't feel like we were sort of on a frontier as such, but we were, I guess — and breaking ground."
  • Like 3
Link to comment
Share on other sites

Darts and Sub Commander are fantastic.

 

I'd love to hear an interview with Colin Hume, who also worked @ Thorn EMI, especially for his code for Computer War...he crammed one HELL of a game into 4K (it's an 8K cart, but only half of it is used), especially the display tricks used...i'd kill for that.

 

-Thom

  • Like 2
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...