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gfvh

Laundry Hero, a musical game inspired by Loom

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This is my second game, I haven't got too much expertise in programming for the Atari 2600, so I do simple games without too much movement on screen. This is almost a text adventure with some graphics and sounds. You need to hear certain sounds and reproduce them later on other object, similar to the mechanics of Loom by LucasArts. I wrote a manual http://gfvh.webs.com/laundryhero.pdf that explains the mechanics a little as well as some introductory story. I hope you like it and sorry for my poor English.

Source Code: http://gfvh.webs.com/loonentero5.txt

whole5.bin

Edited by gfvh
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This is my second game, I haven't got too much expertise in programming for the Atari 2600, so I do simple games without too much movement on screen. This is almost a text adventure with some graphics and sounds. You need to hear certain sounds and reproduce them later on other object, similar to the mechanics of Loom by LucasArts. I wrote a manual http://gfvh.webs.com/laundryhero.pdf that explains the mechanics a little as well as some introductory story. I hope you like it and sorry for my poor English.

Source Code: http://gfvh.webs.com/loonentero5.txt

not working right on stella.........

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Congratulations for doing Assembler! :thumbsup:

 

Your code has a major flaw:

The number of scan lines (Alt+L in Stella to make them visible) is a bit too high even for PAL, not 100% stable (330..332) and often odd (331). The latter causes color loss in PAL on real hardware. And due to a bug in Stella, the screen remains all black if PAL color-loss is enabled.

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Thank you. I don't know very much what I was doing, only that it worked for me in Stella, so I did not touch anything (I used a previous code, not mine, generated with a program called TIA painter) It's really difficult for me to understand what is really going on at hardware level, I just abstracted that layer, the graphics. Because my inexperience, I use only background and playfield to draw graphics, I trie not to mess with sprites and all ;)

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