gfvh #1 Posted April 12, 2015 (edited) This is my second game, I haven't got too much expertise in programming for the Atari 2600, so I do simple games without too much movement on screen. This is almost a text adventure with some graphics and sounds. You need to hear certain sounds and reproduce them later on other object, similar to the mechanics of Loom by LucasArts. I wrote a manual http://gfvh.webs.com/laundryhero.pdf that explains the mechanics a little as well as some introductory story. I hope you like it and sorry for my poor English. Source Code: http://gfvh.webs.com/loonentero5.txt whole5.bin Edited April 12, 2015 by gfvh 1 Quote Share this post Link to post Share on other sites
Arenafoot #2 Posted April 13, 2015 This is my second game, I haven't got too much expertise in programming for the Atari 2600, so I do simple games without too much movement on screen. This is almost a text adventure with some graphics and sounds. You need to hear certain sounds and reproduce them later on other object, similar to the mechanics of Loom by LucasArts. I wrote a manual http://gfvh.webs.com/laundryhero.pdf that explains the mechanics a little as well as some introductory story. I hope you like it and sorry for my poor English. Source Code: http://gfvh.webs.com/loonentero5.txt not working right on stella......... Quote Share this post Link to post Share on other sites
Thomas Jentzsch #3 Posted April 13, 2015 Congratulations for doing Assembler! Your code has a major flaw: The number of scan lines (Alt+L in Stella to make them visible) is a bit too high even for PAL, not 100% stable (330..332) and often odd (331). The latter causes color loss in PAL on real hardware. And due to a bug in Stella, the screen remains all black if PAL color-loss is enabled. 1 Quote Share this post Link to post Share on other sites
gfvh #4 Posted April 13, 2015 Thank you. I don't know very much what I was doing, only that it worked for me in Stella, so I did not touch anything (I used a previous code, not mine, generated with a program called TIA painter) It's really difficult for me to understand what is really going on at hardware level, I just abstracted that layer, the graphics. Because my inexperience, I use only background and playfield to draw graphics, I trie not to mess with sprites and all Quote Share this post Link to post Share on other sites