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Season 4 - The New HSC - Week 15 = Yars' Revenge


S.BAZ

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Yars' Revenge: 332,132

 

OK. I finally got over the hump. Figured out how to (sort of) handle the speedy homing missile, and started to get the hang of killing the double-move swirl.

Rollage just might be possible for me now.

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Yars' Revenge: 1,000,000+ ROLLAGE!! :-D :-D :-D

Plus, I think I should get an extra point for having the closest before and after pics.

 

 

 

 

 

 

 

 

(<-- Hey look! I got a 2nd joystick for my 50th post.)

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Edited by MoomUnit
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Oh I just love to see a game I'm good at so I can swoop in and mess things up a little. :D

I plugged in my red label cart, set it to 6A, and rolled it on the very first try. I'm crazy good at this game and really don't feel like playing it any further will prove much. Each stage was lasting an average of 3 seconds, with most of them being over near instantly. There wasn't a single stage I _didn't_ end by nailing the swirl in mid air.
The current score is actually 1,161,538 and I have a full compliment of 9 lives, but we'll just stick with rolling the score:

 

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And for some strategy...
First, killing the swirl repeatedly does NOT bring up the HSWWSH score thingy. The way to do that is to camp out on the black line during the explosions. Watch out, as this line doesn't necessarily appear where the swirl is destroyed.

OK, now for attack strategy. The first thing you want to do is rush the shield, firing as fast as you can and pressing into it. By the time the first swirl appears, you should have enough TRONS to activate the Zorlon Cannon. When you see the Quotile start turning brown, fly to the far left, get the cannon, then fly just to the right of the Neutral Zone and to the very top or bottom of the screen. When the seeker presses you out of position, simply scroll off the top or bottom to avoid it. It has to take the long way to follow you. When the swirl fires, launch the Zorlon cannon and scroll to the other side. If you timed it right, the two will impact and the stage will end. Rinse and repeat for the next stage.
If you miss, rush the shield again like you did earlier. Try to break a hole into it so you can buzz over the Quotile repeatedly, racking up TRONS. Move when the Quotile turns brown and repeat the above strategy.
When the shield turns blue you will continue to use this same strategy but you will only rush the shield for a brief second each time. You will also notice that the neutral zone vanishes; if you're playing according to my strategy this will have zero effect on your game. The Neutral Zone is actually an obstacle, not an asset.
Once the shield turns gray, things get interesting. The swirl can change direction twice, meaning it can have three different courses. It will NEVER move to the right at all--EVER. Once you get on its right side, you are safe and may rush the shield again.
To hit this swirl, move to the LEFT side of the Neutral Zone near the top or bottom of the screen with the Zorlon Cannon available. Allow the swirl to launch but do NOT fire on it. Scroll to the other side of the screen. The swirl will stop at your previous position then it will move vertically towards you new position. When it gets about halfway across the screen, fire the cannon and move to the RIGHT, then up or down, then back into the same horizontal plane as the cannon (once the shot passes). If you miss, wait for the cannon to return and catch it, then rush the shield. If you don't have the cannon, use this exact same flight path to avoid the Swirl, but rush the shield as soon as it begins its vertical motion.
When the shield turns pink, the strategy is the same except your shield rushes are much shorter.
If you lose a life, concentrate mainly on avoiding the Swirl a few times until you can clear enough shield to run over the Quotile several times. You may need to avoid several Swirls during this time.

Oh, one other thing, be very careful about shooting the Seeker down. If you accidentally do this, its replacement will meet you at the edge of the shield just as you're flying in for dinner. It's OK to shoot the Seeker down sometimes, but be prepared to evade it if you do.

That's about it. When you get it down pat, your stages will last roughly half a second each. The shield will turn gray again after you roll the score, then back to pink a little bit later.

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36,192

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Hopefully just a token score until I can do better. I thought I was good at this. I keep getting nabbed by the block of light.

 

As a kid I use to visualize that the game took place in a darkened room, and that sliver of fuzzy crap was the light coming in from a cracked door. I guess that delusion doesn't really pan out as an advantage.

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YARS' REVENGE GAME 6-AA - NEW TAKE - ROLLAGE (1,000,000+)

 

PICTURES:

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VIDEO (55 minutes):

 

STATISTICAL TABLE ASSOCIATED WITH VIDEO (click on the table to enlarge and view more gameplay details)

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Pictures, video and statistical table sent to JacobZu7zu7 and S.BAZ

Edited by oyamafamily
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Yars' Revenge - "Ultimate Yars"

Released By: Atari 1982

Left Difficulty: A

Right Difficulty: (N/A)

Game Mode: Game 6

 

The deadline for posting scores is Midnight (EST) the evening of May 2nd, 2015

 

 

 

 

BTW, you have listed that the deadline for Yars is May 2nd (Saturday night). I assume you meant May 3rd (Sunday night).

 

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