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Battlesphere Production Question


Rick Dangerous

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I recall attempting to network doom back in high school (I actually had a friend who had a copy of Doom and a Jaguar :P) and we couldn't get more than a minute or two into the game without it crashing. It really sucked.

 

Funny that the manual indicates the game should just restart, which isn't what happened at all. It really shouldn't have gotten QA approval.

 

I have only played Deathmatch this far, but we played for several hours without a single crash!!

 

Heard that the co-op crashes more often, but as said no problem this far at all.

 

I WOULD LOVE MORE JAGLINK GAMES, but as said, it's up to the devs to spend their time on what they like to do.

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I have only played Deathmatch this far, but we played for several hours without a single crash!!

 

Heard that the co-op crashes more often, but as said no problem this far at all.

 

I WOULD LOVE MORE JAGLINK GAMES, but as said, it's up to the devs to spend their time on what they like to do.

 

We were playing co-op (2 player death match just seemed a little empty), so that could well be the case. I didn't do a whole lot of testing because my friend took his Jaguar back home with him and I was disappointed enough that I never attempted to network Doom on the Jaguar again.

Edited by Willard
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I don't think it's a fair assessment to say there's no interest in networking for homebrew games! I think a lot of people would like to see it. But that's up to the homebrew devs.

I didn't mean from the players, I meant from the homebrew coders.

 

Any chance anyone has used your workaround to do the same?

As far as I know, no.

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