Dexter Posted May 3, 2015 Share Posted May 3, 2015 (edited) Sam's Journey, an incredibly good looking platform game in development. This could be feasible on the TI-99/4A with an F18A, right? Edited May 3, 2015 by Dexter Quote Link to comment Share on other sites More sharing options...
+Ksarul Posted May 3, 2015 Share Posted May 3, 2015 You might want to look at The Mole's Alex Kidd thread. . . Quote Link to comment Share on other sites More sharing options...
Dexter Posted May 3, 2015 Author Share Posted May 3, 2015 Oh what a beautiful surprise!!! Quote Link to comment Share on other sites More sharing options...
TheMole Posted May 4, 2015 Share Posted May 4, 2015 Wow, Sam's Journey looks incredibly nice for being a C64 game. Even better than Mayham in Monsterland, which makes the Gianna Sisters look like crap in comparison. That's no where near possible on a standard ti994a, but one with an F18A should be able to pull that off just fine. On Alex Kidd... I've been slacking and haven't worked on that for a couple of months now... I hit a wall when I ran out of memory and couldn't find a compression/decompression scheme that is fast enough for the smooth scrolling. I could do an F18A version first, since that would be a lot easier, but I want to make something for the stock console and let the F18A shine through hardware optimizations and additions. I haven't forsaken the project though, I will get back to it... someday, hopefully someday soon Quote Link to comment Share on other sites More sharing options...
Dexter Posted May 4, 2015 Author Share Posted May 4, 2015 Wow, Sam's Journey looks incredibly nice for being a C64 game. Even better than Mayham in Monsterland, which makes the Gianna Sisters look like crap in comparison. I very much agree, even though the colors on the demo animations are boosted, it still would look incredible on a real C64. but one with an F18A should be able to pull that off just fine. Especially with the new functions in the V1.6 firmware. \o/ I hit a wall when I ran out of memory and couldn't find a compression/decompression scheme that is fast enough for the smooth scrolling. I could do an F18A version first Hitting a wall is terrible now that you’ve come that far. I’d definitely go for a F18A version. You get memory space and raster time back, and you could probably use the initial original colors in your first post. I don’t know how many but according to my order number from Matthew, there are a lot of F18A’s out there. So why not use it? Nevertheless, Alex Kidd looks fantastic so far. BTW, I also like It’s Magic for the C64. Quote Link to comment Share on other sites More sharing options...
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