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The CoCo Crew Podcast


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Episode 50 -- CoCo standards?, Loading Cassette-based M/L from Disk, Review of Manic Miner
 
The CoCo Crew is back again, with another delightful episode to enliven your summer daze... ?
 
Along with the usual news, and our monthly CoCo history lesson, we have a host discussion on "standards" in the CoCo world (i.e. how do they get defined? and do they even matter?). Inspired by a bit of our news segment, Neil does a review on the CoCo (actually Dragon) version of Manic Miner.
 
C'mon! Take some time to catch-up with the Crew!
 
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  • 5 weeks later...

Episode 51 -- Interview w/ Brett Gordon, DECB Filesystem, Run Dino Run

 

Time again for another visit with the Crew! Along with the usual dose of News and Announcements and a little history from Boisy, enjoy a long chat with community member Brett Gordon. Then check-out some tech talk on the filesystem used in Disk Extended Color BASIC, and follow-up with a review of the new game "Run Dino Run" from the coding team of Paul Fiscarelli and Simon Jonassen -- exciting!

 

Come and give us a listen!

cococrew.org

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  • 1 month later...
Episode 52 -- Review of Bombs Away, and Is a "survivor" CoCo still good enough?

Just under the wire once again, but back with more great CoCo content! This month we have our usual news, announcements, and feedback, along with a history lesson from Boisy, a game review from Neil, plenty of witty and humorous breaks from Michael, and even a host discussion with all of them and me as well.

We love the CoCo, and we think it shows! Won't you come and have a listen?

cococrew.org
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Episode 53 -- Interview w/ Boisy, Review of Rogue, and Importance of collecting docs?

 

No need to be scared -- the CoCo Crew is still on the job!

 

This month we have a long chat with Boisy, Neil reviews Rogue, and the group discusses the importance of collecting documentation for all this old CoCo stuff...

 

Serious talk...
Soulful discussions...
Superior entertainment...

 

It's time for you to join the Crew... ;-)

 

http://cococrew.org

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Episode 54 -- What makes a machine ''retro''? Review of Star Trader

 

Well, it's been a busy month...yet, we managed to at least put together something for your listening pleasure once again. Think of it as our Turkey Trot!

 

Michael Rowen and I hold things together for the news segment, Boisy Pitre joins us for a discussion about the nature of "retro" computers, and Mike even fills-in for Neil Blanchard with a game review. Ron Klein owes us...but, we hope you'll enjoy it. ?

 

So, what do you say? Come and join the Crew?

 

http://cococrew.org/

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  • 3 weeks later...

Episode 55 -- Year-end 2019, Interview w/ Aaron Doughty, Color Car Action

 

It's the most wonderful time of the year, and time once again for another episode of The CoCo Crew Podcast!

 

Along with the news and our usual announcements, join us as we reflect upon the year just past and make wishes for a more joyous year to come. Also, get to know Aaron Doughty a bit as he discusses The CoCo Show on YouTube. Don't forget, Neil Blanchard gives us his review of Color Car Action as well.

 

Whether you are wrapping presents, decorating cookies, or preparing the family feast, what could be better than a visit with The CoCo Crew?

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  • 1 month later...

Episode 56 -- Assembled vs Kit vs PCB, Dale Puckett, Review of Currillian Cruiser

 

As the end of the month approaches, the Crew comes a callin'... 1f642.png

 

Along with this month's community news, we have a discussion of the pros and cons of pre-assembled hardware vs. kits vs. bare PCBs, and an interview of CoCo/OS-9 author Dale Puckett. Neil, polishes us off with a review of Currillian Cruiser!

 

The Crew is back for 2020 -- come and give us a listen...

 

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  • 5 weeks later...
Episode 57 -- Interview w/ Phil Zwart, Restarting a project, Knight Lore tech talk, part 1

The Crew returns, once again, with something great to entertain you this Saturday afternoon! Along with the usual news and announcements...listen to our hosts discuss how to restart an old project, enjoy our interview with Phil Zwart (author of Autoterm), and learn a bit about how Mark McDougall does his game porting projects like Knight Lore!

Come now -- it's time to join the Crew!

http://cococrew.org
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  • 1 month later...
Episode 58 -- Interview w/ Carl England, Review of GunStar, Social distancing...

CoCoFEST! may be delayed, but the CoCo Crew is still here as scheduled. We try to never disappoint!

Catch this months news and views, hear Carl England's interview, and catch Neil's take on that recent Aussie SHMUP. Current events seem grim, but the CoCo Crew continues.

Seriously -- it is time for you to join the Crew!

http://cococrew.org/
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  • 2 months later...

Episode 60 -- Is "homebrew" a bad word?; CnoY; Review of Rampage
 

The CoCo Crew is back! Along with the usual Announcements and News...Boisy looks back in CoCo history to May 1988, the hosts debate over use of the term "homebrew", John fills us in on the CnoY filter for the OS-9 C compiler toolchain, and Neil reviews the Rampage cartridge from Activision.
 

Now is the time to take a break, shelter in place from the riots and the virus, and come Crewsin' with us!
 

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  • 5 weeks later...
Episode 61 -- What software did you mostly use?; Simon Jonassen and Paul Fiscarelli; 3D Monster Maze

Once again, the end of the month heralds the arrival of another episode of The CoCo Crew Podcast! Catch-up with our News and Announcements, then join us for a nostalgic discussion of what CoCo software we were using Back In The Day. Afterwards, help us to welcome Simon Jonassen and Paul Fiscarelli while they discuss their recent collaborations. Stick around to hear Neil Blanchard give us an overview of his recent cartridge production work involving Evan Wright.

Another month of our show, highlighting another month of our great CoCo community -- ain't nothin' gonna break our stride...

Won't you come along and join the Crew!

http://cococrew.org
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  • 1 month later...
Episode 62 -- Interview w/ Fran Purcell; "It belongs in a museum!" -- does it?; The Gamester joystick

The CoCo Crew, back again!

Along with the usual news and announcements, enjoy an interview with Fran Purcell, listen to the hosts discuss what CoCo treasures should be confined to museums, and learn about Neil's new joystick offering, The Gamester. It's all just another great example of what The CoCo Crew delivers every month.

The CoCo Crew...are you ready?

http://cococrew.org/
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Episode 63 -- Come as you are! Interview w/ Curtis Kaylor; CoCo gaming sans upgrades

As usual, the end of the month brings with it another episode of The CoCo Crew Podcast!

Join Neil, Michael, Boisy, and I on another adventure -- hear about current news and events, join us for a discussion about the necessity of some CoCo upgrades, and hear about the hobby projects of Curtis F Kaylor. No doubt a good time will be had by all...
 
So, here it is -- now it's time for you to join the Crew!

http://cococrew.org/
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  • 5 weeks later...
Episode 64 -- Interview w/ Nate Lockhart; GIME color output: RGB vs CMP; Omnistar review

Fresh on the heels of a Presidential debate in the USA, here comes our usual end-of-the-month treat -- The CoCo Crew Podcast!!

Along with the usual pile of news, this time we have an interview with Nate Lockhart regarding his project making cassette inserts for CoCo games. John does into some detail as to why CoCo3 programs produced different colors on RGB monitors versus NTSC (but not PAL) composite video ones, while Neil reviews the newly released Omnistar game by Rick Adams. This Month in CoCo History _from_ Boisy (but _by_ Joan) and the various comedic breaks from Mike round-out the show as usual.

So...time to take a break from politics and join us for some retro computing time? Indeed!

http://cococrew.org/
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Episode 65 -- Reviews of Cosmic Aliens & Digger III; Stack Blasting; Does CB/ECB/SECB count as an OS?

The end of the month approaches, and the spooks are coming out to play! Are you ready for a good time? Take a break from politics, or at least download the show to pass the time while we wait for the final counts to roll-in...

Along with the usual News and Feedback, Neil reviews two new CoCo games, I give some tech talk on stack blasting, and the hosts all join in a discussion on what counts as an OS. Boisy reminds us of some CoCo history, and Michael entertains us with his faux commercials and comedy breaks as usual.

Come along and join the Crew!

http://cococrew.org
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  • 1 month later...
Episode 66 -- Interview w/ Joe Scinta; Binary Coded Decimal; Review of Jumpy
 
Once again in the nick of time, The CoCo Crew returns! Along with the usual news and feedback, we have an interview with Joe Scinta of Ken-Ton, a tech segment on BCD, and a game review of Jumpy!
 
Don't despair -- Michael Rowen entertains us with his clever audio bits, Boisy Pitre reminds us of This Month In CoCo History, and both join Neil Blanchard and me for a discussion on how to deal with deadbeat sellers. Keep hope alive!!
 
Time for you to join The Crew?

http://cococrew.org/
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  • 4 weeks later...
Episode 67 -- Interview w/ Chris Burke; Double Dabble algorithm; Review of SUKS
 
Coming-in a bit early this month -- we wanted to be sure that everyone could spend a bit of time relaxing with our show before the holiday season overwhelms us all!
 
So come, enjoy the usual news and feedback, listen to the host discussion, and have the grand time that you always have with us -- CoCo MANIA starts here!
 
P.S. Enjoy some Xmas Rush too!!
 
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Episode 68 -- Does "ease of use" matter for hobbyists? ; Software Development w/ CoCoPi ; Review of CoCoSDC Explorer
 
The old year has gone, a new year is now here, and still The CoCo Crew Podcast remains...
 
Join Neil, Michael, Boisy, and I on another adventure -- hear about recent news and events, then join us for a discussion about whether or not CoCo hobbyists care much about "ease of use" for CoCo projects. Stick around to hear from Ron Klein about Coco software development options with CoCoPi, and catch Neil's review of CoCoSDC Explorer.
 
So come, give us a listen, and let us know what you think!
 
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  • 5 weeks later...
Episode 69 -- Review of Space Bandits; Interview w/ John Strong; Discussion: Do You Gotta Catch 'Em All?

Spring is approaching as winter starts to slink away, yet The CoCo Crew is back again and ready to March! There is no better way for a CoCo hobbyist to spend a Saturday afternoon... ?

Come and join
Neil Blanchard, Michael Rowen, Boisy Pitre , and I as we discuss recent news and events. Then you can listen to our discussion about whether or not it's healthy for CoCo collectors to feel like they "gotta catch 'em all"....

John Strong joins us to discuss his recent work on modeling a 3D-printed replacement plastic case for the CoCo. Hang out, and you can hear me give an introduction and overview to the Color PILOT programming language. Finally, catch Neil's review of Space Bandits by Jamie Cho.

Come and join us, give us a listen, and let us know what you think!

http://www.cococrew.org
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Episode 70 -- Treasure Island Defence; Interview w/ Turbo9 team; CoCo Pixart w/ Google Sheets

Sneaking under the wire at the end of the month once again, The CoCo Crew Podcast again returns with high quality CoCo-centric entertainment!

Along with the usual news, information, and listener feedback, we interview the Turbo9 team. These two graduate students are working on a modernized implementation of the 6809 architecture, and they have big plans... :-)

Also, the hosts discuss what each of us uses to communicate online, I discuss how to use Google Sheets as a tool for doing pixel art, and Neil reviews a new game coming soon from Sheldon MacDonald.

Awesome content is waiting for you -- come and join the Crew!

http://www.cococrew.org

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  • 5 weeks later...
Episode 71 -- Hobby not fun anymore? ; ECB TIMER ; Review of Doubleback
 
As we all know so well, the end of the month brings the next episode of The CoCo Crew Podcast. And so here we are, this time at the end of our sixth year "on the air"!
 
Join us for the usual bits of News and Announcements! Plus a tech segment from me on using the TIMER function in ECB, and Neil reviews the game Doubleback. Also, the hosts discuss the situation when the hobby doesn't seem as fun as it used to be.
 
Come and have a listen -- it's time for you to join the Crew!

http://cococrew.org/
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  • 1 month later...
Episode 72 -- Nothing has changed since... ; Using hexadecimal in ECB ; Review of Thexder
 
Back again -- no surprise there! Now it's time again to join the Crew for the monthly recap and recharge of CoCo news and topical discussions!

On top of the usual News and Announcements, and all those entertaining bits from
Michael Rowen, Neil Blanchard reviews Thexder, and I discuss a bit about using hexadecimal notation with Extended Color BASIC. All three of us discuss a tweet from Ian Bogost that we think hints, at least for us, at the essence of the hobby.

So after your Memorial Day remembrances are completed, please take us along to your cookout, barbecue, or lawn party -- we'll be good company...we promise!

 
CoCo MANIACS -- CoCo Forever!!

http://cococrew.org/
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Episode 73 -- Interview w/ Torsten Dittel ; CoCoMANIA! ; Neil's eBay Rant

The CoCo Crew is back -- SHOCK and Surprise!

This month, along with the usual News and Announcements, we are joined
for an interview by Torsten Dittel. Based in Germany, Torsten has
been part of the CoCo world for a long time. It is a great talk with
fun stories, and a cool glimpse into the mind of one of our lesser
known modern CoCo contributors.

Neil, Mike, and I join together for a discussion of what we are
calling "CoCoMANIA! @ Tandy Assembly", the CoCo-oriented flavor of
Tandy Assembly that we want to see in Ohio this fall. Listen-in and
let us know what you think (or how you can help)!

I offer a technical discussion of how to detect the difference between
the CoCo1 and the CoCo2 in software, and then Neil closes us out with
what he calls a "rant" about eBay and the perceived anti-seller slant
to many of their latest policy changes.

So come and have a listen?

http://cococrew.org/
 
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