Fritz442 Posted May 30, 2015 Share Posted May 30, 2015 (edited) Hey All, Here's a TOD game I have been working on called Auto-Motion...Have fun! EDIT: I made a few adjustments and re-uploaded to ver 1.1 *************************************************************************** Release of Windows TOD Editor 1.4.6 Just a quick release to repair the 'TI-Files header' save issue Added routine to add or remove the header if needed. 'Save As' now saves the current file and reopens the new one, also added 'Save Copy As' to only to save a copy but not open it. Many new options are available to alter, you can now have up to 8 different quest images as opposed to 2, you can change the player start money, weapons, items, food cost etc. set min and max available floors, you can change the level colors and door/wall textures. It has a database of over 300 monster images to choose from with just one click. From the Monster Data screen you can scroll through the entire list of all 56 monsters, see their images and listen to their sounds, and a List button to see and print monster data on one list. You can edit all weapons, armor, magic items(scrolls, wands, etc) with ease. You can also now have up to 4 different scroll images, or 2 large ones. Plus a lot more. It has been tested on WinXP, Vista, Win7 both 32 and 64 bit & Win8 64bit (On Vista/Win7/Win8 with UAC on, you MUST run the program with 'Run as Administrator' so it will save files correctly) You will get an error '75' when you try to save, if you don't. I will answer all questions and comments here on this post. And post updates here. Fritz442 AUTOMOTION v 1.1.zip TOD Editor v1.4.6.zip Edited August 15, 2015 by Fritz442 11 1 Quote Link to comment Share on other sites More sharing options...
+Schmitzi Posted May 30, 2015 Share Posted May 30, 2015 cooolio... will try soon Quote Link to comment Share on other sites More sharing options...
Opry99er Posted May 30, 2015 Share Posted May 30, 2015 Fritz... you're the freakin man... When I get time, I'll finish my ToD game too. And much of the credit will go to you... you know why. Quote Link to comment Share on other sites More sharing options...
TI-GAMER Posted May 30, 2015 Share Posted May 30, 2015 Awesome!!! TOD has always been my Favorite TI Game. Thank you for your work!!! 1 Quote Link to comment Share on other sites More sharing options...
Fritz442 Posted May 30, 2015 Author Share Posted May 30, 2015 Awesome!!! TOD has always been my Favorite TI Game. Thank you for your work!!! Yeah, Mine too It was the first game I got for my TI, 2nd was Adventure... 1 Quote Link to comment Share on other sites More sharing options...
Shift838 Posted May 31, 2015 Share Posted May 31, 2015 Yes.. TOD games are great. I have made 15 TOD games. It's a chore to make them but once you get a couple down and figure it out it's just more about spending the time to get them done. Chris 1 Quote Link to comment Share on other sites More sharing options...
+Ksarul Posted May 31, 2015 Share Posted May 31, 2015 I made one way back in the day manually--and by that I mean without a TOD editor. I worked with one of my friends to suss out the meaning of each data bit in a TOD game file and then modified it to verify what the changes would do--the Pixie of Death was my first modified opponent. Really bad news if you ran into it. . .I think I lost all of my notes on the internals of the TOD schema when my apartment flooded while I was in Turkey. . .which definitely sucked and was a major impetus to get me to start scanning all of my documentation. 1 Quote Link to comment Share on other sites More sharing options...
Rhodanaj Posted June 1, 2015 Share Posted June 1, 2015 i want to give it a try too !!! TOD was next to Adventure my favorite game Quote Link to comment Share on other sites More sharing options...
PeBo Posted June 3, 2015 Share Posted June 3, 2015 cool cool!!! Can always use a new ToD game!!! Quote Link to comment Share on other sites More sharing options...
Fritz442 Posted June 7, 2015 Author Share Posted June 7, 2015 I made some final adjustments and re-uploaded Automotion v1.1 In the first post 1 Quote Link to comment Share on other sites More sharing options...
CyberTaco Posted July 17, 2015 Share Posted July 17, 2015 Hey, does anyone have any notes on the internal format of Tunnels of Doom save games? What bytes do what? (I can't seem to find anything solid anywhere.) Quote Link to comment Share on other sites More sharing options...
+Ksarul Posted July 17, 2015 Share Posted July 17, 2015 I actually did a more-or-less complete untangling of the bytes and their functions a long time ago, but the notebook I had them in was destroyed by a flood in the apartment I was living in while I was in Turkey about 20 years ago. . . Quote Link to comment Share on other sites More sharing options...
Opry99er Posted July 17, 2015 Share Posted July 17, 2015 Check out Fritz442's ToD editor... Also look up ToDReboot by Dream Codex. He has a full development kit and conversion tool... Sick stuff 1 Quote Link to comment Share on other sites More sharing options...
CyberTaco Posted July 17, 2015 Share Posted July 17, 2015 Yeah, I saw the kit & converter for Reboot, but I didn't find a good list of what byte does what. Emailed the author a little while ago to see if he had one somewhere. Fritz442's got an editor? Hmmm, that sounds promising, think I'll have a look! Thanks! :-) Quote Link to comment Share on other sites More sharing options...
CyberTaco Posted July 17, 2015 Share Posted July 17, 2015 Er... where can I find that editor? I seem to be having trouble. Quote Link to comment Share on other sites More sharing options...
Opry99er Posted July 17, 2015 Share Posted July 17, 2015 PM. Quote Link to comment Share on other sites More sharing options...
+Schmitzi Posted July 17, 2015 Share Posted July 17, 2015 Why PM ? Why not an info for the community ? Any copyrights we better should know about ? Quote Link to comment Share on other sites More sharing options...
Opry99er Posted July 17, 2015 Share Posted July 17, 2015 I think it is still BETA. There is also the Asgard ToD editor available on WHTech 1 Quote Link to comment Share on other sites More sharing options...
+Schmitzi Posted July 17, 2015 Share Posted July 17, 2015 Ah, OK. So, if I have something concerning that, I could post it here, if I understand right.... (excluding any beta´s, which I don´t have at all, of course Quote Link to comment Share on other sites More sharing options...
Fritz442 Posted July 17, 2015 Author Share Posted July 17, 2015 I'll post the most current editor tonight, when I get home. 3 Quote Link to comment Share on other sites More sharing options...
Shift838 Posted July 18, 2015 Share Posted July 18, 2015 This editor looks great! And on the PC. Alot easier! And it runs on my Windows 8 x64 too. You have to 'Run As Administrator' just like Windows Vista and Windows 7 thanks to the UAC. But so far I like it. I just may have to do some more TOD games to continue on the ones I did with the original TOD Editor. 1 Quote Link to comment Share on other sites More sharing options...
TI-GAMER Posted July 18, 2015 Share Posted July 18, 2015 (edited) Thanks for the Updated Editor. Brings back a lot of memories!!! Edited July 18, 2015 by TI-GAMER Quote Link to comment Share on other sites More sharing options...
CyberTaco Posted July 19, 2015 Share Posted July 19, 2015 Fritz442: Just tried the editor out. My jaw is still on the floor, I have to reach around it to type. This is incredible! I can't believe how well this is designed, thank you so much for making this! 2 Quote Link to comment Share on other sites More sharing options...
CyberTaco Posted July 19, 2015 Share Posted July 19, 2015 Fritz442: (If I may be so bold, might I toss out there an idea for a future version? Being able to do some basic edits to the current save game could be pretty interesting. Nothing crazy like map changes or anything, just simple things like current weapons & items, hitpoints, etc, maybe? Anyway, just a thought. ) Quote Link to comment Share on other sites More sharing options...
+jedimatt42 Posted July 20, 2015 Share Posted July 20, 2015 I just tried a quick 1 level game of Automotion. That was fun! Something felt good about giving those particular bad guys a beating. I'll have to check out the editor. I know when I was a kid I played around with the Asgard editor, and I vaguely remember I got particularly involved/stuck/obsessed with it trying to perfect the player character graphics. Does your editor allow that? I didn't see that sort of change in Automotion. Regardless, I wanted to say thanks! Quote Link to comment Share on other sites More sharing options...
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