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graywest

COMPLETE: Spies in the Night

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What was the "down" direction going to do?

 

I was thinking of having two running speeds, normal and fast. I tried it out and it just didn't work very well. The gameplay worked better with a simpler, one-speed running mechanic.

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This is one of my favorite recent homebrews. I showed my kids and a couple of friends and they thought it was so cool. I played the old download again just recently. Sweet! :thumbsup:

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I can't think of anything else that I want to do to this game, so I'm thinking it's pretty much complete. This update adds reset switch functionality - press reset during the game to return to the title screen.

 

For an easier game, you can now also adjust the left difficulty switch. This will turn on or off the guns at the left and right side of the screen. Position "A" will turn off the guns. Position "B" will turn the guns on. (Note that the guns don't appear during level one in either position.)

 

Enjoy!

Just ordered a custom cart of this thru the AA store!!!

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Just ordered a custom cart of this thru the AA store!!!

Ooo, Is Graywest giving permission to publish his game? What does the label look like? I might buy a copy.

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Ooo, Is Graywest giving permission to publish his game? What does the label look like? I might buy a copy.

Yes he has, and my design label for this can be found here......

main label: http://s817.photobucket.com/user/brian_matherne1/media/1096171933-main_zpsegyvfxs5.jpg.html

end label: http://s817.photobucket.com/user/brian_matherne1/media/1096171933-top_zps5jp9gf5w.jpg.html

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Went with the old text label?

Yeah since it was an old tyme based game (in the 1940's) I figured the old school text label in grey and black to match the gameplay would be perfect!

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Hello everyone! Glad to see that people are enjoying the game!!

 

Yes, I did give permission to publish if you'd like, so feel free. I may look into doing some sort of limited release in the future with box and manual, but I certainly don't mind people putting it on a cart.

 

Have fun!

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Hello everyone! Glad to see that people are enjoying the game!!

 

Yes, I did give permission to publish if you'd like, so feel free. I may look into doing some sort of limited release in the future with box and manual, but I certainly don't mind people putting it on a cart.

 

Have fun!

A complete release would be awesome!

 

Sent from my non beer holding hand.

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What does the label look like? I might buy a copy.

I posted the final label above this post.

That would be 2 of us, with a copy then!

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I posted the final label above this post.

That would be 2 of us, with a copy then!

You spelled GO wrong. Oh, and Its should be It's.

I'm a typesetter, and try not to be a grammar Dictator.

Love the game play though.

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You spelled GO wrong. Oh, and Its should be It's.

I'm a typesetter, and try not to be a grammar Dictator.

Love the game play though.

Oh wow.....I missed that! Oops!

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Hello everyone! Glad to see that people are enjoying the game!!

 

Yes, I did give permission to publish if you'd like, so feel free. I may look into doing some sort of limited release in the future with box and manual, but I certainly don't mind people putting it on a cart.

 

Have fun!

Any way of an alternate ROM for the Atari Flashback Portable? The only thing wrong is the clock does not display correctly on the portable.

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Any way of an alternate ROM for the Atari Flashback Portable? The only thing wrong is the clock does not display correctly on the portable.

Hmm... do you have any other Batari Basic games that use the clock you could try on the portable?

 

I'm wondering if it's the assembly routine for the clock timer, or if it's something in my code. If it's the assembly routine, I would have a hard time troubleshooting that myself. If it's my code, I could mess around with it. I'm planning to get a portable one of these days.

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Hmm... do you have any other Batari Basic games that use the clock you could try on the portable?

 

I'm wondering if it's the assembly routine for the clock timer, or if it's something in my code. If it's the assembly routine, I would have a hard time troubleshooting that myself. If it's my code, I could mess around with it. I'm planning to get a portable one of these days.

I've tried the following homebrew games with similar issues:

1775 (repeats digit in the score)

Explosive Diarrhea (missing digit in the timer)

Yahtzee (only 2 of the 5 dice show up, which are repeated in the 5 spots on the screen)

 

I don't know if this helps you out or not. If I had to guess its probably your first suggestion - assembly routine. But, I know nothing about coding so, its just a guess.

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