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Plastik

All about sprites/tiles

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What? Super Marios Bros wasn't enough for you? ;)

 

Where did that come from? It's not even in the game base.

 

I don't think a smooth scrolling version would be impossible.

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Plastik, I just want to say that I like the graphics you create. Shame the Mario stuff isn't technically possible on the real hardware, but even the simplified stuff is really well done. Kudos.

 

Thanks Mole, I think I'm a bit better at making the graphics then I am at coding them. :) Sadly they never made a pre-built engine to just drop your graphics and sprites into like today's software so those with limited coding knowledge can get a bit of a lead. Well there was the adventure series where you could make your own text adventure but still. I have some idea's and I like to share them so I guess that's good enough for me. :)

 

hallway.png

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Plastik, I just want to say that I like the graphics you create.

 

Me too, especially the dog you created in another thread!

 

I envy people who can make a few pixels, with the right color combination, look amazingly good.

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(OT)

 

Where did that come from? It's not even in the game base.

 

I don't think a smooth scrolling version would be impossible.

Should be pretty doable, I think one could pull off a convincing SMB, although it would not be a small effort. FWIW, SMB is fully reverse engineered and documented assembly code is available for it (I've seen that used for ports to other machines - Genesis has a very nice port, and someone started and got running an Atari 8-bit port, although the graphics weren't done). ;) Would not be too hard to adapt 6502 to 9900 (we have lots more registers ;) ), then it's just the work of making it fit and adapting the graphics/sound systems. Scrolling is probably a secondary effort if you start with the NES code, I expect that'd be easier to do from scratch.

 

But the video I linked is Super Marios Bros, released (or at least reviewed) in 1991. It received 3/4 stars in Micropendium. It's an XB title with assembly support sold commercially by Baker software, and we have a brief discussion here in a 'worst games' thread, where it got my vote. Sadly Baker Software never showed up and said 'sure, distribute it ;)'.

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I actually bought a complete set of the offerings from Baker Software BITD. . .they produced several other games as well.

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I actually bought a complete set of the offerings from Baker Software BITD. . .they produced several other games as well.

Yes, I bought SMB, A 4x4 game, and a top down shooter from them. I only still have SMB though.

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