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a fireplace could be nice

Make it so. :)

 

64 CALL CHAR(64,"00030101000002020200163E1F5F3F0E000000001010000000800000008")
68 CALL CHAR(68,"102000000000080400122001002040110000000000000000800080008000804")
72 CALL CHAR(72,"20102000000A05090D0D090060808020C0008000200010C0000000800040408")
76 CALL CHAR(76,"020000000204000000200000000000000000000000000000000000000000002")
80 CALL CHAR(80,"00000000000000120E46E44EEE7F1F1F0000000000000080000080000040202")
84 CALL CHAR(84,"000002010100080000280201100020000000100000004000000000004000808")
88 CALL CHAR(88,"030405020019120D111009A001004020101020A0004000400000008000A04")
92 CALL CHAR(92,"0002000000000000000000000080000000000010000020008000404")
96 CALL CHAR(96,"04010A02020424266606677B7A3F7F1E000000800000000000C090104020A")
100 CALL CHAR(100,"021200000402125100400804054000210000004040400000000000802000008")
104 CALL CHAR(104,"01041109093901008129108080000000000080008000C08000004020904")
108 CALL CHAR(108,"102800100000080010008000008000000000000000000000C000000000004")
112 CALL CHAR(112,"0000303808000001010000040E1F1F1E80000000000000001000000000008")
116 CALL CHAR(116,"00000004040801000001123211002020008000000000008080000000008")
120 CALL CHAR(120,"0422480012060800001A2509202000010040400000008010209000008")
124 CALL CHAR(124,"2000020000001200000408000000400040008000000000200")
200 CALL CLEAR::CALL SCREEN(2)::CALL MAGNIFY(3)
210 FOR I=64 TO 112 STEP 16
220 CALL SPRITE(#1,I,16,99,99,#2,I+4,12,99,99,#3,I+8,10,99,99,#4,I+12,7,99,99)
230 NEXT I::GOTO 210
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Lovely animation, reminds me of Prince of Persia.

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Make it so. :)

 

64 CALL CHAR(64,"00030101000002020200163E1F5F3F0E000000001010000000800000008")
68 CALL CHAR(68,"102000000000080400122001002040110000000000000000800080008000804")
72 CALL CHAR(72,"20102000000A05090D0D090060808020C0008000200010C0000000800040408")
76 CALL CHAR(76,"020000000204000000200000000000000000000000000000000000000000002")
80 CALL CHAR(80,"00000000000000120E46E44EEE7F1F1F0000000000000080000080000040202")
84 CALL CHAR(84,"000002010100080000280201100020000000100000004000000000004000808")
88 CALL CHAR(88,"030405020019120D111009A001004020101020A0004000400000008000A04")
92 CALL CHAR(92,"0002000000000000000000000080000000000010000020008000404")
96 CALL CHAR(96,"04010A02020424266606677B7A3F7F1E000000800000000000C090104020A")
100 CALL CHAR(100,"021200000402125100400804054000210000004040400000000000802000008")
104 CALL CHAR(104,"01041109093901008129108080000000000080008000C08000004020904")
108 CALL CHAR(108,"102800100000080010008000008000000000000000000000C000000000004")
112 CALL CHAR(112,"0000303808000001010000040E1F1F1E80000000000000001000000000008")
116 CALL CHAR(116,"00000004040801000001123211002020008000000000008080000000008")
120 CALL CHAR(120,"0422480012060800001A2509202000010040400000008010209000008")
124 CALL CHAR(124,"2000020000001200000408000000400040008000000000200")
200 CALL CLEAR::CALL SCREEN(2)::CALL MAGNIFY(3)
210 FOR I=64 TO 112 STEP 16
220 CALL SPRITE(#1,I,16,99,99,#2,I+4,12,99,99,#3,I+8,10,99,99,#4,I+12,7,99,99)
230 NEXT I::GOTO 210

bruce-willis.gif

 

BRAVO!

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