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ToddlD

iOS App Lowres Coder

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Hi,

 

in May I discovered a great iPad / iPhone app called "Lowres Coder".

 

It let's you develop your own BASIC applications directly on your iPad / iPhone with 16 sprites, 64 x 64 resolution, 16 colors, 3 sound channels, gamepad input.

 

I already developed a Tetris and a River Raid clone. :-)

 

URL: http://lowres.inutilis.com/

Edited by ToddlD
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Very nice, thank you.

 

A better, more 8-bit, resolution would be nice.

For example, 320x200 pixels, 16x16 sprites.

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A better, more 8-bit, resolution would be nice.

For example, 320x200 pixels, 16x16 sprites.

 

That's more 16-bit than 8-bit, and would completely miss the point of a simple phone-based game creator. At that resolution you need real artists and real paint programs to create graphics.

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Atari 800 (1979) and Commodore 64 (1982) are 8-bit computers.

Atari 800 has 256 colors, 5 8x256 pixels sprites, 320x240 pixels max resolution.

C64 has 16 colors, 8 24x21 pixels sprites, 320x200 pixels max resolution.

16-bit machines (Amiga, Atari ST) have higher specs.

I agree with you on the fact that with lower specs it is easier to draw, especially on a touchscreen.

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The Atari's high-res graphics mode and the C64's high-res sprites are monochrome. Were you seriously suggesting monochrome sprites and backgrounds?

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I am lobbying right now at the developer to get a 128x128 mode and scalable sprites.
I finished with the app a scramble conversion. Anyone tried it out already?

 

Here are iPad screenshots of my Mini Scramble Beta version:

 

Edited by ToddlD

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Hi,

 

I just published a River Raid conversion called "Canal Raid" on Lowres Coder - http://lowres.inutilis.com/

 

iPhone screenshots below :-)

 

Canal Raid - Scoring Info

Canal Raid - Title Screen

Canal Raid - Gameplay

Canal Raid - Gameplay

Canal Raid - Gameplay

Canal Raid - Gameplay

Canal Raid - Gameplay

Edited by ToddlD
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Hi spiceware- it is nowhere near as impressive as your space rocks asteroids port. Lowres coder ist just a little toy I doodle around with. :-)

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Thanks!

 

I'm thinking this would be a way for my nephews to see if they might be interested in programming. It looks to be quite a bit easier to get up to speed than the BASIC I learned on the Commodore PET.

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It's a start

REM STAY FROSTY FOR LOWRES CODER

GOSUB INIT

MAINLOOP:
  GOSUB JOYSTICK
  WAIT 0.04
  GOTO MAINLOOP

INIT:
  DIM ARR(15)
  FOR S=0 TO 1
    FOR I=0 TO 15
      READ ARR(I)
      DEF SPRITE S, ARR
    NEXT I
  NEXT S

  SPRITE PALETTE 0, 1,4,3
  SPRITE PALETTE 1, 1,4,0

  FX = 28
  FY = 24
  GAMEPAD 1
  RETURN

JOYSTICK:
  FX = FX + LEFT(0) - RIGHT(0)
  FY = FY + UP(0) - DOWN(0)

  SPRITE 0,FX,FY,0
  SPRITE 1,FX,FY+8,1
  RETURN

  REM HEAD
  DATA 3,192,3,192,2,128,15,240,1,80,4,64,5,16,1,64
  REM BODY
  DATA 170,128,1,64,5,80,21,68,21,84,21,68,5,80,1,64
post-3056-0-13124800-1443575242_thumb.png
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Hey, the Stay Frosty 2600 game looks cool!

BTW: You can post your LowRes Coder code directly from the iOS editor via "Share | Community" ;-) Then it will show up as post in the community area...

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Thanks!

 

Saw the share community feature. Already created an account, SpiceWare of course, plan to start posting when I'm a little further along.

 

Also figured out how to download source from others - really liked your thrust effects in Rockoids, and Canalraid is slick as well. Haven't checked any others out yet.

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