ToddlD #1 Posted July 15, 2015 (edited) Hi, in May I discovered a great iPad / iPhone app called "Lowres Coder". It let's you develop your own BASIC applications directly on your iPad / iPhone with 16 sprites, 64 x 64 resolution, 16 colors, 3 sound channels, gamepad input. I already developed a Tetris and a River Raid clone. :-) URL: http://lowres.inutilis.com/ Edited August 2, 2015 by ToddlD 2 Quote Share this post Link to post Share on other sites
+Philsan #2 Posted July 18, 2015 Very nice, thank you. A better, more 8-bit, resolution would be nice. For example, 320x200 pixels, 16x16 sprites. Quote Share this post Link to post Share on other sites
ZylonBane #3 Posted July 19, 2015 A better, more 8-bit, resolution would be nice. For example, 320x200 pixels, 16x16 sprites. That's more 16-bit than 8-bit, and would completely miss the point of a simple phone-based game creator. At that resolution you need real artists and real paint programs to create graphics. Quote Share this post Link to post Share on other sites
+Philsan #4 Posted July 25, 2015 Atari 800 (1979) and Commodore 64 (1982) are 8-bit computers. Atari 800 has 256 colors, 5 8x256 pixels sprites, 320x240 pixels max resolution. C64 has 16 colors, 8 24x21 pixels sprites, 320x200 pixels max resolution. 16-bit machines (Amiga, Atari ST) have higher specs. I agree with you on the fact that with lower specs it is easier to draw, especially on a touchscreen. Quote Share this post Link to post Share on other sites
ZylonBane #5 Posted July 25, 2015 The Atari's high-res graphics mode and the C64's high-res sprites are monochrome. Were you seriously suggesting monochrome sprites and backgrounds? Quote Share this post Link to post Share on other sites
ToddlD #6 Posted August 2, 2015 (edited) I am lobbying right now at the developer to get a 128x128 mode and scalable sprites.I finished with the app a scramble conversion. Anyone tried it out already? Here are iPad screenshots of my Mini Scramble Beta version: Edited August 13, 2015 by ToddlD Quote Share this post Link to post Share on other sites
ToddlD #7 Posted August 13, 2015 (edited) Hi, I just published a River Raid conversion called "Canal Raid" on Lowres Coder - http://lowres.inutilis.com/ iPhone screenshots below :-) Edited August 13, 2015 by ToddlD 2 Quote Share this post Link to post Share on other sites
ToddlD #8 Posted September 29, 2015 (edited) I finished my Asteroids conversion "Rockoids" on LowRes Coder:http://lowres.inutilis.com/programs/?lccpost=o5gXSQ6eO8 Edited September 29, 2015 by ToddlD Quote Share this post Link to post Share on other sites
+SpiceWare #9 Posted September 29, 2015 Neat - I've downloaded the app so I can check it out. Quote Share this post Link to post Share on other sites
ToddlD #10 Posted September 29, 2015 Hi spiceware- it is nowhere near as impressive as your space rocks asteroids port. Lowres coder ist just a little toy I doodle around with. :-) Quote Share this post Link to post Share on other sites
+SpiceWare #11 Posted September 29, 2015 Thanks! I'm thinking this would be a way for my nephews to see if they might be interested in programming. It looks to be quite a bit easier to get up to speed than the BASIC I learned on the Commodore PET. Quote Share this post Link to post Share on other sites
+SpiceWare #12 Posted September 30, 2015 It's a start REM STAY FROSTY FOR LOWRES CODER GOSUB INIT MAINLOOP: GOSUB JOYSTICK WAIT 0.04 GOTO MAINLOOP INIT: DIM ARR(15) FOR S=0 TO 1 FOR I=0 TO 15 READ ARR(I) DEF SPRITE S, ARR NEXT I NEXT S SPRITE PALETTE 0, 1,4,3 SPRITE PALETTE 1, 1,4,0 FX = 28 FY = 24 GAMEPAD 1 RETURN JOYSTICK: FX = FX + LEFT(0) - RIGHT(0) FY = FY + UP(0) - DOWN(0) SPRITE 0,FX,FY,0 SPRITE 1,FX,FY+8,1 RETURN REM HEAD DATA 3,192,3,192,2,128,15,240,1,80,4,64,5,16,1,64 REM BODY DATA 170,128,1,64,5,80,21,68,21,84,21,68,5,80,1,64 2 Quote Share this post Link to post Share on other sites
ToddlD #13 Posted September 30, 2015 Hey, the Stay Frosty 2600 game looks cool!BTW: You can post your LowRes Coder code directly from the iOS editor via "Share | Community" Then it will show up as post in the community area... Quote Share this post Link to post Share on other sites
+SpiceWare #14 Posted September 30, 2015 Thanks! Saw the share community feature. Already created an account, SpiceWare of course, plan to start posting when I'm a little further along. Also figured out how to download source from others - really liked your thrust effects in Rockoids, and Canalraid is slick as well. Haven't checked any others out yet. Quote Share this post Link to post Share on other sites