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CollectorVision Present: 4 New ColecoVision Games!


coleco_master

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Hi Gamers and Collectors !!

 

We are now ready to take Pre-orders! Yes! 4 new games for your Colecovision

 

In First place we have StarShip Defence Force Available in CBS style only only

A brand new Original game Programmed by Michel Louvet

 

Description: http://www.collectorvision.com/game-sdf.htm

Trailer: https://youtu.be/4qOihMdj97U

 

In second place we have a So you want to be a knight?

Also Available in US style box only.

Yes another Original brand new game Programmed by Nicolas Campion

 

Description: http://www.collectorvision.com/game-beaknight.htm

Trailer: https://youtu.be/lyu2W_perBY

 

In third place we have Digger An MSX conversion. Available in US style box only Converted by a mystery man. This game made is way to the colecovision !

 

Description: http://collectorvision.com/game-digger.htm

Trailer (Colecovision preview):

 

Finally in fourth place we have a game you been waiting for called ZANAC

Port to the Colecovison from the MSX version by Eduardo Mello (Opcode)

We had to use a wafer card Pcb because this game require 128k

To play this game you MOST have a Super Game Module!

 

Description: http://collectorvision.com/game-zanac.htm

Trailer MSX Version: https://youtu.be/Q9cSBFoHJjU

Sound test: https://youtu.be/g02btBpB1Aw

 

This game is Available in CBS style box only. BUT….

There is a LIMITED EDITION of 10 only US style with Black& White cartridge!

Only on Ebay Link: (SOLD OUT)

 

So yes, We are ready to take your Pre-orders!

Pre-Order your copy(s) now and be part of the first shipment, Shipping will start in 2 weeks!

Pre-order now to to secure your copy (s)

 

Everyone on the mailing list got an Email.
If you didn't get that Email and you are interested, please pm me And I'll send you all the details.

 

 

 

 

*****************************************************

 

If you need any Colecovision reproduction box or even if you have an idea for

New boxes, Crapahute can take care of it!! Please take a look at this thread:

http://atariage.com/forums/topic/230007-reproduction-of-boxes-and-variations/?do=findComment&comment=3103081

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Edited by coleco_master
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I snagged Digger and So, You Want to Be a Knight? I actually have the PC DOS original of Digger, but the disk got corrupted. It more or less only works on original IBM PCs and a few of the offshoots because of the way it utilizes the hardware (which is why it's among the best of the early PC games). It will be nice having it on the ColecoVision in non-corruptible cartridge form.

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I snagged Digger and So, You Want to Be a Knight? I actually have the PC DOS original of Digger, but the disk got corrupted. It more or less only works on original IBM PCs and a few of the offshoots because of the way it utilizes the hardware (which is why it's among the best of the early PC games). It will be nice having it on the ColecoVision in non-corruptible cartridge form.

 

You can use DosBox on modern PC to play Digger. It works well for me.

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This is the type of game I'd rather play on the original hardware, but it's good to know it works well in emulation too. At least I'll get to play a ColecoVision version now.

 

I don't consider DosBOx on a PC , 100% as an emulation. But the colecovision is indeed very good. I love it. but i miss the charm of CGA graphics of old PC.

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I don't consider DosBOx on a PC , 100% as an emulation. But the colecovision is indeed very good. I love it. but i miss the charm of CGA graphics of old PC.

 

For the most part, I agree, save for the very early PC DOS games like this one. It's the closest the PC platform has ever really gotten to having a unique personality like the other non-generic vintage platforms. Most of those games are fairly dreadful or rudimentary, but a few, like Digger, were actually quite good, especially given the limitations.

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Been having a lot of fun playing the new games - thanks to everyone involved. However, I think I have hit upon a significant bug in Digger which so far for me can be easily replicated. If the last emerald to be eaten on screen is immediately beneath a bag of gold, then the round ends, the bag of gold falls to where your digger was and the sound locks up with the last tone played at high volume. The bag of gold then falls jerkily to the bottom, changes into a pile of gold, and then nothing else happens other than the sound continuing to play a single tone at high volume. From the players perspective the game appears to have completely locked up and does not proceed to the next round as it should :(

 

Can anyone else confirm this behaviour?

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