artrag Posted March 3, 2018 Share Posted March 3, 2018 (edited) About the PSG log option, do you plan to add log also fro the AY8910 in the SGM module ? It could be handy for cross development experiments... Edited March 3, 2018 by artrag 1 Quote Link to comment Share on other sites More sharing options...
pvgmusic Posted March 14, 2018 Share Posted March 14, 2018 Thanks for reporting this! I'll need to add an option to negate axis in next release. Never thought it could be needed. Are you working on a next release? Quote Link to comment Share on other sites More sharing options...
+nanochess Posted March 14, 2018 Author Share Posted March 14, 2018 Are you working on a next release? I would like to work in it continuously but unfortunately I'm sidetracked by a lot of things. Typically I work on it a few days every 3 or 6 months. Quote Link to comment Share on other sites More sharing options...
intvdave Posted March 14, 2018 Share Posted March 14, 2018 I would like to work in it continuously but unfortunately I'm sidetracked by a lot of things. Typically I work on it a few days every 3 or 6 months. For next time you do work on it, would you please consider adding configuration switches for thing like Tape Speed? Default is slow. It would be sweet if default Slow/Fast could be set in the config file. I am sure there are other options that might be nice to have such as roller controller. Thanks! 1 Quote Link to comment Share on other sites More sharing options...
+nanochess Posted March 14, 2018 Author Share Posted March 14, 2018 For next time you do work on it, would you please consider adding configuration switches for thing like Tape Speed? Default is slow. It would be sweet if default Slow/Fast could be set in the config file. I am sure there are other options that might be nice to have such as roller controller. Thanks! In Mac OS X pressing Fn+F5 enables/disables the Roller Controller, it's F5 for Windows and Linux. Another requested feature is to use the mouse as a joystick, I've this in my notes. Quote Link to comment Share on other sites More sharing options...
majestyx Posted March 19, 2018 Share Posted March 19, 2018 Ah, thanks for that. F7 does indeed now work on the RPi, so thanks for the explanation on that. Unfortunately, coolcv_pi isn't reading the 4 & 5 axes. It reads all the buttons, the two analog sticks which are axes 0-3, but it reads nothing when pressing the d-pad. The program jstest does read them and shows them as I explained previously, which is the only reason I figured out what they were. Looks like I'll need to get a different controller. Thanks again for your help! Hi again nanochess, Is there any chance that the 4 & 5 axes will be implemented in a future update of CoolCV? This is in regard to the d-pad not being read on an X-BOX 360 controller. Just tried playing some of the Super Game Module games in your emulator but the analog controller just doesn't cut it. I see you have a lot on your plate, but if there's a chance you can look into this, I and others would appreciate it. Thanks again for all of your hard work on this project! 1 Quote Link to comment Share on other sites More sharing options...
Osxster Posted March 24, 2018 Share Posted March 24, 2018 Hello, I have coolcv installed with RetroPi on my Raspberry Pi. I purchased Arcade Joysticks to use for this and they are listed as SHANWAN Android Gamepad. When I use jstest, the analog joystick shows up as Axis 7 for vertical and Axis 6 for Horizontal. For the life of me I cannot get these joystick portion to work with coolcv. The buttons I can get working. I have the normal: up_1 key1073741906 right_1 key1073741903 down_1 key1073741905 left_1 key1073741904 But this does not work. I am assuming my problem is that those settings may be for Axis 3 and 4 for some of the popular Game Pads on an auction site, but I need support for Axis 7 and 6. For the heck of it I put in: joystick_1_vert joy0 axis7 joystick_1_horiz joy0 axis6 As that is listed late in this thread, but when I start CoolCV, those entries get wiped out and the config file gets overwritten which I assume is because those settings aren't supported? (seems odd but this happens when I execute coolcv_pi from the command line too). Is there anything I can do to get coolcv to support other axis's so I can use my Arcade Joysticks? Nothing I hate more than those game pads, and I don't like PS3 joysticks as much as the old fashion joysticks. Any help would be great. Osxster Quote Link to comment Share on other sites More sharing options...
+nanochess Posted March 25, 2018 Author Share Posted March 25, 2018 For the heck of it I put in: joystick_1_vert joy0 axis7 joystick_1_horiz joy0 axis6 As that is listed late in this thread, but when I start CoolCV, those entries get wiped out and the config file gets overwritten which I assume is because those settings aren't supported? (seems odd but this happens when I execute coolcv_pi from the command line too). I think you've multiple versions installed of CoolCV and one is these is called before the other, and being older it erases your setting. Quote Link to comment Share on other sites More sharing options...
Osxster Posted April 1, 2018 Share Posted April 1, 2018 I checked my findsystem, I only have one coolcv_pi on the filesystem. I call the one in /opt/retropie/emulators/coolcv manually from the command line and I get the same results. How do I know what version I am running? I am using the latest download of RetroPi which I flashed on a dedicated flash card. I also ran the update to update RetroPi and all active packages to the latest version. Looking at the cool video.txt file, I see the below. Could this not be the latest version and how would I get the latest version if it is not. Last revision: Nov/27/2015. Any help would be great. Osxster Quote Link to comment Share on other sites More sharing options...
majestyx Posted April 2, 2018 Share Posted April 2, 2018 I checked my findsystem, I only have one coolcv_pi on the filesystem. I call the one in /opt/retropie/emulators/coolcv manually from the command line and I get the same results. How do I know what version I am running? I am using the latest download of RetroPi which I flashed on a dedicated flash card. I also ran the update to update RetroPi and all active packages to the latest version. Looking at the cool video.txt file, I see the below. Could this not be the latest version and how would I get the latest version if it is not. Last revision: Nov/27/2015. Any help would be great. Osxster Do the following: - Download the latest version from the very first post in this thread (0.6.6) - copy coolcv_pi to the proper location on your RPi - type chmod 775 coolcv_pi You'll now be running on the latest version. I believe it can only read the 0-3 axes. The d-pad on my XBOX 360 controller uses the 4 & 5 axes and is not being read when pressing F7 in the emulator. Quote Link to comment Share on other sites More sharing options...
Ikrananka Posted April 7, 2018 Share Posted April 7, 2018 @nanochess : I've been playing around with Lord of the Dungeon and CoolCV and was blown away to find that if I reset the console (backspace) the game still remembered the party of characters that I had previously created as well as the "Cartridge Statistics" that are displayed. Seeing as this data was stored on the game cart and retained with the support of a backup battery, am I right in assuming that you added specific support for the Lord of the Dungeon on cart memory to CoolCV? Quote Link to comment Share on other sites More sharing options...
+nanochess Posted April 7, 2018 Author Share Posted April 7, 2018 @nanochess : I've been playing around with Lord of the Dungeon and CoolCV and was blown away to find that if I reset the console (backspace) the game still remembered the party of characters that I had previously created as well as the "Cartridge Statistics" that are displayed. Seeing as this data was stored on the game cart and retained with the support of a backup battery, am I right in assuming that you added specific support for the Lord of the Dungeon on cart memory to CoolCV? Yes. There is specific support for Lord of Dungeon. The fact that CoolCV doesn't delete RAM on reset is what allows to keep data for next session. I forgot if RAM content is saved in snapshots. Need to check. Quote Link to comment Share on other sites More sharing options...
Ikrananka Posted April 7, 2018 Share Posted April 7, 2018 (edited) Yes. There is specific support for Lord of Dungeon. The fact that CoolCV doesn't delete RAM on reset is what allows to keep data for next session. I forgot if RAM content is saved in snapshots. Need to check. No need to check - the RAM contents must be saved in snapshots because my party of characters, their stats as well as the "Cartridge Stats" are all preserved when restoring a saved snapshot. I'm extremely impressed with how CoolCV works with Lord of the Dungeon. So far I have found it to behave in exactly the same way the cart does with a real CV. For example, performing a system reset in the midst of a Lord of the Dungeon game behaves just like the real cartridge in that your party of characters, their stats, as well as the "Cartridge Stats" are all preserved. But, just like the cart, if you reset the game while in the middle of a battle then upon restarting the game your party is "wiped out". Fantastic stuff - thank you nanochess Edited April 7, 2018 by Ikrananka 1 Quote Link to comment Share on other sites More sharing options...
Sgt Jack V Posted April 11, 2018 Share Posted April 11, 2018 I have this model controller: https://www.amazon.com/Matricom-Rechargeable-Bluetooth-Controller-Compatible/dp/B01EO5QPN2Is there any way to set it up in the bindings text file so it uses the D-Pad for movement instead of the thumbstick? Quote Link to comment Share on other sites More sharing options...
+nanochess Posted April 20, 2018 Author Share Posted April 20, 2018 I have this model controller: https://www.amazon.com/Matricom-Rechargeable-Bluetooth-Controller-Compatible/dp/B01EO5QPN2 Is there any way to set it up in the bindings text file so it uses the D-Pad for movement instead of the thumbstick? If the buttons doesn't appear when you press them (using F7 to show codes), then isn't possible. It has happened to me with a NES USB controller, the D-Pad is not accessible. https://www.amazon.com/Mekela-Classic-Controller-Gamepad-resembles/dp/B075ZN1GXK/ref=sr_1_1_sspa?s=electronics&ie=UTF8&qid=1524184415&sr=1-1-spons&keywords=nes+usb&psc=1&smid=A1BTDO7WJHXKQP Quote Link to comment Share on other sites More sharing options...
alortegac Posted October 14, 2018 Share Posted October 14, 2018 (edited) disregarding Edited October 14, 2018 by alortegac Quote Link to comment Share on other sites More sharing options...
Keatah Posted October 20, 2018 Share Posted October 20, 2018 Mr. Nanochess - would there happen to be an "official" list of to-do's and want-to-do's for coolcv? Quote Link to comment Share on other sites More sharing options...
+nanochess Posted October 22, 2018 Author Share Posted October 22, 2018 Mr. Nanochess - would there happen to be an "official" list of to-do's and want-to-do's for coolcv? Currently it's a private list, because there are some things that people really needs but my time isn't allowing to implement, so I don't want everyone to keep waiting impatiently. Quote Link to comment Share on other sites More sharing options...
genfuyung Posted October 23, 2018 Share Posted October 23, 2018 I bought a retronic designs usb adapter for colecovision controllers and, after having totally given up on ever being able to use a proper controller on a retropie, I'm trying to figure out how to edit the button layout in CoolCV on windows and cant figure out how to do it. Is there any way to reassign buttons to that the keypad will work? The action buttons and joystick works but its still impossible to get the number pad recognized. Quote Link to comment Share on other sites More sharing options...
ColecoJoe Posted October 23, 2018 Share Posted October 23, 2018 I bought a retronic designs usb adapter for colecovision controllers and, after having totally given up on ever being able to use a proper controller on a retropie, I'm trying to figure out how to edit the button layout in CoolCV on windows and cant figure out how to do it. Is there any way to reassign buttons to that the keypad will work? The action buttons and joystick works but its still impossible to get the number pad recognized. If you can't get it to work I use the vision-adapters and they work right out of the box with no configuration editing needed. Quote Link to comment Share on other sites More sharing options...
genfuyung Posted October 23, 2018 Share Posted October 23, 2018 If you can't get it to work I use the vision-adapters and they work right out of the box with no configuration editing needed. Wish I had seen those befiore I bought this other thing... 1 Quote Link to comment Share on other sites More sharing options...
Ikrananka Posted October 23, 2018 Share Posted October 23, 2018 While I have, and love, the Vision-daptor, it doesn't support the ColecoVision Roller Controller. My go to adaptor now is the Ultimate PC Interface which was designed by the same guy who designed the Vision-daptor, The website for the Ultimate adapter also includes suggested configuration files for using it with CoolCV. 1 Quote Link to comment Share on other sites More sharing options...
MrBeefy Posted October 26, 2018 Share Posted October 26, 2018 So is this the best CV emulator for windows? Sorry new to CV emu scene and all the phoenix news has me wanting to try some CV games. Does CoolCV have SGM support? Quote Link to comment Share on other sites More sharing options...
NIAD Posted October 26, 2018 Share Posted October 26, 2018 So is this the best CV emulator for windows? Sorry new to CV emu scene and all the phoenix news has me wanting to try some CV games. Does CoolCV have SGM support? Yes, it supports the SGM. Best emulators are for CV are BlueMsx, CoolCV, Adamem and then MAME/MESS. 1 Quote Link to comment Share on other sites More sharing options...
Ikrananka Posted October 26, 2018 Share Posted October 26, 2018 Yes, it supports the SGM. Best emulators are for CV are BlueMsx, CoolCV, Adamem and then MAME/MESS. While BlueMSX has great CV emulation it does have some issues and appears to be no longer under development. I don't recall clearly but my recollection is that the SGM was never successfully supported and there were issues when using real CV controllers with rotary movement such as the driving controller, roller controller and the spinner on the super action controllers. Whereas with CoolCV all of these work, more or less out of the box, and so CoolCV is now my go to CV emulator replacing BlueMSX after many years. 1 Quote Link to comment Share on other sites More sharing options...
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