SIO2 #1 Posted July 29, 2015 Is it possible to stop a long sound effect that was started by playsfx? If so, how? Quote Share this post Link to post Share on other sites
+RevEng #2 Posted July 29, 2015 Not officially, but one untested solution leaps to mind.... You could make a high priority sound that doesn't play anything, and play it twice to ensure both TIA channels are muted. When I get a chance I'll come up with a more elegant mute-all command. Quote Share this post Link to post Share on other sites
SIO2 #3 Posted July 29, 2015 Tested. It works. Thank you. 1 Quote Share this post Link to post Share on other sites