+frankodragon #1 Posted August 2, 2015 I've been wanting to do a racing game similiar to Fatal Run only to make it funny by having the main character as a panda. I've been trying to get certain things to work such as a cop running you off the road to getting enemy cars to pass/bump into you with peds crossing etc. The demo is very glitchy. You start out on a city map (original by Mord) ( which also needs a lot of work) and if you hit a marker, you'd go into a race. My code is pretty much a mess until I figure out how to get things working smoothly. I'm still a Noob at 7800Basic especially the math. panda_racer.bas panda_racer.bas.a78 gfx.zip 6 Quote Share this post Link to post Share on other sites
Jinks #2 Posted August 3, 2015 Now THIS sounds like a great game!! Quote Share this post Link to post Share on other sites
gambler172 #3 Posted August 4, 2015 Hi Franco glad to see a new project any way to get it on my Cuttle cart 2 ? Cause the cuttle cart has its problems with 256 k games A video would be nice,cause i have some problems with Mess greetings Walter Quote Share this post Link to post Share on other sites
Jinks #4 Posted August 4, 2015 Vid-deee-ohhhhhh!! Quote Share this post Link to post Share on other sites
MobiusAqua #6 Posted August 5, 2015 I agree with the others. This looks great. It definitely looks like it has potential, and it'll be fun to see how it looks, after a bit more work has been put into it. Quote Share this post Link to post Share on other sites
+frankodragon #7 Posted August 5, 2015 It's the AI of the enemy car and cop movements I have to work on. Just coding the enemies to "enemy_car_y=enemy_car_y+100" isn't going to do much except make it look like they're dropping from the sky. Quote Share this post Link to post Share on other sites
+frankodragon #8 Posted August 7, 2015 Hi Franco glad to see a new project any way to get it on my Cuttle cart 2 ? Cause the cuttle cart has its problems with 256 k games A video would be nice,cause i have some problems with Mess greetings Walter I could turn it into a 512K since you had no problems with that size. Quote Share this post Link to post Share on other sites
gambler172 #9 Posted August 7, 2015 Hi Franco a 512k version would be great greetings Walter Quote Share this post Link to post Share on other sites
+frankodragon #10 Posted August 12, 2015 It still needs a lot of work. I've added a night level. panda_racer.bas panda_racer.bas.a78 panda_racer.bas.bin gfx.zip 1 Quote Share this post Link to post Share on other sites
gambler172 #11 Posted August 12, 2015 Hi Franco works well on real hardware.... greetings Walter Quote Share this post Link to post Share on other sites
+frankodragon #12 Posted August 28, 2015 Here's the newest demo. Things added are green and red orbs that fall from the sky. Green orbs keep your gas tank full while red ones deplete your tank. The gas tank: green=full:blue=half full:red=empty. If you collect another red orb while your tank is empty, then the game is over. Also added an Animal Control van. Doesn't work quite yet but if you come in contact with it, you'll have to punch the animal control guy all the way to the right. If he gets you to the left, the game is over. Known bugs: orbs don't/refuse to scroll down, flickering of sprites, parts of the road disappears/appears over the car. panda_racer.bas.bin panda_racer.bas.a78 2 Quote Share this post Link to post Share on other sites
+frankodragon #13 Posted September 11, 2015 Here's another update to Panda Racer WIP: So far I've come up with five tracks and a beat 'em up stage with a zookeeper. Everything still is very buggy as certain tracks make your fuel gauge turn colors without collecting an orb. Parts of sprites have a tendency to appear on the bottom. The only major trouble I have is the bankswitching code doesn't work with collisions with other icons on the world map after completing a race. I've tried various solutions like adding "return", "return thisbank" and even "return otherbank" but it either flashes or crashes onto the main city map. I even tried to "reset" the map by bankswitching to bank one then back to bank two but nothing seems to work after completing a race. The only thing I can think of is to reboot when the player finishes a race. panda_racer.bas.a78 panda_racer.bas.bin Quote Share this post Link to post Share on other sites
+frankodragon #14 Posted September 18, 2015 This next update changes the city map by using the Draker Quest coding. After finding out (which is why sometimes I'd like to take out my brain and stomp on it) in Draker Quest, I had the same problem with entering one level then re-entering it only to find the bankswitching won't work on the same screenmap (duh). The game is still very glitchy but playable. panda_racer.bas.a78 panda_racer.bas.bin Quote Share this post Link to post Share on other sites
+frankodragon #15 Posted October 24, 2015 Here's an updated version of the Panda Racer WIP. I've added another city map along with several other tracks. Still, I have to iron out all the glitches. panda_racer.bas.bin panda_racer.bas.a78 Quote Share this post Link to post Share on other sites
Shawn #16 Posted October 24, 2015 The road needs more depth towards the horizon. It's way to short. Otherwise coming along nicely. 2 Quote Share this post Link to post Share on other sites
+frankodragon #17 Posted December 6, 2015 More bankswitching woes this time. After completing a race, if you collide with another car on the main map, the screen will flicker and go back to the main map. I don't know what I'm missing in the code but I've tried everything from renaming the graphic files to changing the DIM's. panda_racer.bas panda_racer.bas.a78 panda_racer.bas.bin gfx.zip Quote Share this post Link to post Share on other sites
+frankodragon #18 Posted December 7, 2015 Interesting: In my code, the checkered flag portion of it could be to blame as it needs to be reset after obtaining it in a race. Quote Share this post Link to post Share on other sites
+frankodragon #19 Posted December 24, 2015 It's time for another update. So far the game has ten tracks within two cities. Known issues (still) are the roads sometimes disappear, glitching cars and orbs. This time the cars are trying to run you off the road. There are now backgrounds which move using fixed point variables. I've tried using these variables with other objects but they won't work correctly. I've also eliminated roadside objects like trees as these tend to crash the game. panda_racer.bas.bin panda_racer.bas.a78 1 Quote Share this post Link to post Share on other sites