SasQ Posted August 3, 2015 Share Posted August 3, 2015 Hello. I found an old Atari 2600 console clone in my basement. Seems to be broken, some parts are missing, but the chips are all OK (CPU and ROM, I guess). Therefore I'm wondering about reusing these parts somehow on a breadboard or something. But in order to do this, I need some information on these chips and their pinouts, maybe some datasheets or schematics. The chips are labeled as follows: 6591 9208A 922511 DIP-48 (two rows of 24 pins each, 48 in total) Seems to be the CPU. WB2600-4MP DIP-32 (two rows of 16 pins each, 32 in total) Seems to be the ROM. As far as I know, there was no cartridge slot, so the games must be stored on that ROM. There's an empty place on the PCB for another DIP-28 chip, the silkscreen label says "IC3 512K MASK ROM", but there is no chip there and it seems that it has never been. HD14011BP 2C26 Just four 2-input NAND gates. MC14024BCP FFES9206 Motorola chip, 7-stage ripple counter, I guess for clock division or something, since it is near the quartz resonator. The resonator is: STANDARD 17.734475 (which I guess is its frequency in MHz) I see no separate TV circuit/chip, so I guess the TV signal is generated on the main CPU somehow. Could it be that the CPU has a TV signal generator integrated in it? I can post some photos of the PCB if needed. But I hope the labels on the chips will be enough for the experts to identify them. Can anyone help me with identifying the chips and supply some descriptions of their pinouts? Perhaps some more detailed datasheets? --- I also found an old Atari 65 XE motherboard. Unfortunately it's broken in half so the chips in the middle of the board are broken as well ;/ But other chips on the edges of the board are OK, so I'll try to reuse them as well. But I'll describe that in a separate thread later. Quote Link to comment Share on other sites More sharing options...
Rybags Posted August 3, 2015 Share Posted August 3, 2015 Strange - full blown 6502 is only 40 pins, 6507 as per 2600 is only 28. Possibly the extra 20 pins means it has the bulk of the system on one chip (6507, TIA, RIOT) You could probably work out the address/data by getting a datasheet for the ROM and work from that. If the other parts of the system are also on the large IC then you might be able to deduce other pins like audio, video etc. Stuff like switch and Pot lines should be fairly easy. Quote Link to comment Share on other sites More sharing options...
Mef Posted August 3, 2015 Share Posted August 3, 2015 (edited) Hi, I've got a clone built around pretty much the same components. The 6591 is a VCS-on-a-chip which outputs nice and clean S-video via 2 lines: Chroma and Luma only unlike original Atari design where Luma was being mixed from sub-signals/resistors' mix (Lum0 thru Lum3 it was?). Amplification is still required tho, but you can just use any of the video drivers described in Famicom AV modifications, etc. It plays all regular games and demos perfectly (no weird issues like certain TIA revisions) and cooperates with Harmony as expected from the original system. Only drawback is that it lacks analogue inputs, so no paddle games. Great for a portable Demo station tho, the motherboard should have a silkscreen print of the cartridge port placement, even if the cartridge port was missing. There's a nice clean schematic of similar clone on mr. Sobola's page.: http://www.dereatari.republika.pl/atarisch/ca160.zip It does have some errors with the pins' numbering tho! A bit dirtier schematic (MegaBoy, actually based on 6592 - same thing anyway), was published in an article about M&M' box tiny Atari.: http://hackaday.com/2012/04/07/the-teensiest-atari-2600-ever/ https://hackadaycom.files.wordpress.com/2012/04/megaboylight.jpg Good if you just need something minimalistic. P.S. MC14024BCP is for counting the resets and incrementing the ROM bank number based on this. That's how the games are selected. Edited August 3, 2015 by Mef Quote Link to comment Share on other sites More sharing options...
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