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Opry99er

High Score Competition (March: Burgertime)

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Incidentally, according to this October 1995 post by Paul Urbanus (whence Urbite) to comp.sys.ti, Jim Dramis (whence Dramite) was the programmer on Spot-Shot.  Though the post is of much broader interest otherwise. 

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On 5/4/2020 at 1:30 PM, jwild said:

I found Spot Shot by searching the messages.   Here are both Spot Shot and Dragonflyer.   I played one quick game of Spot Shot after several yesterday of Dragonflyer.   They are "very similar".   I can't tell just yet if playability is any different between the two.    It is interesting in that the two file sizes are different.

 

Download them both and see for yourself and let us know what you think.

 

Good luck.

SPOTSHOT32KB8.bin 32 kB · 11 downloads dragonflyer.bin 16 kB · 9 downloads




Thanks! :thumbsup:
 

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3 hours ago, Ksarul said:

DBT had a thing for renaming their cartridges after a year or two--pretty much all of their cartridges went through a rebranding at some point. Some of them are much more difficult to find in one or the other of the two names they used for the same code, but the rebranding was complete, in that the manuals had the names updated as well.

 

What about: 

* Hen Pecked and Chick Coop  (and turn on the lovely sound!)

* I believe there are a few more for the TI, need to check on that

 

* (and I believe Defender and a similar version (not on the TI-99/4a)--> Stargate (

 

 

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Posted (edited)

Having looked carefully (I think) at extended gameplay recordings for the Spot Shot and Dragonflyer dumps (or maybe EA conversion, in the Spot Shot case), and played them both to level 10+, I really can't find any significant differences.  Played both for a good long while the last few days, and compared footage.  But it seems like exactly the same game to me.  Just seems like they got rid of the words "Spot Shot" in the upper left there, for "Dragonflyer".  Didn't even add a DataBioTics credit or copyright notice, or add the word "Dragonflyer" anywhere in-game.  I could definitely be missing something.  But I don't see any differences, in the game board, pattern sequence, enemies sequence, etc.  Just the missing words "Spot Shot". 

 

 

Edited by pixelpedant
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Never mind, found one! Now I know what the countdown number at the top means, and why I couldn't move to the left at times....

 

 

spot shot instructions.jpg

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Yeah, the strategy's deeper than you might first guess.  Though one arrives at the basic strategy fairly intuitively, I'd say.  Particularly given the game inherently gives you "weak points" in most wall types which inherently encourage regular placement of periodically aligning holes (which is what you really want).  I recorded a video with a bunch of gameplay (as I am wont to do), if that helps (skip to 8:05 if you just want gameplay):

 

 

 

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