TheMole Posted October 21, 2015 Share Posted October 21, 2015 I added the speech because the music, which is likely to stay, is using all the channels, so no room for sound fx. Unfortunately I haven't been able to play it yet, but it from the video it looks like it is not only a very pretty game, but also a very fun game to play! Regarding the sfx though, would it be such a big problem if sound effects temporarily took priority over one channel? This is what happens in Alex Kidd (and most Master System games, for that matter), and although if you listen for it it's easy to hear, it never seems to get annoying or strange sounding to me. 1 Quote Link to comment Share on other sites More sharing options...
Iwantgames:) Posted October 22, 2015 Share Posted October 22, 2015 Finally made it to lvl 3 I kept dying right at the end of lvl 2, I kept getting speed bonus and jumping right off into space Lvl 3 starts off pretty hard for me, so it'll be awhile before I make it though I imagine. Really liking this one 1 Quote Link to comment Share on other sites More sharing options...
Tursi Posted October 22, 2015 Share Posted October 22, 2015 Looks and plays great! A question on the speech - it sounds like the resident vocabulary. Are you streaming the speech data or just using the internal Speak command? I ask because supposedly you can't use the system bus while the synth chip is speaking words from the speech ROMs... I never actually tested. Are you using that and does it work on hardware? Quote Link to comment Share on other sites More sharing options...
Asmusr Posted October 22, 2015 Author Share Posted October 22, 2015 Looks and plays great! A question on the speech - it sounds like the resident vocabulary. Are you streaming the speech data or just using the internal Speak command? I ask because supposedly you can't use the system bus while the synth chip is speaking words from the speech ROMs... I never actually tested. Are you using that and does it work on hardware? I'm just using the internal speak command. I'm not waiting for speech to end, just continuing normal program execution. It's working fine on the hardware - I did the same in TI Scramble. Edit. The E/A manual says: "During the delay after a read, the 8-bit peripheral bus which is connected to the Memory Expansion unit cannot be used.", but I'm not reading at all. I'm not even checking if the synth is attached. 1 Quote Link to comment Share on other sites More sharing options...
carlsson Posted October 22, 2015 Share Posted October 22, 2015 It looks great! At first I was a bit confused to hear the music from Monty of the Run. If you like, take a listen to Ben Daglish' ingame music from Re-Bounder, which would be quite suitable as well. Quote Link to comment Share on other sites More sharing options...
Asmusr Posted October 22, 2015 Author Share Posted October 22, 2015 It looks great! At first I was a bit confused to hear the music from Monty of the Run. If you like, take a listen to Ben Daglish' ingame music from Re-Bounder, which would be quite suitable as well. Yeah, using the Monty music is a bit weird, but I had already spent about 2 weeks arranging it so I figured this would be a good use for it. Quote Link to comment Share on other sites More sharing options...
Asmusr Posted October 22, 2015 Author Share Posted October 22, 2015 Unfortunately I haven't been able to play it yet, but it from the video it looks like it is not only a very pretty game, but also a very fun game to play! Regarding the sfx though, would it be such a big problem if sound effects temporarily took priority over one channel? This is what happens in Alex Kidd (and most Master System games, for that matter), and although if you listen for it it's easy to hear, it never seems to get annoying or strange sounding to me. I might look into adding a sound effect when you pick up a coin, but I don't want a boing sound every time the ball is bouncing. I know that not everybody likes speech, but I think it's cool that our TI can talk. Quote Link to comment Share on other sites More sharing options...
Opry99er Posted October 22, 2015 Share Posted October 22, 2015 ^^It is indeed, cool. Quote Link to comment Share on other sites More sharing options...
Tursi Posted October 22, 2015 Share Posted October 22, 2015 I'm just using the internal speak command. I'm not waiting for speech to end, just continuing normal program execution. It's working fine on the hardware - I did the same in TI Scramble. Edit. The E/A manual says: "During the delay after a read, the 8-bit peripheral bus which is connected to the Memory Expansion unit cannot be used.", but I'm not reading at all. I'm not even checking if the synth is attached. Awesome, that's great to know. And yes, that may be what was confusing my memory. Quote Link to comment Share on other sites More sharing options...
Iwantgames:) Posted October 23, 2015 Share Posted October 23, 2015 Man lvl 4 is HARD Quote Link to comment Share on other sites More sharing options...
Asmusr Posted October 23, 2015 Author Share Posted October 23, 2015 Man lvl 4 is HARD Impressive that you made it so far. Quote Link to comment Share on other sites More sharing options...
Willsy Posted October 23, 2015 Share Posted October 23, 2015 I ask because supposedly you can't use the system bus while the synth chip is speaking words from the speech ROMs... I never actually tested. Are you using that and does it work on hardware? It's when you're reading from the synth. If you're doing a read (normally to check the FIFO status) then you can't use the 8 bit bus. Supposedly. I get around this by putting my FIFO check code in pad, and having the appropriate delay, according to EA manual guidance. 1 Quote Link to comment Share on other sites More sharing options...
+Ksarul Posted October 24, 2015 Share Posted October 24, 2015 I burned a chip for this one today and my older son was definitely entranced. His first question was: you made that cartridge for us, right? They both like it--and have been alternating between that and Alex Kidd this afternoon. . . 2 Quote Link to comment Share on other sites More sharing options...
Asmusr Posted October 25, 2015 Author Share Posted October 25, 2015 Unfortunately I haven't been able to play it yet, but it from the video it looks like it is not only a very pretty game, but also a very fun game to play! Regarding the sfx though, would it be such a big problem if sound effects temporarily took priority over one channel? This is what happens in Alex Kidd (and most Master System games, for that matter), and although if you listen for it it's easy to hear, it never seems to get annoying or strange sounding to me. I tried adding a few sound effects but it doesn't work well with this music - it's breaking up too much. Quote Link to comment Share on other sites More sharing options...
Iwantgames:) Posted October 25, 2015 Share Posted October 25, 2015 I tried adding a few sound effects but it doesn't work well with this music - it's breaking up too much. I like it without sound effects. I think with the music and speech the game sounds great 1 Quote Link to comment Share on other sites More sharing options...
Asmusr Posted October 25, 2015 Author Share Posted October 25, 2015 I like it without sound effects. I think with the music and speech the game sounds great Thanks, that's good to know. Quote Link to comment Share on other sites More sharing options...
Asmusr Posted October 25, 2015 Author Share Posted October 25, 2015 Would anyone be interested in designing a level map for Bouncy? It's as easy as editing the map in Magellan with a few restrictions. Quote Link to comment Share on other sites More sharing options...
Iwantgames:) Posted October 25, 2015 Share Posted October 25, 2015 Would anyone be interested in designing a level map for Bouncy? It's as easy as editing the map in Magellan with a few restrictions. Id give it a try Quote Link to comment Share on other sites More sharing options...
Asmusr Posted October 25, 2015 Author Share Posted October 25, 2015 Id give it a try Great, here's the Magellan file with the current maps. Just add another map to the file and give it a try. You can use the 8 meta tile patterns, which will expand to 2x2 tiles in the game. The restriction is that if you open the Analyze Character Transitions window the number of transitions should not exceed 30 (so the highest available number is 29). As you can see I use the sprite overlay to indicate where I want tiles to appear as a result of switches and where I want enemies to appear. metamaps.mag 1 Quote Link to comment Share on other sites More sharing options...
Iwantgames:) Posted October 25, 2015 Share Posted October 25, 2015 Cool I'll try it out soon as I get back home Quote Link to comment Share on other sites More sharing options...
Asmusr Posted October 25, 2015 Author Share Posted October 25, 2015 Here's the latest version of the game with the 6 levels from the Magellan file (see previous posting, the last two levels are just placeholders). I have also added a time indicator, which serves two purposes: 1. You can't stay on the last screen of a level forever, and 2. You get a bonus when completing a level. But note that because of the forced scrolling there is not a lot of difference between the time it takes to complete a level. BOUNCY.dsk 1 Quote Link to comment Share on other sites More sharing options...
Iwantgames:) Posted October 25, 2015 Share Posted October 25, 2015 (edited) metamaps.mag Here's my map looks like I got 27 character transitions so should be ok Might make another one later metamaps.mag Here's another Edited October 25, 2015 by Iwantgames:) Quote Link to comment Share on other sites More sharing options...
Iwantgames:) Posted October 25, 2015 Share Posted October 25, 2015 (edited) Made it to lvl 7 18500 points. Just downloaded new version. The new graphics on lvl 3 is nice Edited October 25, 2015 by Iwantgames:) Quote Link to comment Share on other sites More sharing options...
Asmusr Posted October 25, 2015 Author Share Posted October 25, 2015 metamaps.mag Here's my map looks like I got 27 character transitions so should be ok Might make another one later metamaps.mag Here's another Thanks. Here's a version with your first map inserted as level 5. It's also starting at level 5 so you can test your level. One thing a noticed is that the first switched bridge is scrolling out too quickly to be useful, so you might want to move that a little. I also like your second map, I will try to insert it tomorrow. BOUNCY.dsk 1 Quote Link to comment Share on other sites More sharing options...
Iwantgames:) Posted October 25, 2015 Share Posted October 25, 2015 metamaps.mag Should have known that would scroll off too fast Here's a fixed version (moved everything up a bit and reworked the beginning as it was impossible to get started without taking damage ) Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.