Tursi Posted October 30, 2015 Share Posted October 30, 2015 Sorry for being cryptic. The issue I found is that Classic99 sometimes set the 5th sprite flag bit with the number of the 5th sprite reported as 31 even though there were far fewer sprites on the screen. This is by polling the VDP interrupt through CRU and reading the status reg at vsync. This made the program crash before I added a check that the number of the 5th sprite made sense. I verified that the program did not crash on the hardware and in MESS/JS99er. I can create a crashing version for you if you're interested. Edit: It looks like the problems appears only once the first time I read the status flag after polling the interrupt from CRU. I get a status value of >FF. Edit 2: Add a breakpoint for W833A=001F in the latest version. This will break at line 688 in the very first call to VSYNC. Thanks for the extra detail, I'll take a look. My previous testing showed that the fifth sprite index in cases where there was NO fifth sprite should be the last sprite processed in the list, which Classic99 handles. When there is a fifth sprite, Classic99 is capturing the last sprite on the line. It also doesn't currently process per scanline, so you would get the last one in the sprite list (regardless of where it was on the screen). I did a lot of testing with this register, but I don't remember if it landed in Classic99. I'll have to find my notes. Thanks for helping out! Quote Link to comment Share on other sites More sharing options...
Iwantgames:) Posted October 31, 2015 Share Posted October 31, 2015 Made it to level 7 without dying and then game overed Is there anyway you could make it to where when you get game over you have to press fire to go to the menu? was gonna post pic of my score but by time i had my phone ready its was gone making it stay on game over would make it easier if this game is ever used in the high score competition 1 Quote Link to comment Share on other sites More sharing options...
Asmusr Posted October 31, 2015 Author Share Posted October 31, 2015 Made it to level 7 without dying and then game overed Is there anyway you could make it to where when you get game over you have to press fire to go to the menu? was gonna post pic of my score but by time i had my phone ready its was gone making it stay on game over would make it easier if this game is ever used in the high score competition Sure, that's easy to change. This version is waiting up to 5 minutes on the game over screen. BOUNCY.dsk Quote Link to comment Share on other sites More sharing options...
Iwantgames:) Posted October 31, 2015 Share Posted October 31, 2015 (edited) Wasn't expecting the new lvl 8 caught me off guard I'll make it through all the levels later tho 22,698 lvl 8 Edited October 31, 2015 by Iwantgames:) Quote Link to comment Share on other sites More sharing options...
Iwantgames:) Posted November 1, 2015 Share Posted November 1, 2015 Too bad this isn't this months high score game. I was on a roll tonight till I had to quit n go pickup my old lady. 1,039,024 lvl 17 Yep made it through all the levels twice 1 Quote Link to comment Share on other sites More sharing options...
Opry99er Posted November 1, 2015 Share Posted November 1, 2015 Wow... Quote Link to comment Share on other sites More sharing options...
Asmusr Posted November 2, 2015 Author Share Posted November 2, 2015 Too bad this isn't this months high score game. I was on a roll tonight till I had to quit n go pickup my old lady. IMG_20151031_220842.jpg 1,039,024 lvl 17 Yep made it through all the levels twice I assume the million is a mistake, but I better make sure Bouncy can handle higher scores than 16-bit values . Quote Link to comment Share on other sites More sharing options...
Iwantgames:) Posted November 2, 2015 Share Posted November 2, 2015 The score goes up to 999,999 so if I roll the score it makes it 1,039,024 not a mistake Quote Link to comment Share on other sites More sharing options...
Opry99er Posted November 2, 2015 Share Posted November 2, 2015 'Rolling the score' is a time-honored tradition on arcade games. It means "You own this game"... Well done, sir. 1 Quote Link to comment Share on other sites More sharing options...
Asmusr Posted November 2, 2015 Author Share Posted November 2, 2015 The score goes up to 999,999 so if I roll the score it makes it 1,039,024 not a mistake The score was rolling over at 65536 in the version you have, but this version allows you to get ten times more points (655360). At that point the result of the division by 10 is overflowing and you get some strange results. BOUNCY.dsk Quote Link to comment Share on other sites More sharing options...
Iwantgames:) Posted November 2, 2015 Share Posted November 2, 2015 Oh I didn't realize as I don't look at score till I die. So I saw 6 digits and figured it rolled over at 999,999. So my score is actually 104,560 Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted November 3, 2015 Share Posted November 3, 2015 The score was rolling over at 65536 in the version you have, but this version allows you to get ten times more points (655360). At that point the result of the division by 10 is overflowing and you get some strange results. Rasmus, is this considered version 1.0 then? Can I post it on the TI Gameshelf site with the upcoming update? Quote Link to comment Share on other sites More sharing options...
Asmusr Posted November 3, 2015 Author Share Posted November 3, 2015 Rasmus, is this considered version 1.0 then? Can I post it on the TI Gameshelf site with the upcoming update? Yep. Quote Link to comment Share on other sites More sharing options...
Asmusr Posted November 3, 2015 Author Share Posted November 3, 2015 Rasmus, is this considered version 1.0 then? Can I post it on the TI Gameshelf site with the upcoming update? While you're are it, could you add a note to Sabre Wulf saying that the full version with all features is available on cartridge only? Perhaps also post the cartridge image? I really only consider the disk version an alpha version. Thanks. Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted November 3, 2015 Share Posted November 3, 2015 While you're are it, could you add a note to Sabre Wulf saying that the full version with all features is available on cartridge only? Perhaps also post the cartridge image? I really only consider the disk version an alpha version. Thanks. I did not know that. Is there a reason why you wouldn't consider a complete disk version as well? Quote Link to comment Share on other sites More sharing options...
Iwantgames:) Posted November 3, 2015 Share Posted November 3, 2015 I did not know that. Is there a reason why you wouldn't consider a complete disk version as well? Not enough space on the disk I think. Quote Link to comment Share on other sites More sharing options...
Asmusr Posted November 4, 2015 Author Share Posted November 4, 2015 I did not know that. Is there a reason why you wouldn't consider a complete disk version as well? I ran out of RAM. Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted November 4, 2015 Share Posted November 4, 2015 Got it. I'll make sure to make the note on the Gameshelf site. My understanding is that ksarul and arcadeshopper are the two sources for the carts. 1 Quote Link to comment Share on other sites More sharing options...
+Ksarul Posted November 4, 2015 Share Posted November 4, 2015 We provide the ready-made carts, but pretty much anyone with a burner can make an EPROM and put it onto a board on their own. 1 Quote Link to comment Share on other sites More sharing options...
coddy Posted November 12, 2015 Share Posted November 12, 2015 Wonderful work! Till now it's best game I've found for TI, at least from technical quality point of view By the way, here is C64 version (called Rebounder): Quote Link to comment Share on other sites More sharing options...
Omega-TI Posted November 12, 2015 Share Posted November 12, 2015 1,039,024 lvl 17 Yep made it through all the levels twice Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted February 20, 2016 Share Posted February 20, 2016 Will bouncy be available as a cart on arcadeshopper.com? 1 Quote Link to comment Share on other sites More sharing options...
+Ksarul Posted February 21, 2016 Share Posted February 21, 2016 I have the parts to build some, if needed. I also have labels (somewhat plain). If Ciro did a label for this (and possibly for the Track and Field Game and also for the 8-in-1), that would be nice as he seems to have a good feel for what needs to be done for Rasmus' cartridges. 3 Quote Link to comment Share on other sites More sharing options...
Omega-TI Posted February 21, 2016 Share Posted February 21, 2016 Will bouncy be available as a cart on arcadeshopper.com? There is a version of Bouncy already available on cartridge. All you need to do is download the Rasmus 8 in 1 .bin and burn it. Quote Link to comment Share on other sites More sharing options...
Asmusr Posted February 22, 2016 Author Share Posted February 22, 2016 Will bouncy be available as a cart on arcadeshopper.com? I don't have any plans to release Bouncy as a separate cart at the moment. I do have plans to make my own, small production of the 8-in-1 cart (perhaps enhanced with additional demos?) at some point, but first I want to create a simplified version of the 512K PCB without all the jumpers to simplify the soldering. 2 Quote Link to comment Share on other sites More sharing options...
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