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Is this a game you would like to see for the ColecoVision ?


retroillucid

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Woah! Slow down. Inty version first!

cmart604, cmart604, cmart604!!! This question was asked in the ColecoVision Forum so any possible Inty version will just have to wait until after a CV and then MSX version especially since the mock-ups were made for the CV. I know you Inty guys "want it all and like yesterday", but please practice some patience and forum etiquete. :twisted:

 

:P

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Sydney Hunter meets Montezuma?

 

 

Kind of .... with Castlevania and Out of this World/Another World influences

 

The gameplay is very arcade style

You have to collect gems and with certain amount, doors will get unlocked by the tribe

The goal of the game is to escape the castle alive, although you'll be judged by the number of gems you have collected

Then, a note will be given to you

If you perform well, then you'll receive a code to enter a sweepstakes

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cmart604, cmart604, cmart604!!! This question was asked in the ColecoVision Forum so any possible Inty version will just have to wait until after a CV and then MSX version especially since the mock-ups were made for the CV. I know you Inty guys "want it all and like yesterday", but please practice some patience and forum etiquete. :twisted:

 

:P

Lol! But Jim, where did J-F pull these graphics from.....could there possibly be a long thread in the Inty forums where these came from? ? Could that Bee possibly be a nod to Groovy? If you look close do these look like Inty graphics or CV graphics? ? Whatever is the truth? Actually, I'll end up buying it on both systems anyways so..... ?

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You can safely use inty graphic on cv/msx in screen 1 mode.

If all inty sprites are double size on x and y they can map safely on sprites of the tms9918.

Probably everything would result a bit too small on the 9918 and due to the fact that you cannot have more than 4 sprites per line you could have some flickering but it is worth a try.

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