Vorticon #1 Posted August 18, 2015 Hi. I'm looking at porting a Spectrum game, and was wondering how I could grab the individual graphics for duplication on the TI. Are there any available tools to do this? Quote Share this post Link to post Share on other sites
sometimes99er #2 Posted August 18, 2015 A few of these may interest you. http://retrospec.sgn.net/index.php?link=utility 1 Quote Share this post Link to post Share on other sites
mizapf #3 Posted August 18, 2015 You could run MESS with the Spectrum ROMs and the respective games and do a screenshot with F12 in partial mode. Quote Share this post Link to post Share on other sites
Willsy #4 Posted August 18, 2015 I've used this before: http://retrospec.sgn.net/game/sge It browses memory graphically. You can see what is code (looks like random gibberish) and what is graphics (much more regular). Then adjust the pitch and voila, the graphics appear. Quote Share this post Link to post Share on other sites
Vorticon #5 Posted August 19, 2015 Thanks for the pointers guys. All these programs keep referring to "snap shot" files. Are these generated by a specific Spectrum emulator or can I just use a standard screenshot? EDIT: Never mind. I figured it out. Willsy, your program suggestion worked quite well! Quote Share this post Link to post Share on other sites
sometimes99er #6 Posted August 19, 2015 Thanks for the pointers guys. All these programs keep referring to "snap shot" files. Are these generated by a specific Spectrum emulator or can I just use a standard screenshot? http://www.worldofspectrum.org/faq/reference/formats.htm Quote Share this post Link to post Share on other sites
Vorticon #7 Posted August 19, 2015 Looks like I'm going to make good use of your Pattern Editor Quote Share this post Link to post Share on other sites
sometimes99er #8 Posted August 20, 2015 (edited) Looks like I'm going to make good use of your Pattern Editor No, you wouldn't have to. Take screenshots, rip graphics or use the graphics already ripped. Then import sprite image in Magellan (graphics may have to be aligned etc.). And then export Assembler Data to get Hex for use in Forth. Edited August 20, 2015 by sometimes99er 1 Quote Share this post Link to post Share on other sites
Willsy #9 Posted August 20, 2015 No, you wouldn't have to. Take screenshots, rip graphics or use the graphics already ripped. Then import sprite image in Magellan (graphics may have to be aligned etc.). And then export Assembler Data to get Hex for use in Forth. A youtube video showing this in action would be VERY cool. I've always done it by eye! 1 Quote Share this post Link to post Share on other sites
sometimes99er #10 Posted August 20, 2015 Oki doki. 2 Quote Share this post Link to post Share on other sites
Vorticon #11 Posted August 20, 2015 No, you wouldn't have to. Take screenshots, rip graphics or use the graphics already ripped. Then import sprite image in Magellan (graphics may have to be aligned etc.). And then export Assembler Data to get Hex for use in Forth. The most tedious was getting the graphics from the program image, which still will need to be done for the Magellan hack, not to mention aligning everything properly. Once that is done, creating the actual character def using the pattern editor was very quick and easy. Nonetheless, it's good to know this is possible in Magellan. Thanks for the video. 1 Quote Share this post Link to post Share on other sites