FredTheFred #1 Posted August 19, 2015 (edited) Hello all, I just started to learn coding for colecovision. i start with a little game in ascii text. Very simple mais so hard for me. I'll never coding before. The Rules : The rules are simple : walking trough a randomize maze to collect treasures, but beware to monster. I know the game play is not really interresting, and graphics are poor but for learning it's Sufficient. Check Here For the video for the beta version 2 DOWNLOAD LAST VERSION --> HERE ********************************************************* HOW TO PLAY MAIN GOAL In a randoming maze, you try to get the best score as you can while you've got action points, but some events are coming disturb your progression. MAIN SCREEN On the upper left SCORE is your current score On the upper middle POTION is the number owned potion. Notice you can't carrying more than 9 potions On the upper Right ACTION is your action points. You start with 50 action points in the beginning. COMMANDS Use Joystick at LEFT for going to West direction, RIGHT for going to East Direction, UP to going to North direction and BOTTOM to going to South Direction.. NOTICE each move cost you 1 action points. USE Right Button when you want to use a potion, in this case you can save 20 action points. Use Left Button on main screen to display the map. EVENTS SPIDER : When you meet the spider, you loose 100 score points and 10 action points BATS : You meet bats when you haven't reach the bonus chest, you lost 200 score points ROBBER : The robber robs you half of your score points KNIGHT : The kignht robs you half your pts and hide all items founded DRAGON : The dragon down your score at 0 points JEWEL : Bonus 500 points POTION : Bonus 200 points and save 20 actions points when used. CHEST : Bonus 2000 points ENDING The game ending when your action point reach 0. ********************************************************* Implemented : Room design Meeting spiders Find a potion to cure when spides bytes you Increase/decrease score increase/decrease number of potion Numbered point of action Ending game and highscore Meeting the dwarf (he stole half of yout point) Metting a Knight Meeting a Dragon (score at zero) Finding Jewel for more points Finding chest for a lot of points Meeting some bats, when you dont reach the chest) Add condition to reach a chest - Give up Add rolling effect on display scoring Modify display room in game (Working and avialable for beta 2) Displaying the map's maze (avialable for beta 2) Doesn't Work actually: Bugs on refresh screen (sometime) For later : Two mode game Arcade (randomizing maze and events), and aventure (fix mazes and events). - Give up Maybe anothers ideas. TIMELINE : 22/10/15 : Today updating gameplay. Ascii events are give up. but surprise ! Wait for Beta 3. 10/10/15 : New events in the maze, meeting the knight (available in beta version 3) 01/10/15 : Update lasted video on you tube and update Version Beta 2 26/09/15 : Displaying map's maze and change mobs moving. 19/09/15 : New display room sequence working 14/09/15 : Modifiy display room (avialable for Beta 2). 09/09/15 : Adding rolling effect on display scoring 05/09/15 : Adding How to play 31/08/15 : Add ascii art for bats, review gameplay, tests before version beta aviable early in september. 26/08/15 : New ascii art for the dragon; robber, jewel and spider and chest treasure implented 22/08/15 : Jewel, dragon and dwarf are implemented. 21/08/15 : Ending game with highestscore, point action before ending game, safe turn after meeting a monsters for the first time, idem for potion. 20/08/15 : potion's ASCII art implemented and displaying number of potion 19/08/15 : Annoncing project cave (learning coding with simple events) Cave_Beta_2.rom Edited December 28, 2017 by TPR 7 Quote Share this post Link to post Share on other sites
Jinroh #2 Posted August 19, 2015 Oh sweet. That's pretty rad. The game 3-Demon was similar style, it was also ASCII Text Based or whatever with a 3D maze if I remember right. It's giving me all kinds of textual feelings, can't wait to see it in action. Quote Share this post Link to post Share on other sites
Pixelboy #3 Posted August 19, 2015 Interesting. Quote Share this post Link to post Share on other sites
FredTheFred #4 Posted August 20, 2015 This is a Gallery for all screenshots I made for this project. http://1drv.ms/1LmgQCZ Quote Share this post Link to post Share on other sites
artrag #5 Posted August 21, 2015 it seems promising Quote Share this post Link to post Share on other sites
FredTheFred #6 Posted August 22, 2015 Adding some screenshot to the gallery. checking topic starter for news. Quote Share this post Link to post Share on other sites
triverse #7 Posted August 26, 2015 (edited) Just wanted to let you know that I made a news article covering your game available. There is a lot of interest in its continued development. http://retrogamingmagazine.com/2015/08/24/new-colecovision-homebrew-title-cave-brings-3d-rogue-like-adventure-to-dead-console/ Edited August 26, 2015 by triverse Quote Share this post Link to post Share on other sites
FredTheFred #8 Posted August 26, 2015 Just wanted to let you know that I made a news article covering your game available. There is a lot of interest in its continued development. http://retrogamingmagazine.com/2015/08/24/new-colecovision-homebrew-title-cave-brings-3d-rogue-like-adventure-to-dead-console/ Hi triverse, i'am still working. I'd like to implemented new ascii art, sound & music. I think, I post a beta version for testing game play, and tracking some bugs.for the early september on this topic. Thanks you Quote Share this post Link to post Share on other sites
FredTheFred #9 Posted August 26, 2015 Adding some screenshot to the gallery. Quote Share this post Link to post Share on other sites
FredTheFred #10 Posted August 31, 2015 Add ascii art for bats. Improve gameplay with adding conditions to reach the chest. Quote Share this post Link to post Share on other sites
Vetea #11 Posted August 31, 2015 Joli travail !! ( Nice work !! ) Quote Share this post Link to post Share on other sites
FredTheFred #12 Posted September 1, 2015 Joli travail !! ( Nice work !! ) Merci pour l'encouragement. Quote Share this post Link to post Share on other sites
FredTheFred #13 Posted September 1, 2015 (edited) For checking new about my projet, follow me on twitter and visit the Cave's homebrew colecovision web site (Coming soon - under construction). Hurry up my son ! Let's work ! Thank all for your help. Edited September 25, 2015 by FredTheFred Quote Share this post Link to post Share on other sites
FredTheFred #14 Posted September 1, 2015 First Video on Youtube from Alpha Version 4 to introduce Gameplay. Check Here Quote Share this post Link to post Share on other sites
FredTheFred #15 Posted September 5, 2015 (edited) A beta version 1 is available for testing and bug reporting only. Check it here Edited October 5, 2015 by FredTheFred Quote Share this post Link to post Share on other sites
FredTheFred #16 Posted September 9, 2015 Adding rolling effect on display scoring Quote Share this post Link to post Share on other sites
FredTheFred #17 Posted September 19, 2015 Adding new display room sequence. Avialable for the next Beta version in october. Quote Share this post Link to post Share on other sites
FredTheFred #18 Posted September 27, 2015 (edited) Map system complète. It's changing the game play. Avialable on next bêta. Edited September 27, 2015 by FredTheFred Quote Share this post Link to post Share on other sites
FredTheFred #19 Posted October 1, 2015 The Beta 2 version is avialable for downloading, check the website. Quote Share this post Link to post Share on other sites
sega_SHARK #20 Posted October 1, 2015 (edited) This is fun. The map screen is very helpful. The player's point of view is always north. So four rights will not turn you in a circle, it will move you four spaces right. South is always open. (it was for me) The random maze is fun. The robber art is spooky. Adventure (fixed mazes and events) mode sounds fun. Add more monsters! Magic Sword would be a good treasure. ( can only use once, no points lost from dragon ) Edited October 1, 2015 by sega_SHARK Quote Share this post Link to post Share on other sites
FredTheFred #21 Posted October 3, 2015 thank you for your feedback. New features and monsters will be available for beta 3. Magic sword... Why not ? It's a good idea. I must correcting south direction quickly. See you soon for the next beta ! 1 Quote Share this post Link to post Share on other sites
FredTheFred #22 Posted October 11, 2015 (edited) New event in the maze, metting the kinght but beware, he robs you alf of your point, like the robber and hide all rooms you had already discover ! Cursed knight ! Feature available in beta 3 Edited October 11, 2015 by FredTheFred Quote Share this post Link to post Share on other sites
FredTheFred #23 Posted October 22, 2015 Today updating gameplay. Ascii events are give up. but surprise ! Wait for Beta 3. Quote Share this post Link to post Share on other sites
FredTheFred #24 Posted November 1, 2015 Beta 3 soon available The next Beta Version will be available on november 2015. A lot of new features and game play like the Warlock and The Gobelin. A loot system has been implemented when meeting mobs. Game evolution, instead of randomize loot, try to remember the displaying sequence for loot items. Quote Share this post Link to post Share on other sites
+Swami #25 Posted August 27, 2017 Anybody have the rom for the ascii style CV homebrew "Cave", from FredtheFred in this thread: http://atariage.com/...brew/?p=3303716 The website he links to no longer exists. Can't find a rom on the internet after about an hour search. Kind of weird, his last twitter tweet from 2 years ago says "website is down but will be back up soon." If not, I've have to try to contact FredtheFred, Last Active Nov 11 2015. Thanks Quote Share this post Link to post Share on other sites